mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-01-20 20:56:22 +00:00
Fix for previous commit
This commit is contained in:
parent
36943db4ec
commit
a0d8017c22
@ -25,9 +25,7 @@
|
||||
#include "TransformPipeline.h"
|
||||
|
||||
Shader::Shader(const char *code, uint32_t shaderType) {
|
||||
#ifdef _DEBUG
|
||||
source_ = code;
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
// OutputDebugString(code);
|
||||
#endif
|
||||
@ -66,6 +64,8 @@ LinkedShader::LinkedShader(Shader *vs, Shader *fs)
|
||||
char* buf = new char[bufLength];
|
||||
glGetProgramInfoLog(program, bufLength, NULL, buf);
|
||||
ERROR_LOG(G3D, "Could not link program:\n %s", buf);
|
||||
ERROR_LOG(G3D, "VS:\n%s", vs->source().c_str());
|
||||
ERROR_LOG(G3D, "FS:\n%s", fs->source().c_str());
|
||||
delete [] buf; // we're dead!
|
||||
}
|
||||
return;
|
||||
|
@ -33,7 +33,6 @@ struct LinkedShader
|
||||
void use();
|
||||
|
||||
uint32_t program;
|
||||
|
||||
u32 dirtyUniforms;
|
||||
|
||||
// Pre-fetched attrs and uniforms
|
||||
@ -99,6 +98,7 @@ struct Shader
|
||||
{
|
||||
Shader(const char *code, uint32_t shaderType);
|
||||
uint32_t shader;
|
||||
const std::string &source() const { return source_; }
|
||||
private:
|
||||
std::string source_;
|
||||
};
|
||||
|
@ -41,10 +41,13 @@ static char buffer[16384];
|
||||
// prim so we can special case for RECTANGLES :(
|
||||
void ComputeVertexShaderID(VertexShaderID *id, int prim)
|
||||
{
|
||||
int doTexture = (gstate.textureMapEnable & 1) && !(gstate.clearmode & 1);
|
||||
|
||||
memset(id->d, 0, sizeof(id->d));
|
||||
id->d[0] = gstate.lmode & 1;
|
||||
id->d[0] |= ((int)gstate.isModeThrough()) << 1;
|
||||
id->d[0] |= ((int)gstate.isFogEnabled()) << 2;
|
||||
id->d[0] |= doTexture << 3;
|
||||
|
||||
// Bits that we will need:
|
||||
// lightenable * 4
|
||||
|
Loading…
x
Reference in New Issue
Block a user