mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Add RightStickBind support. It's still not 100% bug free...
This commit is contained in:
parent
3023ab91ec
commit
9aaf4e5e08
@ -53,6 +53,8 @@ static const struct {int from, to;} dinput_ctrl_map[] = {
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{POV_CODE_RIGHT, KEYCODE_DPAD_RIGHT},
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};
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struct Stick {
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float x;
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float y;
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@ -142,7 +144,6 @@ DinputDevice::DinputDevice()
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dipw.dwData = 1000;
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analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph))?false:true;
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ZeroMemory(&this->prevState, sizeof(prevState));
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}
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DinputDevice::~DinputDevice()
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@ -186,21 +187,6 @@ int DinputDevice::UpdateState(InputState &input_state)
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if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
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return -1;
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this->prevState = js;
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/*switch (js.rgdwPOV[0])
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{
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case JOY_POVFORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP); break;
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case JOY_POVBACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN); break;
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case JOY_POVLEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT); break;
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case JOY_POVRIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT); break;
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case JOY_POVFORWARD_RIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP | POV_CODE_RIGHT); break;
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case JOY_POVRIGHT_BACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT | POV_CODE_DOWN); break;
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case JOY_POVBACKWARD_LEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN | POV_CODE_LEFT); break;
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case JOY_POVLEFT_FORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT | POV_CODE_UP); break;
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}*/
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ApplyButtons(js, input_state);
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if (analog)
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@ -233,75 +219,6 @@ int DinputDevice::UpdateState(InputState &input_state)
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NativeAxis(axis);
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}
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const LONG rthreshold = 8000;
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switch (g_Config.iRightStickBind) {
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case 0:
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break;
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case 1:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
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}
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break;
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case 2:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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}
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break;
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case 3:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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}
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break;
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case 4:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
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}
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break;
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case 5:
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if(!g_Config.iSwapRightAxes) {
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if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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}
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else {
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if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
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else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
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}
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break;
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}
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return UPDATESTATE_SKIP_PAD;
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}
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@ -321,18 +238,6 @@ void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
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BYTE *buttons = state.rgbButtons;
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u32 downMask = 0x80;
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//switch (state.rgdwPOV[0])
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//{
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// case JOY_POVFORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP); break;
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// case JOY_POVBACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN); break;
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// case JOY_POVLEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT); break;
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// case JOY_POVRIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT); break;
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// case JOY_POVFORWARD_RIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP | POV_CODE_RIGHT); break;
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// case JOY_POVRIGHT_BACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT | POV_CODE_DOWN); break;
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// case JOY_POVBACKWARD_LEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN | POV_CODE_LEFT); break;
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// case JOY_POVLEFT_FORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT | POV_CODE_UP); break;
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//}
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for(u8 i = 0; i < dinput_ctrl_map_size; i++) {
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if (dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX && (state.rgbButtons[dinput_ctrl_map[i].from] & downMask)) {
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KeyInput key;
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@ -340,6 +245,28 @@ void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
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key.flags = KEY_DOWN;
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key.keyCode = dinput_ctrl_map[i].to;
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NativeKey(key);
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// Hack needed to let the special buttons work..
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switch(dinput_ctrl_map[i].from)
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{
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case 6:
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input_state.pad_buttons |= PAD_BUTTON_LEFT_THUMB;
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break;
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case 7:
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case 11:
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input_state.pad_buttons |= PAD_BUTTON_RIGHT_THUMB;
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break;
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case 4:
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input_state.pad_buttons |= PAD_BUTTON_LEFT_TRIGGER;
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break;
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case 5:
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input_state.pad_buttons |= PAD_BUTTON_RIGHT_TRIGGER;
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break;
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case 10:
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input_state.pad_buttons |= PAD_BUTTON_BACK;
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break;
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}
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}
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if (dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX && (state.rgbButtons[dinput_ctrl_map[i].from] == 0)) {
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@ -350,27 +277,71 @@ void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
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NativeKey(key);
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}
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// TODO: Is there really no better way to do the POV buttons?
