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softjit: Fix PixelFuncID arg on non-Windows x64.
Oops, this is of course not put on the stack, it's in R8.
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2d8fdd8cf4
commit
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@ -89,7 +89,6 @@ SingleFunc PixelJitCache::CompileSingle(const PixelFuncID &id) {
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#else
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#else
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// Must save: RBX, RSP, RBP, R12-R15
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// Must save: RBX, RSP, RBP, R12-R15
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regCache_.Add(R8, RegCache::GEN_INVALID);
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regCache_.Add(R9, RegCache::GEN_INVALID);
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regCache_.Add(R9, RegCache::GEN_INVALID);
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regCache_.Add(XMM4, RegCache::VEC_INVALID);
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regCache_.Add(XMM4, RegCache::VEC_INVALID);
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@ -98,9 +97,9 @@ SingleFunc PixelJitCache::CompileSingle(const PixelFuncID &id) {
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regCache_.Add(RDX, RegCache::GEN_ARG_Z);
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regCache_.Add(RDX, RegCache::GEN_ARG_Z);
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regCache_.Add(RCX, RegCache::GEN_ARG_FOG);
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regCache_.Add(RCX, RegCache::GEN_ARG_FOG);
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regCache_.Add(XMM0, RegCache::VEC_ARG_COLOR);
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regCache_.Add(XMM0, RegCache::VEC_ARG_COLOR);
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regCache_.Add(R8, RegCache::GEN_ARG_ID);
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// Here we just have the return and padding to align RPB.
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stackIDOffset_ = -1;
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stackIDOffset_ = 16;
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#endif
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#endif
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// Initially, disallow spill for args (they get unlocked when no longer needed.)
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// Initially, disallow spill for args (they get unlocked when no longer needed.)
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@ -109,6 +108,8 @@ SingleFunc PixelJitCache::CompileSingle(const PixelFuncID &id) {
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regCache_.ForceRetain(RegCache::GEN_ARG_Z);
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regCache_.ForceRetain(RegCache::GEN_ARG_Z);
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regCache_.ForceRetain(RegCache::GEN_ARG_FOG);
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regCache_.ForceRetain(RegCache::GEN_ARG_FOG);
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regCache_.ForceRetain(RegCache::VEC_ARG_COLOR);
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regCache_.ForceRetain(RegCache::VEC_ARG_COLOR);
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if (regCache_.Has(RegCache::GEN_ARG_ID))
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regCache_.ForceRetain(RegCache::GEN_ARG_ID);
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BeginWrite();
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BeginWrite();
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const u8 *start = AlignCode16();
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const u8 *start = AlignCode16();
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@ -145,6 +146,8 @@ SingleFunc PixelJitCache::CompileSingle(const PixelFuncID &id) {
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}
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}
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discards_.clear();
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discards_.clear();
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if (regCache_.Has(RegCache::GEN_ARG_ID))
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regCache_.ForceRelease(RegCache::GEN_ARG_ID);
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regCache_.Reset(success);
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regCache_.Reset(success);
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if (!success) {
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if (!success) {
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@ -1412,8 +1415,15 @@ bool PixelJitCache::Jit_Dither(const PixelFuncID &id) {
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LEA(32, valueReg, MComplex(argXReg, valueReg, 8, offsetof(PixelFuncID, cached.ditherMatrix)));
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LEA(32, valueReg, MComplex(argXReg, valueReg, 8, offsetof(PixelFuncID, cached.ditherMatrix)));
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// Okay, now abuse argXReg to read the PixelFuncID pointer on the stack.
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// Okay, now abuse argXReg to read the PixelFuncID pointer on the stack.
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if (regCache_.Has(RegCache::GEN_ARG_ID)) {
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X64Reg idReg = regCache_.Find(RegCache::GEN_ARG_ID);
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MOVSX(32, 16, valueReg, MRegSum(idReg, valueReg));
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regCache_.Unlock(idReg, RegCache::GEN_ARG_ID);
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} else {
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_assert_(stackIDOffset_ != -1);
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MOV(PTRBITS, R(argXReg), MDisp(RSP, stackIDOffset_));
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MOV(PTRBITS, R(argXReg), MDisp(RSP, stackIDOffset_));
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MOVSX(32, 16, valueReg, MRegSum(argXReg, valueReg));
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MOVSX(32, 16, valueReg, MRegSum(argXReg, valueReg));
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}
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#endif
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#endif
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if (argXReg != INVALID_REG) {
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if (argXReg != INVALID_REG) {
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regCache_.Unlock(argXReg, RegCache::GEN_ARG_X);
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regCache_.Unlock(argXReg, RegCache::GEN_ARG_X);
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@ -1597,8 +1607,15 @@ bool PixelJitCache::Jit_WriteColor(const PixelFuncID &id) {
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#else
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#else
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maskReg = regCache_.Alloc(RegCache::GEN_TEMP3);
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maskReg = regCache_.Alloc(RegCache::GEN_TEMP3);
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// Load the pre-converted and combined write mask.
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// Load the pre-converted and combined write mask.
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if (regCache_.Has(RegCache::GEN_ARG_ID)) {
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X64Reg idReg = regCache_.Find(RegCache::GEN_ARG_ID);
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MOV(32, R(maskReg), MDisp(idReg, offsetof(PixelFuncID, cached.colorWriteMask)));
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regCache_.Unlock(idReg, RegCache::GEN_ARG_ID);
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} else {
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_assert_(stackIDOffset_ != -1);
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MOV(PTRBITS, R(maskReg), MDisp(RSP, stackIDOffset_));
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MOV(PTRBITS, R(maskReg), MDisp(RSP, stackIDOffset_));
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MOV(32, R(maskReg), MDisp(maskReg, offsetof(PixelFuncID, cached.colorWriteMask)));
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MOV(32, R(maskReg), MDisp(maskReg, offsetof(PixelFuncID, cached.colorWriteMask)));
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}
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#endif
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#endif
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}
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}
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@ -97,6 +97,7 @@ struct RegCache {
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GEN_ARG_Y = 0x0181,
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GEN_ARG_Y = 0x0181,
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GEN_ARG_Z = 0x0182,
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GEN_ARG_Z = 0x0182,
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GEN_ARG_FOG = 0x0183,
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GEN_ARG_FOG = 0x0183,
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GEN_ARG_ID = 0x0184,
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VEC_ARG_COLOR = 0x0080,
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VEC_ARG_COLOR = 0x0080,
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VEC_ARG_MASK = 0x0081,
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VEC_ARG_MASK = 0x0081,
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