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synced 2024-11-26 23:10:38 +00:00
Make a distinction between savedata and installdata.
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0e7871f30c
commit
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@ -91,6 +91,7 @@ u64 GameInfo::GetSaveDataSizeInBytes() {
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std::vector<std::string> saveDataDir = GetSaveDataDirectories();
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u64 totalSize = 0;
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u64 filesSizeInDir = 0;
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir[j].c_str(), &fileInfo);
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@ -99,8 +100,38 @@ u64 GameInfo::GetSaveDataSizeInBytes() {
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FileInfo finfo;
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getFileInfo(fileInfo[i].fullName.c_str(), &finfo);
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if (!finfo.isDirectory)
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totalSize += finfo.size;
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filesSizeInDir += finfo.size;
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}
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if (filesSizeInDir < 0xA00000) {
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//Generally the savedata size in a dir shouldn't be more than 10MB.
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totalSize += filesSizeInDir;
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}
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filesSizeInDir = 0;
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}
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return totalSize;
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}
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u64 GameInfo::GetInstallDataSizeInBytes() {
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std::vector<std::string> saveDataDir = GetSaveDataDirectories();
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u64 totalSize = 0;
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u64 filesSizeInDir = 0;
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir[j].c_str(), &fileInfo);
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// Note: getFileInDir does not fill in fileSize properly.
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for (size_t i = 0; i < fileInfo.size(); i++) {
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FileInfo finfo;
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getFileInfo(fileInfo[i].fullName.c_str(), &finfo);
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if (!finfo.isDirectory)
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filesSizeInDir += finfo.size;
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}
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if (filesSizeInDir >= 0xA00000) {
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// Generally the savedata size in a dir shouldn't be more than 10MB.
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// This is probably GameInstall data.
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totalSize += filesSizeInDir;
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}
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filesSizeInDir = 0;
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}
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return totalSize;
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}
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@ -311,6 +342,7 @@ public:
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if (info_->wantBG) {
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info_->gameSize = info_->GetGameSizeInBytes();
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info_->saveDataSize = info_->GetSaveDataSizeInBytes();
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info_->installDataSize = info_->GetInstallDataSizeInBytes();
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}
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}
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@ -35,13 +35,14 @@ class GameInfo {
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public:
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GameInfo()
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: fileType(FILETYPE_UNKNOWN), paramSFOLoaded(false), iconTexture(NULL), pic0Texture(NULL), pic1Texture(NULL),
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wantBG(false), gameSize(0), saveDataSize(0) {}
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wantBG(false), gameSize(0), saveDataSize(0), installDataSize(0) {}
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bool DeleteGame(); // Better be sure what you're doing when calling this.
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bool DeleteAllSaveData();
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u64 GetGameSizeInBytes();
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u64 GetSaveDataSizeInBytes();
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u64 GetInstallDataSizeInBytes();
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void LoadParamSFO();
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@ -82,6 +83,7 @@ public:
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u64 gameSize;
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u64 saveDataSize;
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u64 installDataSize;
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};
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class GameInfoCache {
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@ -56,6 +56,7 @@ void GameScreen::CreateViews() {
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tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 200, NONE, NONE)));
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tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 250, NONE, NONE)));
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tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 290, NONE, NONE)));
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tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 330, NONE, NONE)));
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}
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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@ -128,6 +129,10 @@ void GameScreen::update(InputState &input) {
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tvGameSize_->SetText(temp);
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sprintf(temp, "%s: %1.2f %s", ga->T("SaveData"), (float) (info->saveDataSize) / 1024.f / 1024.f, ga->T("MB"));
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tvSaveDataSize_->SetText(temp);
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if (info->installDataSize > 0) {
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sprintf(temp, "%s: %1.2f %s", ga->T("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T("MB"));
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tvInstallDataSize_->SetText(temp);
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}
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}
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}
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@ -56,4 +56,5 @@ private:
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UI::TextView *tvTitle_;
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UI::TextView *tvGameSize_;
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UI::TextView *tvSaveDataSize_;
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UI::TextView *tvInstallDataSize_;
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};
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