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if(dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX) {
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KeyInput key;
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key.deviceId = DEVICE_ID_PAD_0;
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//key.flags = KEY_UP;
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switch(state.rgdwPOV[0]) {
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case JOY_POVFORWARD:
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key.keyCode = KEYCODE_DPAD_UP;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVLEFT_FORWARD:
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key.keyCode = KEYCODE_DPAD_UP;
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVFORWARD_RIGHT:
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key.keyCode = KEYCODE_DPAD_UP;
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_RIGHT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVBACKWARD:
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key.keyCode = KEYCODE_DPAD_DOWN;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVBACKWARD_LEFT:
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key.keyCode = KEYCODE_DPAD_DOWN;
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVRIGHT_BACKWARD:
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key.keyCode = KEYCODE_DPAD_DOWN;
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVLEFT:
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key.keyCode = KEYCODE_DPAD_LEFT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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case JOY_POVRIGHT:
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key.keyCode = KEYCODE_DPAD_RIGHT;
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key.flags = KEY_DOWN;
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NativeKey(key);
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break;
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default:
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key.keyCode = KEYCODE_DPAD_UP;
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key.flags = KEY_UP;
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@ -386,10 +357,207 @@ void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
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NativeKey(key);
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break;
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}
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NativeKey(key);
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}
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}
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const LONG rthreshold = 8000;
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KeyInput RAS;
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RAS.deviceId = DEVICE_ID_PAD_0;
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switch (g_Config.iRightStickBind) {
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case 0:
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break;
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case 1:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_RIGHT;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_LEFT;
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NativeKey(RAS);
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}
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_UP;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_DOWN;
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NativeKey(RAS);
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}
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}
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else {
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if (state.lX > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_RIGHT;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_LEFT;
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NativeKey(RAS);
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}
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_UP;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_DOWN;
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NativeKey(RAS);
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}
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}
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break;
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case 2:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_B;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_X;
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NativeKey(RAS);
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}
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_Y;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_A;
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NativeKey(RAS);
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}
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}
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else {
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_B;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_X;
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NativeKey(RAS);
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}
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_Y;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A;
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NativeKey(RAS);
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}
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}
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break;
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case 3:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_R1;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_L1;
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NativeKey(RAS);
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}
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}
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else {
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_R1;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_L1;
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NativeKey(RAS);
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}
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}
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break;
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case 4:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_R1;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_L1;
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NativeKey(RAS);
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}
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_Y;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_A;
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NativeKey(RAS);
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}
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}
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else {
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if (state.lZ > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_R1;
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NativeKey(RAS);
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}
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else if (state.lZ < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_L1;
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NativeKey(RAS);
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}
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_BUTTON_Y;
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NativeKey(RAS);
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}
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else if (state.lRz < -rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A;
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NativeKey(RAS);
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}
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}
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break;
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case 5:
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if(!g_Config.iSwapRightAxes) {
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if (state.lRz > rthreshold) {
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RAS.flags = KEY_DOWN;
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RAS.keyCode = KEYCODE_DPAD_LEFT;
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NativeKey(RAS);
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}
|
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else if (state.lRz < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_RIGHT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (state.lZ > rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_LEFT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
else if (state.lZ < -rthreshold) {
|
||||
RAS.flags = KEY_DOWN;
|
||||
RAS.keyCode = KEYCODE_DPAD_RIGHT;
|
||||
NativeKey(RAS);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int DinputDevice::UpdateRawStateSingle(RawInputState &rawState)
|
||||
|
@ -38,5 +38,4 @@ private:
|
||||
LPDIRECTINPUT8 pDI;
|
||||
LPDIRECTINPUTDEVICE8 pJoystick;
|
||||
bool analog;
|
||||
DIJOYSTATE2 prevState;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user