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Merge pull request #19564 from hrydgard/further-fixes
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Some more fixes, Swedish translation improvements
This commit is contained in:
commit
9333a252ab
@ -23,7 +23,6 @@
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// If http isn't loaded (seems unlikely), most functions should return SCE_KERNEL_ERROR_LIBRARY_NOTFOUND
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// Could come in handy someday if we ever implement sceHttp* for real.
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enum PSPHttpMethod {
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PSP_HTTP_METHOD_GET,
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@ -36,15 +35,6 @@ class HTTPTemplate {
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char useragent[512];
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};
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class HTTPConnection {
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};
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class HTTPRequest {
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};
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int sceHttpSetResolveRetry(int connectionID, int retryCount) {
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ERROR_LOG(Log::sceNet, "UNIMPL sceHttpSetResolveRetry(%d, %d)", connectionID, retryCount);
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return 0;
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@ -225,10 +225,10 @@ namespace Reporting
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PurgeCRC();
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}
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// Returns the full host (e.g. report.ppsspp.org:80.)
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// Returns the full host
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std::string ServerHost() {
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if (g_Config.sReportHost.compare("default") == 0)
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return "report.ppsspp.org";
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return "";
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return g_Config.sReportHost;
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}
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@ -550,6 +550,9 @@ bool PSP_IsQuitting() {
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}
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void PSP_Shutdown() {
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// Reduce the risk for weird races with the Windows GE debugger.
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gpuDebug = nullptr;
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Achievements::UnloadGame();
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// Do nothing if we never inited.
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@ -539,9 +539,9 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
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// so the operations are exact.
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bool pixelMapped = true;
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const u16 *indsIn = (const u16 *)inds;
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const float uscale = gstate_c.curTextureWidth;
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const float vscale = gstate_c.curTextureHeight;
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for (int t = 0; t < vertexCount; t += 3) {
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float uscale = gstate_c.curTextureWidth;
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float vscale = gstate_c.curTextureHeight;
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struct { int a; int b; } pairs[] = { {0, 1}, {1, 2}, {2, 0} };
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for (int i = 0; i < ARRAY_SIZE(pairs); i++) {
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int a = indsIn[t + pairs[i].a];
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@ -975,7 +975,7 @@ enum class CacheDetectFlags {
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};
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#define CACHE_HEADER_MAGIC 0x83277592
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#define CACHE_VERSION 36
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#define CACHE_VERSION 37
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struct CacheHeader {
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uint32_t magic;
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@ -121,8 +121,6 @@ bool GPU_Init(GraphicsContext *ctx, Draw::DrawContext *draw) {
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#endif
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void GPU_Shutdown() {
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// Reduce the risk for weird races with the Windows GE debugger.
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gpuDebug = nullptr;
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delete gpu;
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gpu = nullptr;
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@ -502,7 +502,7 @@ enum class VulkanCacheDetectFlags {
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};
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#define CACHE_HEADER_MAGIC 0xff51f420
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#define CACHE_VERSION 51
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#define CACHE_VERSION 52
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struct VulkanCacheHeader {
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uint32_t magic;
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@ -160,10 +160,13 @@ void CompatRatingChoice::SetupChoices() {
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AddChoice(4, rp->T("Nothing"));
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}
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ReportScreen::ReportScreen(const Path &gamePath) // unused gamePath, after removing the background
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ReportScreen::ReportScreen(const Path &gamePath)
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: UIDialogScreen(), gamePath_(gamePath) {
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enableReporting_ = Reporting::IsEnabled();
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ratingEnabled_ = enableReporting_;
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// Start computing a CRC immediately, we'll need it on submit.
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// We won't enable the submit button until it's done.
