mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Stub a lua console
This commit is contained in:
parent
da0168f41a
commit
a35bb53c51
@ -1521,6 +1521,8 @@ list(APPEND NativeAppSource
|
||||
android/jni/TestRunner.cpp
|
||||
UI/ImDebugger/ImDebugger.cpp
|
||||
UI/ImDebugger/ImDebugger.h
|
||||
UI/ImDebugger/ImConsole.cpp
|
||||
UI/ImDebugger/ImConsole.h
|
||||
UI/ImDebugger/ImDisasmView.cpp
|
||||
UI/ImDebugger/ImDisasmView.h
|
||||
UI/DiscordIntegration.cpp
|
||||
@ -2035,6 +2037,8 @@ add_library(${CoreLibName} ${CoreLinkType}
|
||||
Core/KeyMap.h
|
||||
Core/KeyMapDefaults.cpp
|
||||
Core/KeyMapDefaults.h
|
||||
Core/LuaContext.cpp
|
||||
Core/LuaContext.h
|
||||
Core/RetroAchievements.h
|
||||
Core/RetroAchievements.cpp
|
||||
Core/ThreadEventQueue.h
|
||||
|
@ -582,6 +582,7 @@
|
||||
<ClCompile Include="Instance.cpp" />
|
||||
<ClCompile Include="KeyMap.cpp" />
|
||||
<ClCompile Include="KeyMapDefaults.cpp" />
|
||||
<ClCompile Include="LuaContext.cpp" />
|
||||
<ClCompile Include="MemFault.cpp" />
|
||||
<ClCompile Include="MIPS\ARM64\Arm64IRAsm.cpp" />
|
||||
<ClCompile Include="MIPS\ARM64\Arm64IRCompALU.cpp" />
|
||||
@ -1193,6 +1194,7 @@
|
||||
<ClInclude Include="Instance.h" />
|
||||
<ClInclude Include="KeyMap.h" />
|
||||
<ClInclude Include="KeyMapDefaults.h" />
|
||||
<ClInclude Include="LuaContext.h" />
|
||||
<ClInclude Include="MemFault.h" />
|
||||
<ClInclude Include="MIPS\ARM64\Arm64IRJit.h" />
|
||||
<ClInclude Include="MIPS\ARM64\Arm64IRRegCache.h" />
|
||||
|
@ -1318,6 +1318,9 @@
|
||||
<ClCompile Include="HLE\AtracCtx2.cpp">
|
||||
<Filter>HLE\Libraries</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="LuaContext.cpp">
|
||||
<Filter>Core</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ELF\ElfReader.h">
|
||||
@ -2112,6 +2115,9 @@
|
||||
<ClInclude Include="HLE\AtracCtx2.h">
|
||||
<Filter>HLE\Libraries</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LuaContext.h">
|
||||
<Filter>Core</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\LICENSE.TXT" />
|
||||
|
@ -50,7 +50,6 @@
|
||||
#include <switch.h>
|
||||
#define TCP_MAXSEG 2
|
||||
#endif // defined(HAVE_LIBNX) || PPSSPP_PLATFORM(SWITCH)
|
||||
|
||||
#include <algorithm>
|
||||
#include <mutex>
|
||||
#include <cstring>
|
||||
@ -81,6 +80,11 @@
|
||||
#include "Core/Instance.h"
|
||||
#include "proAdhoc.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#undef errno
|
||||
#define errno WSAGetLastError()
|
||||
#endif
|
||||
|
||||
#if PPSSPP_PLATFORM(SWITCH) && !defined(INADDR_NONE)
|
||||
// Missing toolchain define
|
||||
#define INADDR_NONE 0xFFFFFFFF
|
||||
|
@ -52,7 +52,6 @@
|
||||
#include "Core/HLE/sceUtility.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#undef errno
|
||||
#undef ESHUTDOWN
|
||||
#undef ECONNABORTED
|
||||
#undef ECONNRESET
|
||||
@ -66,7 +65,6 @@
|
||||
#undef EALREADY
|
||||
#undef ETIMEDOUT
|
||||
#undef EOPNOTSUPP
|
||||
#define errno WSAGetLastError()
|
||||
#define ESHUTDOWN WSAESHUTDOWN
|
||||
#define ECONNABORTED WSAECONNABORTED
|
||||
#define ECONNRESET WSAECONNRESET
|
||||
|
@ -66,6 +66,11 @@ extern "C" struct hostent *gethostbyname(const char *name);
|
||||
#include "Core/Core.h"
|
||||
#include "Core/HLE/proAdhocServer.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#undef errno
|
||||
#define errno WSAGetLastError()
|
||||
#endif
|
||||
|
||||
// User Count
|
||||
uint32_t _db_user_count = 0;
|
||||
|
||||
|
@ -52,6 +52,11 @@
|
||||
#define INADDR_NONE 0xFFFFFFFF
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#undef errno
|
||||
#define errno WSAGetLastError()
|
||||
#endif
|
||||
|
||||
bool netInited;
|
||||
bool netInetInited;
|
||||
|
||||
|
@ -63,6 +63,10 @@
|
||||
#include "Core/HLE/proAdhocServer.h"
|
||||
#include "Core/HLE/KernelWaitHelpers.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#undef errno
|
||||
#define errno WSAGetLastError()
|
||||
#endif
|
||||
|
||||
// shared in sceNetAdhoc.h since it need to be used from sceNet.cpp also
|
||||
// TODO: Make accessor functions instead, and throw all this state in a struct.
