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Render correct fog in 3rd birthday and transparency in Kurohyou 2
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@ -1465,7 +1465,7 @@ void FramebufferManager::DecimateFBOs() {
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VirtualFramebuffer *vfb = vfbs_[i];
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int age = frameLastFramebufUsed - std::max(vfb->last_frame_render, vfb->last_frame_used);
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if (updateVram && age == 0 && !vfb->memoryUpdated && vfb == displayFramebuf_)
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if (updateVram && age == 0 && !vfb->memoryUpdated)
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ReadFramebufferToMemory(vfb);
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if (vfb == displayFramebuf_ || vfb == prevDisplayFramebuf_ || vfb == prevPrevDisplayFramebuf_) {
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