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Reporting::QueueCRC(gamePath_);
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}
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ScreenRenderFlags ReportScreen::render(ScreenRenderMode mode) {
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@ -296,7 +299,7 @@ void ReportScreen::CreateViews() {
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if (tookScreenshot_ && !screenshotFilename_.empty()) {
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leftColumnItems->Add(new CheckBox(&includeScreenshot_, rp->T("FeedbackIncludeScreen", "Include a screenshot")))->SetEnabledPtr(&enableReporting_);
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screenshot_ = leftColumnItems->Add(new AsyncImageFileView(screenshotFilename_, IS_KEEP_ASPECT, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(12, 0))));
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screenshot_ = leftColumnItems->Add(new AsyncImageFileView(screenshotFilename_, IS_KEEP_ASPECT, new LinearLayoutParams(300, WRAP_CONTENT, Margins(12, 0))));
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} else {
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if (tookScreenshot_) {
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includeScreenshot_ = false;
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@ -317,10 +320,9 @@ void ReportScreen::CreateViews() {
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rightColumnItems->SetSpacing(0.0f);
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rightColumnItems->Add(new Choice(rp->T("Open Browser")))->OnClick.Handle(this, &ReportScreen::HandleBrowser);
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showCrcButton_ = new Choice(rp->T("Show disc CRC"));
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rightColumnItems->Add(showCrcButton_)->OnClick.Handle(this, &ReportScreen::HandleShowCRC);
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submit_ = new Choice(rp->T("Submit Feedback"));
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rightColumnItems->Add(submit_)->OnClick.Handle(this, &ReportScreen::HandleSubmit);
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submit_->SetEnabled(false); // Waiting for CRC
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UpdateSubmit();
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UpdateOverallDescription();
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@ -348,14 +350,14 @@ void ReportScreen::UpdateCRCInfo() {
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if (Reporting::HasCRC(gamePath_)) {
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std::string crc = StringFromFormat("%08X", Reporting::RetrieveCRC(gamePath_));
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updated = ApplySafeSubstitutions(rp->T("FeedbackCRCValue", "Disc CRC: %1"), crc);
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} else if (showCRC_) {
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submit_->SetEnabled(true);
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} else {
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updated = rp->T("FeedbackCRCCalculating", "Disc CRC: Calculating...");
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}
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if (!updated.empty()) {
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crcInfo_->SetText(updated);
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crcInfo_->SetVisibility(V_VISIBLE);
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showCrcButton_->SetEnabled(false);
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}
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}
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@ -405,12 +407,6 @@ EventReturn ReportScreen::HandleBrowser(EventParams &e) {
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return EVENT_DONE;
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}
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EventReturn ReportScreen::HandleShowCRC(EventParams &e) {
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Reporting::QueueCRC(gamePath_);
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showCRC_ = true;
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return EVENT_DONE;
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}
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ReportFinishScreen::ReportFinishScreen(const Path &gamePath, ReportingOverallScore score)
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: UIDialogScreen(), gamePath_(gamePath), score_(score) {
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}
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@ -54,7 +54,6 @@ protected:
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UI::EventReturn HandleChoice(UI::EventParams &e);
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UI::EventReturn HandleSubmit(UI::EventParams &e);
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UI::EventReturn HandleBrowser(UI::EventParams &e);
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UI::EventReturn HandleShowCRC(UI::EventParams &e);
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UI::EventReturn HandleReportingChange(UI::EventParams &e);
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UI::Choice *submit_ = nullptr;
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@ -62,7 +61,6 @@ protected:
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UI::TextView *reportingNotice_ = nullptr;
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UI::TextView *overallDescription_ = nullptr;
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UI::TextView *crcInfo_ = nullptr;
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UI::Choice *showCrcButton_ = nullptr;
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Path gamePath_;
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Path screenshotFilename_;
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@ -74,7 +72,6 @@ protected:
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bool ratingEnabled_;
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bool tookScreenshot_ = false;
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bool includeScreenshot_ = true;
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bool showCRC_ = false;
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};
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class ReportFinishScreen : public UIDialogScreen {
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@ -68,7 +68,7 @@ Auto = Auto
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Device = Enhet
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Disabled = Disabled
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DSound (compatible) = DSound (kompatibel)
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Enable Sound = Ljud
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Enable Sound = Ljud på
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Global volume = Global volym
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Microphone = Mikrofon
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Microphone Device = Mikrofon-enhet
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@ -291,14 +291,14 @@ Block address = Blockaddress
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By Address = Per address
