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unittest: Correct failing unit test.
Was just an invalid flag combination.
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@ -222,7 +222,7 @@ bool GenerateVertexShader(const VShaderID &id, char *buffer, const ShaderLanguag
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}
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bool texCoordInVec3 = false;
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bool vertexRangeCulling = id.Bit(VS_BIT_VERTEX_RANGE_CULLING);
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bool vertexRangeCulling = id.Bit(VS_BIT_VERTEX_RANGE_CULLING) && !isModeThrough;
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if (compat.shaderLanguage == GLSL_VULKAN) {
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WRITE(p, "\n");
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