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Avoid calling FindReplacement unnecessarily.
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97c9b9e4f7
commit
9a228b1f23
@ -531,11 +531,11 @@ TexCacheEntry *TextureCacheCommon::SetTexture() {
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int w0 = gstate.getTextureWidth(0);
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int h0 = gstate.getTextureHeight(0);
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int d0 = 1;
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ReplacedTexture *replaced = FindReplacement(entry, &w0, &h0, &d0);
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if (replaced) {
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if (entry->replacedTexture) {
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PollReplacement(entry, &w0, &h0, &d0);
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// This texture is pending a replacement load.
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// So check the replacer if it's reached a conclusion.
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switch (replaced->State()) {
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switch (entry->replacedTexture->State()) {
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case ReplacementState::NOT_FOUND:
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// Didn't find a replacement, so stop looking.
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// DEBUG_LOG(G3D, "No replacement for texture %dx%d", w0, h0);
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@ -389,7 +389,8 @@ protected:
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CheckAlphaResult DecodeTextureLevel(u8 *out, int outPitch, GETextureFormat format, GEPaletteFormat clutformat, uint32_t texaddr, int level, int bufw, TexDecodeFlags flags);
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void UnswizzleFromMem(u32 *dest, u32 destPitch, const u8 *texptr, u32 bufw, u32 height, u32 bytesPerPixel);
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CheckAlphaResult ReadIndexedTex(u8 *out, int outPitch, int level, const u8 *texptr, int bytesPerIndex, int bufw, bool reverseColors, bool expandTo32Bit);
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ReplacedTexture *FindReplacement(TexCacheEntry *entry, int &w, int &h, int &d);
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ReplacedTexture *FindReplacement(TexCacheEntry *entry, int *w, int *h, int *d);
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void PollReplacement(TexCacheEntry *entry, int *w, int *h, int *d);
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// Return value is mapData normally, but could be another buffer allocated with AllocateAlignedMemory.
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void LoadTextureLevel(TexCacheEntry &entry, uint8_t *mapData, size_t dataSize, int mapRowPitch, BuildTexturePlan &plan, int srcLevel, Draw::DataFormat dstFmt, TexDecodeFlags texDecFlags);
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