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Copy savestates to memstick root = Kopiera save states till roten av memstick
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Create frame dump = Skapa framedump
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Create/Open textures.ini file for current game = Create/Open textures.ini file for current game
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Create/Open textures.ini file for current game = Skapa/öppna textures.ini-filen för aktuellt spel
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Current = Aktuellt
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Debug overlay = Debug overlay
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Debug stats = Debug stats
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Dev Tools = Development tools
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Debug overlay = Debug-overlay
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Debug stats = Debug-statistik
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Dev Tools = Utvecklingsverktyg
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DevMenu = DevMenu
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Disabled JIT functionality = Avstängd JIT-funktionalitet
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Display refresh rate = Display refresh rate
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Display refresh rate = Visa refresh rate
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Draw Frametimes Graph = Rita upp graf över frame-tider
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Dump Decrypted Eboot = Dumpa decrypterad EBOOT.BIN när spelet startar
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Dump next frame to log = Dumpa nästa frame till log
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@ -311,12 +311,12 @@ Fragment = Fragment
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Frame timing = Frame timing
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Framedump tests = Framedump-tester
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Frame Profiler = Frame-profiler
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GPI switch %1 = GPI switch %1
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GPI/GPO switches/LEDs = GPI/GPO switches/LEDs
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GPU Allocator Viewer = GPU Allocator Viewer
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GPI switch %1 = GPI-switch %1
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GPI/GPO switches/LEDs = GPI/GPO-switchar/LED-ar
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GPU Allocator Viewer = GPU allokator-visare
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GPU Driver Test = GPU drivrutins-test
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GPU log profiler = GPU logg-profiler
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GPU Profile = GPU profile
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GPU Profile = GPU-profilering
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Jit Compare = Jit-jämförare
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JIT debug tools = JIT debug tools
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Log Dropped Frame Statistics = Log dropped frame statistics
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@ -339,8 +339,8 @@ Run CPU Tests = Kör CPU-tester
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Save new textures = Spara nya texturer
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Shader Viewer = Shader-visare
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Show Developer Menu = Visa Developer-menyn
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Show GPO LEDs = Show GPO LEDs
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Show on-screen messages = Show on-screen messages
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Show GPO LEDs = Visa GPO LEDs
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Show on-screen messages = Visa on-screen-meddelanden
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Stats = Stats
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System Information = Systeminformation
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Texture ini file created = Textur-ini-fil skapad
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@ -492,12 +492,12 @@ MsgErrorSavedataDataBroken = Sparad data var korrupt.
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MsgErrorSavedataMSFull = Memory Stick full. Check your storage space.
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MsgErrorSavedataNoData = Varning: Hittade ingen sparad data
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MsgErrorSavedataNoMS = Memory Stick inte isatt.
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No EBOOT.PBP, misidentified game = no EBOOT.PBP, felidentifierat spel.
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No EBOOT.PBP, misidentified game = EBOOT.PBP saknas, felidentifierat spel.
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Not a valid disc image. = Inte en giltig disc-image.
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OpenGLDriverError = OpenGL drivrutinsfel
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PPSSPP doesn't support UMD Music. = PPSSPP doesn't support UMD Music.
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PPSSPP doesn't support UMD Video. = PPSSPP doesn't support UMD Video.
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PPSSPP plays PSP games, not PlayStation 1 or 2 games. = PPSSPP plays PSP games, not PlayStation 1 or 2 games.
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PPSSPP doesn't support UMD Music. = PPSSPP stöder inte "UMD Music"
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PPSSPP doesn't support UMD Video. = PPSSPP stöder inte "UMD Video"
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PPSSPP plays PSP games, not PlayStation 1 or 2 games. = PPSSPP spelar endast PSP-spel, inte PlayStation-spel.
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PPSSPPDoesNotSupportInternet = PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates.
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PS1 EBOOTs are not supported by PPSSPP. = PS1 EBOOTs stöds inte av PPSSPP.
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PSX game image detected. = Filen är en MODE2 image. PPSSPP stöder inte PS1-spel.
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@ -511,11 +511,11 @@ This is a saved state, not a game. = Detta är ett sparat state, inte ett spel.
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This is save data, not a game. = Detta är sparad data, inte ett spel.
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Unable to create cheat file, disk may be full = Kunde inte skapa fusk-file, disk full?
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Unable to initialize rendering engine. = Misslyckades initiera renderingsmotor
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Unable to write savedata, disk may be full = Unable to write savedata, disk may be full.
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Unable to write savedata, disk may be full = Kunde inte skriva sparad data, disken kan vara full.
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Warning: Video memory FULL, reducing upscaling and switching to slow caching mode = Warning: Video memory FULL, reducing upscaling and switching to slow caching mode.
