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Cut down on reporting of FBO misuse.
These cases are likely to be okay.
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parent
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@ -775,12 +775,23 @@ void FramebufferManager::SetRenderFrameBuffer() {
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bool sharingReported = false;
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for (size_t i = 0, end = vfbs_.size(); i < end; ++i) {
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if (MaskedEqual(fb_address, vfbs_[i]->z_address)) {
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WARN_LOG_REPORT(SCEGE, "FBO created from existing depthbuffer (unsupported), %08x/%08x and %08x/%08x", fb_address, z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
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// If it's clearing it, most likely it just needs more video memory.
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// Technically it could write something interesting and the other might not clear, but that's not likely.
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if (!gstate.isModeClear() || !gstate.isClearModeColorMask() || !gstate.isClearModeAlphaMask()) {
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WARN_LOG_REPORT(SCEGE, "FBO created from existing depthbuffer as color, %08x/%08x and %08x/%08x", fb_address, z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
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}
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} else if (MaskedEqual(z_address, vfbs_[i]->fb_address)) {
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WARN_LOG_REPORT(SCEGE, "FBO using other buffer as depthbuffer (unsupported), %08x/%08x and %08x/%08x", fb_address, z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
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// If it's clearing it, then it's probably just the reverse of the above case.
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if (!gstate.isModeClear() || !gstate.isClearModeDepthMask()) {
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WARN_LOG_REPORT(SCEGE, "FBO using existing buffer as depthbuffer, %08x/%08x and %08x/%08x", fb_address, z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
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}
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} else if (MaskedEqual(z_address, vfbs_[i]->z_address) && fb_address != vfbs_[i]->fb_address && !sharingReported) {
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WARN_LOG_REPORT(SCEGE, "FBO sharing existing depthbuffer (unsupported), %08x/%08x and %08x/%08x", fb_address, z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
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sharingReported = true;
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// This happens a lot, but virtually always it's cleared.
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// It's possible the other might not clear, but when every game is reported it's not useful.
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if (!gstate.isModeClear() || !gstate.isClearModeDepthMask()) {
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WARN_LOG_REPORT(SCEGE, "FBO reusing depthbuffer, %08x/%08x and %08x/%08x", fb_address, z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
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sharingReported = true;
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}
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}
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}
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