|
||||
|
4
Core/LuaContext.cpp
Normal file
4
Core/LuaContext.cpp
Normal file
@ -0,0 +1,4 @@
|
||||
#include "Core/LuaContext.h"
|
||||
|
||||
#include "ext/lua/lua.h"
|
||||
|
1
Core/LuaContext.h
Normal file
1
Core/LuaContext.h
Normal file
@ -0,0 +1 @@
|
||||
#pragma once
|
319
UI/ImDebugger/ImConsole.cpp
Normal file
319
UI/ImDebugger/ImConsole.cpp
Normal file
@ -0,0 +1,319 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
#include "ext/imgui/imgui.h"
|
||||
|
||||
#include "UI/ImDebugger/ImDebugger.h"
|
||||
#include "UI/ImDebugger/ImConsole.h"
|
||||
|
||||
ImConsole::ImConsole() {
|
||||
ClearLog();
|
||||
memset(InputBuf, 0, sizeof(InputBuf));
|
||||
HistoryPos = -1;
|
||||
|
||||
// "CLASSIFY" is here to provide the test case where "C"+[tab] completes to "CL" and display multiple matches.
|
||||
Commands.push_back("HELP");
|
||||
Commands.push_back("HISTORY");
|
||||
Commands.push_back("CLEAR");
|
||||
Commands.push_back("CLASSIFY");
|
||||
AutoScroll = true;
|
||||
ScrollToBottom = false;
|
||||
AddLog("Welcome to Dear ImGui!");
|
||||
}
|
||||
|
||||
ImConsole::~ImConsole() {
|
||||
ClearLog();
|
||||
for (int i = 0; i < History.Size; i++)
|
||||
ImGui::MemFree(History[i]);
|
||||
}
|
||||
|
||||
// Portable helpers
|
||||
static int Stricmp(const char* s1, const char* s2) { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; }
|
||||
static int Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; }
|
||||
static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = ImGui::MemAlloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); }
|
||||
static void Strtrim(char* s) { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; }
|
||||
|
||||
void ImConsole::ClearLog() {
|
||||
for (int i = 0; i < Items.Size; i++)
|
||||
ImGui::MemFree(Items[i]);
|
||||
Items.clear();
|
||||
}
|
||||
|
||||
void ImConsole::AddLog(const char* fmt, ...) IM_FMTARGS(2) {
|
||||
// FIXME-OPT
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
|
||||
buf[IM_ARRAYSIZE(buf) - 1] = 0;
|
||||
va_end(args);
|
||||
Items.push_back(Strdup(buf));
|
||||
}
|
||||
|
||||
// In C++11 you'd be better off using lambdas for this sort of forwarding callbacks
|
||||
static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) {
|
||||
ImConsole* console = (ImConsole*)data->UserData;
|
||||
return console->TextEditCallback(data);
|
||||
}
|
||||
|
||||
void ImConsole::Draw(bool* p_open) {
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Console", p_open)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
// As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar.
|
||||
// So e.g. IsItemHovered() will return true when hovering the title bar.
|
||||
// Here we create a context menu only available from the title bar.