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Warning: Video memory FULL, switching to slow caching mode = Warning: Video memory FULL, switching to slow caching mode.
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ZIP file detected (Require UnRAR) = file is compressed (ZIP).\nPlease decompress first (try UnRAR).
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ZIP file detected (Require WINRAR) = file is compressed (ZIP).\nPlease decompress first (try WinRAR).
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ZIP file detected (Require UnRAR) = filen är komprimerad (ZIP).\nPacka upp filen först (prova UnRAR).
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ZIP file detected (Require WINRAR) = filen är komprimerad (ZIP).\nPacka upp filen först (prova WinRAR).
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[Game]
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Asia = Asia
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@ -529,14 +529,14 @@ Delete Game = Ta bort spel
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Delete Game Config = Ta bort spelconfig
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Delete Save Data = Ta bort sparad data
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Europe = Europe
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File size incorrect, bad or modified ISO = File size incorrect, bad or modified ISO
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File size incorrect, bad or modified ISO = Filstorlek inkorrekt, eller korrupt ISO
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Game = Spel
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Game ID unknown - not in the ReDump database = Game ID unknown - not in the ReDump database
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Game ID unknown - not in the ReDump database = Spel-ID okänt - ej i ReDump's databas
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Game Settings = Spelinställningar
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Homebrew = Homebrew
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Hong Kong = Hong Kong
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InstallData = Installerad data
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ISO OK according to the ReDump project = ISO OK according to the ReDump project
|
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ISO OK according to the ReDump project = ISO-filen är OK enligt ReDump-projektet
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Japan = Japan
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Korea = Korea
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MB = MB
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@ -599,9 +599,9 @@ Cardboard Screen Y Shift = Y shift (in % of the blank space)
|
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Cardboard VR Settings = Google Cardboard VR settings
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Cheats = Fusk
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Copy to texture = Copy to texture
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Current GPU Driver = Current GPU Driver
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Current GPU Driver = Aktuell GPU-drivrutin
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Debugging = Debuggning
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Default GPU driver = Default GPU driver
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Default GPU driver = Förvald GPU-drivrutin
|
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DefaultCPUClockRequired = Warning: This game requires the CPU clock to be set to default.
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Deposterize = Deposterize
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Deposterize Tip = Fixes visual banding glitches in upscaled textures
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@ -631,7 +631,7 @@ High = High
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Hybrid = Hybrid
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Hybrid + Bicubic = Hybrid + Bicubic
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Ignore camera notch when centering = Ignorera kamerahål vid centrering
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Install custom driver... = Install custom driver...
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Install custom driver... = Installera inofficiell drivrutin...
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Integer scale factor = Integer scale factor
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Internal Resolution = Intern upplösning
|
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Lazy texture caching = Lat textur-caching (speedup)
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@ -650,7 +650,7 @@ Native device resolution = Native device resolution
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Nearest = Närmast
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No (default) = No (default)
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No buffer = Ingen buffer
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Render all frames = Render all frames
|
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Render all frames = Rendera alla frames
|
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Same as Rendering resolution = Samma som renderingsupplösning
|
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Show Battery % = Visa batteri-%
|
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Show Speed = Visa hastighet
|
||||
@ -948,10 +948,10 @@ Bloom = Bloom-effekt
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BloomNoBlur = Bloom (no blur)
|
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Brightness = Brightness
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Cartoon = Cartoon
|
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CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
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ColorCorrection = Color correction
|
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ColorPreservation = Color preservation
|
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Contrast = Contrast
|
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CatmullRom = Bicubisk uppskalning (Catmull-Rom)
|
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ColorCorrection = Färgkorrektion
|
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ColorPreservation = Bevara färger
|
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Contrast = Kontrast
|
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CRT = CRT scanlines
|
||||
FakeReflections = FakeReflections
|
||||
FXAA = FXAA
|
||||
@ -959,7 +959,7 @@ Gamma = Gamma
|
||||
GreenLevel = Grön-nivå
|
||||
Intensity = Intensitet
|
||||
LCDPersistence = LCD-persistens
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
MitchellNetravali = Bicubisk uppskalning (Mitchell-Netravali)
|
||||
Natural = Natural
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@ -980,7 +980,7 @@ VideoSmoothingAA = VideoSmoothingAA
|
||||
Vignette = Vignett
|
||||
|
||||
[PSPCredits]
|
||||
all the forum mods = all the forum mods
|
||||
all the forum mods = alla forum-moderatorer
|
||||
build server = bygg-server
|
||||
check = Kolla också in Dolphin, den bästa Wii/GC-emulatorn
|
||||
CheckOutPPSSPP = Check out PPSSPP, the awesome PSP emulator: https://www.ppsspp.org/
|
||||
@ -994,9 +994,9 @@ info4 = download from the PSN store on your real PSP.
