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Additional renaming
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@ -1641,8 +1641,8 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
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}
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void FramebufferManagerCommon::FindTransferFramebufferSrc(VirtualFramebuffer *&srcBuffer, u32 basePtr, int stride, int &x, int &y, int &width, int &height, int bpp) {
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void FramebufferManagerCommon::FindTransferFramebufferSrc(VirtualFramebuffer *&srcBuffer, u32 basePtr, int stride, int &x, int &y, int &width, int &height, int bpp) {
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u32 srcYOffset = -1;
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u32 yOffset = -1;
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u32 srcXOffset = -1;
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u32 xOffset = -1;
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int transferWidth = width;
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int transferWidth = width;
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int transferHeight = height;
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int transferHeight = height;
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@ -1659,8 +1659,8 @@ void FramebufferManagerCommon::FindTransferFramebufferSrc(VirtualFramebuffer *&s
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if (vfb_address <= basePtr && basePtr < vfb_address + vfb_size) {
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if (vfb_address <= basePtr && basePtr < vfb_address + vfb_size) {
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const u32 byteOffset = basePtr - vfb_address;
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const u32 byteOffset = basePtr - vfb_address;
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const u32 byteStride = stride * bpp;
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const u32 byteStride = stride * bpp;
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const u32 yOffset = byteOffset / byteStride;
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const u32 memYOffset = byteOffset / byteStride;
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bool match = yOffset < srcYOffset && (int)yOffset <= (int)vfb->bufferHeight - height;
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bool match = memYOffset < yOffset && (int)memYOffset <= (int)vfb->bufferHeight - height;
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if (match && vfb_byteStride != byteStride) {
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if (match && vfb_byteStride != byteStride) {
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if (transferWidth != stride || (byteStride * transferHeight != vfb_byteStride && byteStride * transferHeight != vfb_byteWidth)) {
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if (transferWidth != stride || (byteStride * transferHeight != vfb_byteStride && byteStride * transferHeight != vfb_byteWidth)) {
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match = false;
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match = false;
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@ -1673,22 +1673,22 @@ void FramebufferManagerCommon::FindTransferFramebufferSrc(VirtualFramebuffer *&s
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height = transferHeight;
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height = transferHeight;
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}
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}
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if (match) {
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if (match) {
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srcYOffset = yOffset;
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yOffset = memYOffset;
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srcXOffset = stride == 0 ? 0 : (byteOffset / bpp) % stride;
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xOffset = stride == 0 ? 0 : (byteOffset / bpp) % stride;
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srcBuffer = vfb;
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srcBuffer = vfb;
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}
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}
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}
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}
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}
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}
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if (srcYOffset != (u32)-1) {
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if (yOffset != (u32)-1) {
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y += srcYOffset;
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y += yOffset;
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x += srcXOffset;
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x += xOffset;
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}
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}
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}
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}
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void FramebufferManagerCommon::FindTransferFramebufferDst(VirtualFramebuffer *&dstBuffer, u32 basePtr, int stride, int &x, int &y, int &width, int &height, int bpp) {
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void FramebufferManagerCommon::FindTransferFramebufferDst(VirtualFramebuffer *&dstBuffer, u32 basePtr, int stride, int &x, int &y, int &width, int &height, int bpp) {
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u32 dstYOffset = -1;
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u32 yOffset = -1;
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u32 dstXOffset = -1;
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u32 xOffset = -1;
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int transferWidth = width;
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int transferWidth = width;
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int transferHeight = height;
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int transferHeight = height;
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@ -1709,12 +1709,12 @@ void FramebufferManagerCommon::FindTransferFramebufferDst(VirtualFramebuffer *&d
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if (vfb_address <= basePtr && basePtr < vfb_address + vfb_size) {
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if (vfb_address <= basePtr && basePtr < vfb_address + vfb_size) {
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const u32 byteOffset = basePtr - vfb_address;
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const u32 byteOffset = basePtr - vfb_address;
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const u32 byteStride = stride * bpp;
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const u32 byteStride = stride * bpp;
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const u32 yOffset = byteOffset / byteStride;
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const u32 memYOffset = byteOffset / byteStride;
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// Some games use mismatching bitdepths. But make sure the stride matches.
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// Some games use mismatching bitdepths. But make sure the stride matches.
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// If it doesn't, generally this means we detected the framebuffer with too large a height.
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// If it doesn't, generally this means we detected the framebuffer with too large a height.
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// Use bufferHeight in case of buffers that resize up and down often per frame (Valkyrie Profile.)
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// Use bufferHeight in case of buffers that resize up and down often per frame (Valkyrie Profile.)
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bool match = yOffset < dstYOffset && (int)yOffset <= (int)vfb->bufferHeight - height;
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bool match = memYOffset < yOffset && (int)memYOffset <= (int)vfb->bufferHeight - height;
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if (match && vfb_byteStride != byteStride) {
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if (match && vfb_byteStride != byteStride) {
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// Grand Knights History copies with a mismatching stride but a full line at a time.
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// Grand Knights History copies with a mismatching stride but a full line at a time.
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// Makes it hard to detect the wrong transfers in e.g. God of War.
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// Makes it hard to detect the wrong transfers in e.g. God of War.
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@ -1735,16 +1735,16 @@ void FramebufferManagerCommon::FindTransferFramebufferDst(VirtualFramebuffer *&d
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height = transferHeight;
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height = transferHeight;
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}
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}
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if (match) {
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if (match) {
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dstYOffset = yOffset;
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yOffset = memYOffset;
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dstXOffset = stride == 0 ? 0 : (byteOffset / bpp) % stride;
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xOffset = stride == 0 ? 0 : (byteOffset / bpp) % stride;
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dstBuffer = vfb;
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dstBuffer = vfb;
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}
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}
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}
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}
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}
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}
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if (dstYOffset != (u32)-1) {
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if (yOffset != (u32)-1) {
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y += dstYOffset;
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y += yOffset;
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x += dstXOffset;
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x += xOffset;
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}
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}
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}
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}
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