Vulkan hw tess: Use pushbuffers instead of temp images to upload data.

This commit is contained in:
Henrik Rydgård 2017-11-11 20:36:44 +01:00
parent 5d6a830288
commit 9cd4db5f18
3 changed files with 78 additions and 58 deletions

View File

@ -155,6 +155,7 @@ protected:
int numPatches;
class TessellationDataTransfer {
protected:
// TODO: These aren't used by all backends.
int prevSize;
int prevSizeTex;
int prevSizeCol;

View File

@ -294,6 +294,9 @@ void DrawEngineVulkan::BeginFrame() {
frame->pushVertex->Begin(vulkan_);
frame->pushIndex->Begin(vulkan_);
// TODO: How can we make this nicer...
((TessellationDataTransferVulkan *)tessDataTransfer)->SetPushBuffer(frame->pushUBO);
// TODO : Find a better place to do this.
if (!nullTexture_) {
ILOG("INIT : Creating null texture");
@ -1096,53 +1099,82 @@ DrawEngineVulkan::TessellationDataTransferVulkan::~TessellationDataTransferVulka
}
void DrawEngineVulkan::TessellationDataTransferVulkan::PrepareBuffers(float *&pos, float *&tex, float *&col, int size, bool hasColor, bool hasTexCoords) {
int rowPitch;
ILOG("INIT : Prep tess");
VkCommandBuffer cmd = (VkCommandBuffer)draw_->GetNativeObject(Draw::NativeObject::INIT_COMMANDBUFFER);
// Position
if (prevSize < size) {
prevSize = size;
delete data_tex[0];
data_tex[0] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
data_tex[0]->CreateDirect(cmd, size, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
delete data_tex[0];
data_tex[0] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
data_tex[0]->CreateDirect(cmd, size, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
}
pos = (float *)data_tex[0]->Lock(0, &rowPitch);
posSize_ = size;
pos = (float *)push_->Push(size * sizeof(float) * 4, &posOffset_, &posBuf_);
// Texcoords
delete data_tex[1];
data_tex[1] = nullptr;
if (hasTexCoords) {
if (prevSizeTex < size) {
prevSizeTex = size;
data_tex[1] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
data_tex[1]->CreateDirect(cmd, size, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
delete data_tex[1];
data_tex[1] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
data_tex[1]->CreateDirect(cmd, size, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
}
tex = (float *)data_tex[1]->Lock(0, &rowPitch);
tex = (float *)push_->Push(size * sizeof(float) * 4, &texOffset_, &texBuf_);
texSize_ = size;
} else {
texSize_ = 0;
tex = nullptr;
}
// Color
int sizeColor = hasColor ? size : 1;
if (prevSizeCol < sizeColor) {
prevSizeCol = sizeColor;
colSize_ = hasColor ? size : 1;
delete data_tex[2];
data_tex[2] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
data_tex[2]->CreateDirect(cmd, colSize_, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
delete data_tex[2];
data_tex[2] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
data_tex[2]->CreateDirect(cmd, sizeColor, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
}
col = (float *)data_tex[2]->Lock(0, &rowPitch);
col = (float *)push_->Push(size * sizeof(float) * 4, &colOffset_, &colBuf_);
}
void DrawEngineVulkan::TessellationDataTransferVulkan::SendDataToShader(const float *pos, const float *tex, const float *col, int size, bool hasColor, bool hasTexCoords) {
VkCommandBuffer cmd = (VkCommandBuffer)draw_->GetNativeObject(Draw::NativeObject::INIT_COMMANDBUFFER);
// Position
data_tex[0]->Unlock(cmd);
data_tex[0]->UploadMip(cmd, 0, posSize_, 1, posBuf_, posOffset_, posSize_);
data_tex[0]->EndCreate(cmd);
// Texcoords
if (hasTexCoords)
data_tex[1]->Unlock(cmd);
if (hasTexCoords) {
data_tex[1]->UploadMip(cmd, 0, texSize_, 1, texBuf_, texOffset_, texSize_);
data_tex[1]->EndCreate(cmd);
}
// Color
data_tex[2]->Unlock(cmd);
data_tex[2]->UploadMip(cmd, 0, colSize_, 1, colBuf_, colOffset_, colSize_);
data_tex[2]->EndCreate(cmd);
}
void DrawEngineVulkan::TessellationDataTransferVulkan::CreateSampler() {
VkSamplerCreateInfo samp = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
samp.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samp.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samp.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samp.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
samp.compareOp = VK_COMPARE_OP_NEVER;
samp.flags = 0;
samp.magFilter = VK_FILTER_NEAREST;
samp.minFilter = VK_FILTER_NEAREST;
samp.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0) {
// Docs say the min of this value and the supported max are used.
samp.maxAnisotropy = 1 << g_Config.iAnisotropyLevel;
samp.anisotropyEnable = true;
} else {
samp.maxAnisotropy = 1.0f;
samp.anisotropyEnable = false;
}
samp.maxLod = 1.0f;
samp.minLod = 0.0f;
samp.mipLodBias = 0.0f;
VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler);
assert(res == VK_SUCCESS);
}

View File

@ -261,47 +261,34 @@ private:
// Hardware tessellation
class TessellationDataTransferVulkan : public TessellationDataTransfer {
private:
VulkanContext *vulkan_;
Draw::DrawContext *draw_;
VulkanTexture *data_tex[3]{};
VkSampler sampler = VK_NULL_HANDLE;
public:
TessellationDataTransferVulkan(VulkanContext *vulkan, Draw::DrawContext *draw);
~TessellationDataTransferVulkan();
void SetPushBuffer(VulkanPushBuffer *push) { push_ = push; }
void SendDataToShader(const float *pos, const float *tex, const float *col, int size, bool hasColor, bool hasTexCoords) override;
void PrepareBuffers(float *&pos, float *&tex, float *&col, int size, bool hasColor, bool hasTexCoords) override;
VulkanTexture *GetTexture(int i) const { return data_tex[i]; }
VkSampler GetSampler() const { return sampler; }
void CreateSampler() {
VkSamplerCreateInfo samp = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
samp.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samp.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samp.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samp.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
samp.compareOp = VK_COMPARE_OP_NEVER;
samp.flags = 0;
samp.magFilter =VK_FILTER_NEAREST;
samp.minFilter = VK_FILTER_NEAREST;
samp.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
void CreateSampler();
private:
VulkanContext *vulkan_;
Draw::DrawContext *draw_;
VulkanTexture *data_tex[3]{};
VkSampler sampler = VK_NULL_HANDLE;
VulkanPushBuffer *push_; // Updated each frame.
if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0) {
// Docs say the min of this value and the supported max are used.
samp.maxAnisotropy = 1 << g_Config.iAnisotropyLevel;
samp.anisotropyEnable = true;
} else {
samp.maxAnisotropy = 1.0f;
samp.anisotropyEnable = false;
}
int posSize_ = 0;
uint32_t posOffset_ = 0;
VkBuffer posBuf_ = 0;
int texSize_ = 0;
uint32_t texOffset_ = 0;
VkBuffer texBuf_ = 0;
int colSize_ = 0;
uint32_t colOffset_ = 0;
VkBuffer colBuf_ = 0;
samp.maxLod = 1.0f;
samp.minLod = 0.0f;
samp.mipLodBias = 0.0f;
VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler);
assert(res == VK_SUCCESS);
}
};
};