|
||||
info5 = PSP är ett trademark av Sony, Inc.
|
||||
iOS builds = iOS builds
|
||||
license = Fri mjukvara enligt GPL 2.0+
|
||||
list = compatibility lists, forums, and development info
|
||||
list = forums och development-information
|
||||
PPSSPP Forums = PPSSPP Forums
|
||||
Privacy Policy = Privacy-policy
|
||||
Privacy Policy = Privacy policy
|
||||
Share PPSSPP = Share PPSSPP
|
||||
specialthanks = Särskilt tack till:
|
||||
specialthanksKeithGalocy = at NVIDIA (hardware, advice)
|
||||
@ -1037,7 +1037,7 @@ Spanish = Spanska
|
||||
|
||||
[MemStick]
|
||||
Already contains PSP data = Innehåller redan PSP-data
|
||||
Cancelled - try again = Cancelled - try again
|
||||
Cancelled - try again = Avbruten - försök igen
|
||||
Checking... = Checking...
|
||||
Create or Choose a PSP folder = Skapa eller välj en PSP-mapp
|
||||
Current = Nuvarande
|
||||
@ -1163,13 +1163,13 @@ Loaded. Save in game, restart, and load for less bugs. = Loaded. Save in game, r
|
||||
LoadStateDoesntExist = Misslyckades ladda state: Savestate doesn't exist!
|
||||
LoadStateWrongVersion = Misslyckades ladda state: Savestate is for an older version of PPSSPP!
|
||||
norewind = No rewind save states available.
|
||||
Playing = Playing
|
||||
Playing = Spelar
|
||||
PressESC = Tryck ESC för att öppna pausemenyn.
|
||||
replaceTextures_false = Texturer ersätts inte längre.
|
||||
replaceTextures_true = Textur-ersättning är igång.
|
||||
Saved State = State sparat
|
||||
saveNewTextures_false = Texture saving was disabled.
|
||||
saveNewTextures_true = Textures will now be saved to your storage.
|
||||
saveNewTextures_false = Textur-sparning avstängt
|
||||
saveNewTextures_true = Texturer sparas
|
||||
SpeedCustom2 = Speed: alternativ 2
|
||||
standard = Hastighet: standard
|
||||
State load undone = State load ogjort
|
||||
@ -1308,9 +1308,9 @@ DDMMYYYY = DDMMYYYY
|
||||
Decrease size = Minska storlek
|
||||
Developer Tools = Utvecklarverktyg
|
||||
Display Extra Info = Display extra info
|
||||
Display Games on a grid = Display "Games" on a grid
|
||||
Display Homebrew on a grid = Display "Homebrew & Demos" on a grid
|
||||
Display Recent on a grid = Display "Recent" on a grid
|
||||
Display Games on a grid = Visa "Spel" på ett rutnät
|
||||
Display Homebrew on a grid = Visa "Homebrew & Demos" på ett rutnät
|
||||
Display Recent on a grid = Visa "Senast spelat" på ett rutnät
|
||||
Emulation = Emulering
|
||||
Enable Cheats = Fusk
|
||||
Enable Compatibility Server Reports = Skicka kompatibilitetsrapporter
|
||||
@ -1349,7 +1349,7 @@ PSP Model = PSP-modell
|
||||
PSP Settings = PSP-inställningar
|
||||
PSP-1000 = PSP-1000
|
||||
PSP-2000/3000 = PSP-2000/3000
|
||||
Recent games = Tidigare spel
|
||||
Recent games = Senast spelat
|
||||
Record Audio = Spela in audio till fil
|
||||
Record Display = Spela in video till fil
|
||||
Recording = Inspelningsinställningar
|
||||
|
Loading…
Reference in New Issue
Block a user