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https://github.com/hrydgard/ppsspp.git
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Show a warning message on login failure
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parent
af92430b18
commit
943bfb7329
@ -388,6 +388,7 @@ void Initialize() {
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}
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}
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static void login_password_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
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static void login_password_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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switch (result) {
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switch (result) {
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case RC_OK:
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case RC_OK:
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{
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{
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@ -396,16 +397,20 @@ static void login_password_callback(int result, const char *error_message, rc_cl
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g_Config.sAchievementsUserName = user->username;
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g_Config.sAchievementsUserName = user->username;
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NativeSaveSecret(RA_TOKEN_SECRET_NAME, std::string(user->token));
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NativeSaveSecret(RA_TOKEN_SECRET_NAME, std::string(user->token));
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OnAchievementsLoginStateChange();
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OnAchievementsLoginStateChange();
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g_OSD.Show(OSDType::MESSAGE_SUCCESS, di->T("Logged in!"));
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break;
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break;
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}
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}
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case RC_INVALID_STATE:
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case RC_INVALID_STATE:
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case RC_API_FAILURE:
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case RC_API_FAILURE:
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case RC_MISSING_VALUE:
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case RC_MISSING_VALUE:
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case RC_INVALID_JSON:
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case RC_INVALID_JSON:
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ERROR_LOG(ACHIEVEMENTS, "Failure logging in via token: %d, %s", result, error_message);
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{
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ERROR_LOG(ACHIEVEMENTS, "Failure logging in via password: %d, %s", result, error_message);
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g_OSD.Show(OSDType::MESSAGE_WARNING, di->T("Failed to log in, check your username and password."));
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OnAchievementsLoginStateChange();
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OnAchievementsLoginStateChange();
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break;
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break;
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}
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}
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}
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OSDCloseBackgroundProgressDialog("cheevos_async_login");
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OSDCloseBackgroundProgressDialog("cheevos_async_login");
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}
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}
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@ -227,7 +227,6 @@ void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup)
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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});
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});
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} else {
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} else {
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// TODO: Add UI for platforms that don't support System_AskUsernamePassword.
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if (System_GetPropertyBool(SYSPROP_HAS_LOGIN_DIALOG)) {
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if (System_GetPropertyBool(SYSPROP_HAS_LOGIN_DIALOG)) {
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viewGroup->Add(new Choice(ac->T("Log in")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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viewGroup->Add(new Choice(ac->T("Log in")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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System_AskUsernamePassword(ac->T("Log in"), [](const std::string &value, int) {
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System_AskUsernamePassword(ac->T("Log in"), [](const std::string &value, int) {
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@ -242,13 +241,18 @@ void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup)
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} else {
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} else {
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// Hack up a temporary quick login-form-ish-thing
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// Hack up a temporary quick login-form-ish-thing
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viewGroup->Add(new PopupTextInputChoice(&username_, di->T("Username"), "", 128, screenManager()));
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viewGroup->Add(new PopupTextInputChoice(&username_, di->T("Username"), "", 128, screenManager()));
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viewGroup->Add(new PopupTextInputChoice(&password_, di->T("Password"), "", 128, screenManager()));
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viewGroup->Add(new PopupTextInputChoice(&password_, di->T("Password"), "", 128, screenManager()))->SetPasswordDisplay();
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viewGroup->Add(new Choice(di->T("Log in")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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Choice *loginButton = viewGroup->Add(new Choice(di->T("Log in")));
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loginButton->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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if (!username_.empty() && !password_.empty()) {
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if (!username_.empty() && !password_.empty()) {
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Achievements::LoginAsync(username_.c_str(), password_.c_str());
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Achievements::LoginAsync(username_.c_str(), password_.c_str());
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password_.clear();
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}
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}
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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});
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});
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loginButton->SetEnabledFunc([&]() {
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return !username_.empty() && !password_.empty();
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});
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}
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}
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viewGroup->Add(new Choice(ac->T("Register on www.retroachievements.org")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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viewGroup->Add(new Choice(ac->T("Register on www.retroachievements.org")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://retroachievements.org/createaccount.php");
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://retroachievements.org/createaccount.php");
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@ -358,6 +362,7 @@ void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement
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float iconSpace = bounds.h - padding * 2.0f;
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float iconSpace = bounds.h - padding * 2.0f;
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dc.Flush();
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dc.Flush();
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dc.RebindTexture();
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dc.RebindTexture();
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dc.PushScissor(bounds);
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dc.Begin();
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dc.Begin();
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@ -423,6 +428,9 @@ void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement
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dc.Flush();
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dc.Flush();
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dc.RebindTexture();
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dc.RebindTexture();
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}
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}
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dc.Flush();
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dc.PopScissor();
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}
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}
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void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha) {
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void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha) {
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@ -360,6 +360,7 @@ Edit = Edit
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Enable All = Enable all
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Enable All = Enable all
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Enabled = Enabled
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Enabled = Enabled
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Enter = Enter
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Enter = Enter
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Failed to log in, check your username and password. = Failed to log in, check your username and password.
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Filter = Filter
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Filter = Filter
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Finish = Finish
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Finish = Finish
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GE Frame Dumps = GE Frame Dumps
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GE Frame Dumps = GE Frame Dumps
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@ -372,6 +373,7 @@ Loading = Loading\nPlease Wait...
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LoadingFailed = Unable to load data.
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LoadingFailed = Unable to load data.
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Log in = Log in
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Log in = Log in
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Log out = Log out
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Log out = Log out
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Logged in! = Logged in!
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Move = Move
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Move = Move
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Move Up = Move Up
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Move Up = Move Up
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Move Down = Move Down
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Move Down = Move Down
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@ -8,6 +8,7 @@ Achievements = Achievements
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Challenge Mode = Utmanings-läge
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Challenge Mode = Utmanings-läge
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Challenge Mode (no savestates) = Utmanings-läge (inga sparade state)
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Challenge Mode (no savestates) = Utmanings-läge (inga sparade state)
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Earned = Du har tjänat %d av %d achievements, och %d of %d poäng
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Earned = Du har tjänat %d av %d achievements, och %d of %d poäng
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Failed to log in, check your username and password. = Misslyckades att logga in, kontrollera ditt användarnamn och lösenord.
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How to use RetroAchievements = Hur man använder RetroAchievements
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How to use RetroAchievements = Hur man använder RetroAchievements
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Leaderboard submission is enabled = Skickar in poäng till ledartabeller
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Leaderboard submission is enabled = Skickar in poäng till ledartabeller
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Leaderboards = Leaderboards
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Leaderboards = Leaderboards
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