|
||||
if (ImGui::BeginPopupContextItem()) {
|
||||
if (ImGui::MenuItem("Close Console"))
|
||||
*p_open = false;
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::TextWrapped(
|
||||
"This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate "
|
||||
"implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
|
||||
ImGui::TextWrapped("Enter 'HELP' for help.");
|
||||
|
||||
// TODO: display items starting from the bottom
|
||||
|
||||
if (ImGui::SmallButton("Add Debug Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); }
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); }
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("Clear")) { ClearLog(); }
|
||||
ImGui::SameLine();
|
||||
bool copy_to_clipboard = ImGui::SmallButton("Copy");
|
||||
//static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
// Options menu
|
||||
if (ImGui::BeginPopup("Options")) {
|
||||
ImGui::Checkbox("Auto-scroll", &AutoScroll);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Options, Filter
|
||||
ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_O, ImGuiInputFlags_Tooltip);
|
||||
if (ImGui::Button("Options"))
|
||||
ImGui::OpenPopup("Options");
|
||||
ImGui::SameLine();
|
||||
Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
|
||||
ImGui::Separator();
|
||||
|
||||
// Reserve enough left-over height for 1 separator + 1 input text
|
||||
const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
|
||||
if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), ImGuiChildFlags_None, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NavFlattened)) {
|
||||
if (ImGui::BeginPopupContextWindow()) {
|
||||
if (ImGui::Selectable("Clear"))
|
||||
ClearLog();
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Display every line as a separate entry so we can change their color or add custom widgets.
|
||||
// If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
|
||||
// NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping
|
||||
// to only process visible items. The clipper will automatically measure the height of your first item and then
|
||||
// "seek" to display only items in the visible area.
|
||||
// To use the clipper we can replace your standard loop:
|
||||
// for (int i = 0; i < Items.Size; i++)
|
||||
// With:
|
||||
// ImGuiListClipper clipper;
|
||||
// clipper.Begin(Items.Size);
|
||||
// while (clipper.Step())
|
||||
// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
|
||||
// - That your items are evenly spaced (same height)
|
||||
// - That you have cheap random access to your elements (you can access them given their index,
|
||||
// without processing all the ones before)
|
||||
// You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property.
|
||||
// We would need random-access on the post-filtered list.
|
||||
// A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices
|
||||
// or offsets of items that passed the filtering test, recomputing this array when user changes the filter,
|
||||
// and appending newly elements as they are inserted. This is left as a task to the user until we can manage
|
||||
// to improve this example code!
|
||||
// If your items are of variable height:
|
||||
// - Split them into same height items would be simpler and facilitate random-seeking into your list.
|
||||
// - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items.
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing
|
||||
if (copy_to_clipboard)
|
||||
ImGui::LogToClipboard();
|
||||
for (const char* item : Items) {
|
||||
if (!Filter.PassFilter(item))
|
||||
continue;
|
||||
|
||||
// Normally you would store more information in your item than just a string.
|
||||
// (e.g. make Items[] an array of structure, store color/type etc.)
|
||||
ImVec4 color;
|
||||
bool has_color = false;
|
||||
if (strstr(item, "[error]")) {
|
||||
color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true;
|
||||
} else if (strncmp(item, "# ", 2) == 0) {
|
||||
color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true;
|
||||
}
|
||||
if (has_color)
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||
ImGui::TextUnformatted(item);
|
||||
if (has_color)
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
if (copy_to_clipboard)
|
||||
ImGui::LogFinish();
|
||||
|
||||
// Keep up at the bottom of the scroll region if we were already at the bottom at the beginning of the frame.
|
||||
// Using a scrollbar or mouse-wheel will take away from the bottom edge.
|
||||
if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()))
|
||||
ImGui::SetScrollHereY(1.0f);
|
||||
ScrollToBottom = false;
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::Separator();
|
||||
|
||||
// Command-line
|
||||
bool reclaim_focus = false;
|
||||
ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_EscapeClearsAll | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
|
||||
if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this)) {
|
||||
char* s = InputBuf;
|
||||
Strtrim(s);
|
||||
if (s[0])
|
||||
ExecCommand(s);
|
||||
strcpy(s, "");
|
||||
reclaim_focus = true;
|
||||
}
|
||||
|
||||
// Auto-focus on window apparition
|
||||
ImGui::SetItemDefaultFocus();
|
||||
if (reclaim_focus)
|
||||
ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void ImConsole::ExecCommand(const char* command_line) {
|
||||
AddLog("# %s\n", command_line);
|
||||
|
||||
// Insert into history. First find match and delete it so it can be pushed to the back.
