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SDL: Switch audio device when plugged in.
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c30bc4ee7d
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@ -779,6 +779,7 @@ static ConfigSetting soundSettings[] = {
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ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_MAX, true, true),
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ConfigSetting("AltSpeedVolume", &g_Config.iAltSpeedVolume, -1, true, true),
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ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", true, false),
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ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, true, false),
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ConfigSetting(false),
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};
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@ -198,6 +198,7 @@ public:
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int iAltSpeedVolume;
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bool bExtraAudioBuffering; // For bluetooth
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std::string sAudioDevice;
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bool bAutoAudioDevice;
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// UI
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bool bShowDebuggerOnLoad;
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@ -88,7 +88,7 @@ extern void mixaudio(void *userdata, Uint8 *stream, int len) {
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static SDL_AudioDeviceID audioDev = 0;
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// Must be called after NativeInit().
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static void InitSDLAudioDevice() {
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static void InitSDLAudioDevice(const std::string &name = "") {
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SDL_AudioSpec fmt, ret_fmt;
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memset(&fmt, 0, sizeof(fmt));
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fmt.freq = 44100;
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@ -98,11 +98,16 @@ static void InitSDLAudioDevice() {
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fmt.callback = &mixaudio;
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fmt.userdata = nullptr;
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std::string startDevice = name;
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if (startDevice.empty()) {
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startDevice = g_Config.sAudioDevice;
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}
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audioDev = 0;
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if (!g_Config.sAudioDevice.empty()) {
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audioDev = SDL_OpenAudioDevice(g_Config.sAudioDevice.c_str(), 0, &fmt, &ret_fmt, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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if (!startDevice.empty()) {
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audioDev = SDL_OpenAudioDevice(startDevice.c_str(), 0, &fmt, &ret_fmt, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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if (audioDev <= 0) {
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WLOG("Failed to open preferred audio device %s", g_Config.sAudioDevice.c_str());
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WLOG("Failed to open audio device: %s", startDevice.c_str());
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}
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}
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if (audioDev <= 0) {
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@ -896,6 +901,29 @@ int main(int argc, char *argv[]) {
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break;
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}
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break;
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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case SDL_AUDIODEVICEADDED:
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// Automatically switch to the new device.
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if (event.adevice.iscapture == 0) {
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const char *name = SDL_GetAudioDeviceName(event.adevice.which, 0);
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if (!name) {
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break;
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}
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if (g_Config.bAutoAudioDevice || g_Config.sAudioDevice == name) {
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StopSDLAudioDevice();
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InitSDLAudioDevice(name ? name : "");
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}
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}
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break;
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case SDL_AUDIODEVICEREMOVED:
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if (event.adevice.iscapture == 0 && event.adevice.which == audioDev) {
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StopSDLAudioDevice();
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InitSDLAudioDevice();
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}
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break;
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#endif
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default:
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if (joystick) {
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joystick->ProcessInput(event);
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@ -495,8 +495,11 @@ void GameSettingsScreen::CreateViews() {
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#if defined(SDL)
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std::vector<std::string> audioDeviceList;
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SplitString(System_GetProperty(SYSPROP_AUDIO_DEVICE_LIST), '\0', audioDeviceList);
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audioDeviceList.insert(audioDeviceList.begin(), a->T("Auto"));
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PopupMultiChoiceDynamic *audioDevice = audioSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sAudioDevice, a->T("Device"), audioDeviceList, nullptr, screenManager()));
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audioDevice->OnChoice.Handle(this, &GameSettingsScreen::OnAudioDevice);
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audioSettings->Add(new CheckBox(&g_Config.bAutoAudioDevice, a->T("Switch on new audio device")));
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#endif
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static const char *latency[] = { "Low", "Medium", "High" };
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@ -1189,6 +1192,10 @@ UI::EventReturn GameSettingsScreen::OnRenderingDevice(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnAudioDevice(UI::EventParams &e) {
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I18NCategory *a = GetI18NCategory("Audio");
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if (g_Config.sAudioDevice == a->T("Auto")) {
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g_Config.sAudioDevice.clear();
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}
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System_SendMessage("audio_resetDevice", "");
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return UI::EVENT_DONE;
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}
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