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Fix breaking the button.. :|
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@ -429,7 +429,7 @@ void EmuScreen::update(InputState &input) {
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}
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// Make sure fpsLimit starts at 0
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if (PSP_CoreParameter().fpsLimit != 0) {
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if (PSP_CoreParameter().fpsLimit != 0 && PSP_CoreParameter().fpsLimit != 1) {
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PSP_CoreParameter().fpsLimit = 0;
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}
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