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Qt: Buildfix with removed debugger methods.
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3d1e0e012b
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@ -90,9 +90,6 @@ public:
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NativeMessageReceived(message.c_str(), value.c_str());
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}
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bool GPUDebuggingActive() override {
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return false;
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}
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private:
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const char* SymbolMapFilename(std::string currentFilename);
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MainWindow* mainWindow;
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@ -32,11 +32,6 @@ public:
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void SaveSymbolMap() override;
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void SetWindowTitle(const char *message) override;
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bool GPUDebuggingActive() override { return false; }
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void GPUNotifyCommand(u32 pc) override {}
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void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) override {}
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void GPUNotifyDraw() override {}
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void GPUNotifyTextureAttachment(u32 addr) override {}
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void ToggleDebugConsoleVisibility() override;
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bool CanCreateShortcut() override;
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@ -345,6 +345,18 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Qt\QtHost.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\UWP\UWPHost.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GPU\D3D11Context.cpp" />
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<ClCompile Include="GPU\D3D9Context.cpp" />
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<ClCompile Include="Debugger\BreakpointWindow.cpp" />
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@ -439,6 +451,18 @@
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<ClInclude Include="..\android\jni\TestRunner.h" />
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<ClInclude Include="..\ios\ViewController.h" />
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<ClInclude Include="..\Qt\mainwindow.h" />
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<ClInclude Include="..\Qt\QtHost.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="..\UWP\UWPHost.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="GPU\D3D11Context.h" />
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<ClInclude Include="GPU\D3D9Context.h" />
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<ClInclude Include="Debugger\BreakpointWindow.h" />
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@ -182,6 +182,12 @@
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<ClCompile Include="..\android\jni\AndroidVulkanContext.cpp">
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<Filter>Other Platforms</Filter>
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</ClCompile>
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<ClCompile Include="..\Qt\QtHost.cpp">
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<Filter>Other Platforms\Qt</Filter>
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</ClCompile>
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<ClCompile Include="..\UWP\UWPHost.cpp">
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<Filter>Other Platforms</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger\CtrlDisAsmView.h">
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@ -335,6 +341,12 @@
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<ClInclude Include="..\android\jni\AndroidVulkanContext.h">
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<Filter>Other Platforms</Filter>
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</ClInclude>
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<ClInclude Include="..\Qt\QtHost.h">
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<Filter>Other Platforms\Qt</Filter>
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</ClInclude>
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<ClInclude Include="..\UWP\UWPHost.h">
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<Filter>Other Platforms</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="icon1.ico">
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