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Log if any games are actually using s8 through.
Not sure about z sign.
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@ -1043,6 +1043,7 @@ void VertexDecoderJitCache::Jit_NormalFloat() {
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// Through expands into floats, always. Might want to look at changing this.
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void VertexDecoderJitCache::Jit_PosS8Through() {
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DEBUG_LOG_REPORT_ONCE(vertexS8Through, G3D, "Using S8 positions in throughmode");
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_dbg_assert_msg_(JIT, fpScratchReg + 1 == fpScratchReg2, "VertexDecoder fpScrathRegs must be in order.");
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_dbg_assert_msg_(JIT, fpScratchReg2 + 1 == fpScratchReg3, "VertexDecoder fpScrathRegs must be in order.");
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@ -984,6 +984,7 @@ void VertexDecoderJitCache::Jit_NormalFloatSkin() {
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// Through expands into floats, always. Might want to look at changing this.
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void VertexDecoderJitCache::Jit_PosS8Through() {
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DEBUG_LOG_REPORT_ONCE(vertexS8Through, G3D, "Using S8 positions in throughmode");
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// TODO: SIMD
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for (int i = 0; i < 3; i++) {
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MOVSX(32, 8, tempReg1, MDisp(srcReg, dec_->posoff + i));
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