Add basic achievement rendering

This commit is contained in:
Henrik Rydgård 2023-06-17 22:22:59 +02:00
parent 01dda6cb7c
commit 93de74144e
3 changed files with 72 additions and 3 deletions

View File

@ -187,7 +187,7 @@ struct FixedTinyVec {
bool operator == (const FixedTinyVec<T, MaxSize> &other) const {
if (count_ != other.count_)
return false;
for (size_t i = 0; i < count_; i++) {
for (int i = 0; i < count_; i++) {
if (!(data_[i] == other.data_[i])) {
return false;
}

View File

@ -2,6 +2,7 @@
#include "UI/RetroAchievements.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/UI/Context.h"
#include "Common/Data/Text/I18n.h"
void RetroAchievementsListScreen::CreateViews() {
@ -12,6 +13,7 @@ void RetroAchievementsListScreen::CreateViews() {
root_ = new ScrollView(UI::ORIENT_VERTICAL);
LinearLayout *listLayout = root_->Add(new LinearLayout(UI::ORIENT_VERTICAL));
listLayout->SetSpacing(0.0f);
std::vector<Achievements::Achievement> achievements;
@ -21,8 +23,7 @@ void RetroAchievementsListScreen::CreateViews() {
});
for (auto achievement : achievements) {
listLayout->Add(new TextView(achievement.title));
listLayout->Add(new TextView(achievement.description));
listLayout->Add(new AchievementView(achievement));
}
}
@ -62,3 +63,49 @@ void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup)
});
}
}
void MeasureAchievement(const Achievements::Achievement &achievement, float *w, float *h) {
*w = 0.0f;
*h = 60.0f;
}
// Render style references:
// https://www.trueachievements.com/achievement-meme-maker
// Graphical
void RenderAchievement(UIContext &dc, const Achievements::Achievement &achievement, AchievementRenderStyle style, const Bounds &bounds, float opacity) {
using namespace UI;
UI::Drawable background = achievement.locked ? dc.theme->popupStyle.background : dc.theme->itemStyle.background;
background.color = colorAlpha(background.color, opacity);
dc.Begin();
dc.FillRect(background, bounds);
dc.SetFontScale(0.7f, 0.7f);
dc.DrawTextRect(achievement.title.c_str(), bounds.Expand(-5.0f, -5.0f), dc.theme->itemStyle.fgColor, ALIGN_TOPLEFT);
dc.SetFontScale(0.5f, 0.5f);
dc.DrawTextRect(achievement.description.c_str(), bounds.Expand(-5.0f, -5.0f).Offset(0.0f, 30.0f), dc.theme->itemStyle.fgColor, ALIGN_TOPLEFT);
char temp[64];
snprintf(temp, sizeof(temp), "%d", achievement.points);
dc.SetFontScale(1.5f, 1.5f);
dc.DrawTextRect(temp, bounds.Expand(-5.0f, -5.0f), dc.theme->itemStyle.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
dc.SetFontScale(1.0f, 1.0f);
dc.Flush();
}
void AchievementView::Draw(UIContext &dc) {
RenderAchievement(dc, achievement_, AchievementRenderStyle::LISTED, bounds_, 0.0f);
}
void AchievementView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
MeasureAchievement(achievement_, &w, &h);
}

View File

@ -1,10 +1,12 @@
#pragma once
#include "Common/UI/View.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/ViewGroup.h"
#include "UI/MiscScreens.h"
#include "UI/TabbedDialogScreen.h"
#include "Common/File/Path.h"
#include "UI/RetroAchievements.h"
class RetroAchievementsListScreen : public UIDialogScreenWithGameBackground {
public:
@ -25,3 +27,23 @@ public:
private:
void CreateAccountTab(UI::ViewGroup *viewGroup);
};
class UIContext;
enum class AchievementRenderStyle {
LISTED,
UNLOCKED,
};
void MeasureAchievement(const Achievements::Achievement &achievement, float *w, float *h);
void RenderAchievement(UIContext &context, const Achievements::Achievement &achievement, AchievementRenderStyle style, const Bounds &bounds, float time_s);
class AchievementView : public UI::Item {
public:
AchievementView(const Achievements::Achievement &achievement, UI::LayoutParams *layoutParams = nullptr) : UI::Item(layoutParams), achievement_(achievement) {}
void Draw(UIContext &dc) override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
private:
Achievements::Achievement achievement_;
};