Update reporting support immediately.

Well, it'd be nice to pull rather than push, but this is okay.
This commit is contained in:
Unknown W. Brackets 2013-09-01 13:08:47 -07:00
parent c0e54735f5
commit 98717fee7c
2 changed files with 19 additions and 2 deletions

View File

@ -70,6 +70,8 @@ public:
virtual void Draw(UIContext &dc);
UI::Event OnChoice;
private:
void UpdateText();
EventReturn HandleClick(EventParams &e);
@ -105,6 +107,11 @@ void PopupMultiChoice::ChoiceCallback(int num) {
if (num != -1) {
*value_ = num + minVal_;
UpdateText();
UI::EventParams e;
e.v = this;
e.a = num;
OnChoice.Trigger(e);
}
}
@ -233,7 +240,7 @@ void GameSettingsScreen::CreateViews() {
graphicsSettings->Add(new ItemHeader(gs->T("Rendering Mode")));
static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering", "Read Framebuffers To Memory (CPU)", "Read Framebuffers To Memory (GPU)"};
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Mode"), renderingMode, 0, 4, gs, screenManager()));
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Mode"), renderingMode, 0, 4, gs, screenManager()))->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingMode);
graphicsSettings->Add(new ItemHeader(gs->T("Frame Rate Control")));
static const char *frameSkip[] = {"Off", "Auto", "1", "2", "3", "4", "5", "6", "7", "8"};
@ -369,7 +376,9 @@ void GameSettingsScreen::CreateViews() {
systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
#endif
systemSettings->Add(new Choice(s->T("Clear Recent Games List")))->OnClick.Handle(this, &GameSettingsScreen::OnClearRecents);
systemSettings->Add(new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports")))->SetEnabled(Reporting::IsSupported());
enableReportsCheckbox_ = new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports"));
enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
systemSettings->Add(enableReportsCheckbox_);
systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
@ -395,6 +404,12 @@ UI::EventReturn GameSettingsScreen::OnReloadCheats(UI::EventParams &e) {
return UI::EVENT_DONE;
}
UI::EventReturn GameSettingsScreen::OnRenderingMode(UI::EventParams &e) {
enableReports_ = Reporting::IsEnabled();
enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
return UI::EVENT_DONE;
}
void DrawBackground(float alpha);
UI::EventReturn GameSettingsScreen::OnDumpNextFrameToLog(UI::EventParams &e) {

View File

@ -39,6 +39,7 @@ private:
// As we load metadata in the background, we need to be able to update these after the fact.
UI::TextView *tvTitle_;
UI::TextView *tvGameSize_;
UI::CheckBox *enableReportsCheckbox_;
// Event handlers
UI::EventReturn OnDownloadPlugin(UI::EventParams &e);
@ -53,6 +54,7 @@ private:
UI::EventReturn OnDeveloperTools(UI::EventParams &e);
UI::EventReturn OnChangeNickname(UI::EventParams &e);
UI::EventReturn OnClearRecents(UI::EventParams &e);
UI::EventReturn OnRenderingMode(UI::EventParams &e);
// Temporaries to convert bools to int settings
bool cap60FPS_;