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Fix the indirect postprocessing path. Fixes #12133 (but see the issue for a secondary bug).
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@ -985,7 +985,6 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
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CalculatePostShaderUniforms(vfb->bufferWidth, vfb->bufferHeight, renderWidth_, renderHeight_, &uniforms);
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BindPostShader(uniforms);
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DrawTextureFlags flags = g_Config.iBufFilter == SCALE_LINEAR ? DRAWTEX_LINEAR : DRAWTEX_NEAREST;
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flags = flags | DRAWTEX_TO_BACKBUFFER;
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DrawActiveTexture(0, 0, fbo_w, fbo_h, fbo_w, fbo_h, 0.0f, 0.0f, 1.0f, 1.0f, ROTATION_LOCKED_HORIZONTAL, flags);
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draw_->SetScissorRect(0, 0, pixelWidth_, pixelHeight_);
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@ -1008,6 +1007,7 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
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flags = flags | DRAWTEX_TO_BACKBUFFER;
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// Fullscreen Image
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SetViewport2D(0, 0, pixelWidth_, pixelHeight_);
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draw_->SetScissorRect(0, 0, pixelWidth_, pixelHeight_);
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DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
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} else {
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shaderManager_->DirtyLastShader(); // dirty lastShader_ BEFORE drawing
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@ -305,8 +305,8 @@ void FramebufferManagerVulkan::DrawActiveTexture(float x, float y, float w, floa
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if ((flags & DRAWTEX_TO_BACKBUFFER) && g_display_rotation != DisplayRotation::ROTATE_0) {
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for (int i = 0; i < 4; i++) {
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// backwards notation, should fix that...
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Vec3 v(vtx[i].x, vtx[i].y, 0.0f);
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// backwards notation, should fix that...
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v = v * g_display_rot_matrix;
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vtx[i].x = v.x;
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vtx[i].y = v.y;
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@ -982,6 +982,7 @@ void NativeRender(GraphicsContext *graphicsContext) {
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break;
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}
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// Compensate for rotated display if needed.
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if (g_display_rotation != DisplayRotation::ROTATE_0) {
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ortho = ortho * g_display_rot_matrix;
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}
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@ -645,7 +645,7 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv
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ILOG("Size change detected (previously %d,%d) - calling NativeResized()", old_w, old_h);
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NativeResized();
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} else {
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ILOG("Size didn't change.");
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ILOG("NativeApp::backbufferReisze: Size didn't change.");
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}
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}
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