|
||||
// This isn't trying to be smart or optimal.
|
||||
HistoryPos = -1;
|
||||
for (int i = History.Size - 1; i >= 0; i--)
|
||||
if (Stricmp(History[i], command_line) == 0)
|
||||
{
|
||||
ImGui::MemFree(History[i]);
|
||||
History.erase(History.begin() + i);
|
||||
break;
|
||||
}
|
||||
History.push_back(Strdup(command_line));
|
||||
|
||||
// Process command
|
||||
if (Stricmp(command_line, "CLEAR") == 0) {
|
||||
ClearLog();
|
||||
} else if (Stricmp(command_line, "HELP") == 0) {
|
||||
AddLog("Commands:");
|
||||
for (int i = 0; i < Commands.Size; i++)
|
||||
AddLog("- %s", Commands[i]);
|
||||
} else if (Stricmp(command_line, "HISTORY") == 0) {
|
||||
int first = History.Size - 10;
|
||||
for (int i = first > 0 ? first : 0; i < History.Size; i++)
|
||||
AddLog("%3d: %s\n", i, History[i]);
|
||||
} else {
|
||||
// TODO: Anything else, forward to Lua.
|
||||
AddLog("Unknown command: '%s'\n", command_line);
|
||||
}
|
||||
|
||||
// On command input, we scroll to bottom even if AutoScroll==false
|
||||
ScrollToBottom = true;
|
||||
}
|
||||
|
||||
int ImConsole::TextEditCallback(ImGuiInputTextCallbackData* data) {
|
||||
//AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd);
|
||||
switch (data->EventFlag) {
|
||||
case ImGuiInputTextFlags_CallbackCompletion:
|
||||
{
|
||||
// Example of TEXT COMPLETION
|
||||
|
||||
// Locate beginning of current word
|
||||
const char* word_end = data->Buf + data->CursorPos;
|
||||
const char* word_start = word_end;
|
||||
while (word_start > data->Buf)
|
||||
{
|
||||
const char c = word_start[-1];
|
||||
if (c == ' ' || c == '\t' || c == ',' || c == ';')
|
||||
break;
|
||||
word_start--;
|
||||
}
|
||||
|
||||
// Build a list of candidates
|
||||
ImVector<const char*> candidates;
|
||||
for (int i = 0; i < Commands.Size; i++)
|
||||
if (Strnicmp(Commands[i], word_start, (int)(word_end - word_start)) == 0)
|
||||
candidates.push_back(Commands[i]);
|
||||
|
||||
if (candidates.Size == 0) {
|
||||
// No match
|
||||
AddLog("No match for \"%.*s\"!\n", (int)(word_end - word_start), word_start);
|
||||
} else if (candidates.Size == 1) {
|
||||
// Single match. Delete the beginning of the word and replace it entirely so we've got nice casing.
|
||||
data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
|
||||
data->InsertChars(data->CursorPos, candidates[0]);
|
||||
data->InsertChars(data->CursorPos, " ");
|
||||
} else {
|
||||
// Multiple matches. Complete as much as we can..
|
||||
// So inputing "C"+Tab will complete to "CL" then display "CLEAR" and "CLASSIFY" as matches.
|
||||
int match_len = (int)(word_end - word_start);
|
||||
for (;;) {
|
||||
int c = 0;
|
||||
bool all_candidates_matches = true;
|
||||
for (int i = 0; i < candidates.Size && all_candidates_matches; i++)
|
||||
if (i == 0)
|
||||
c = toupper(candidates[i][match_len]);
|
||||
else if (c == 0 || c != toupper(candidates[i][match_len]))
|
||||
all_candidates_matches = false;
|
||||
if (!all_candidates_matches)
|
||||
break;
|
||||
match_len++;
|
||||
}
|
||||
|
||||
if (match_len > 0) {
|
||||
data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
|
||||
data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len);
|
||||
}
|
||||
|
||||
// List matches
|
||||
AddLog("Possible matches:\n");
|
||||
for (int i = 0; i < candidates.Size; i++) {
|
||||
AddLog("- %s\n", candidates[i]);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ImGuiInputTextFlags_CallbackHistory:
|
||||
{
|
||||
// Example of HISTORY
|
||||
const int prev_history_pos = HistoryPos;
|
||||
if (data->EventKey == ImGuiKey_UpArrow) {
|
||||
if (HistoryPos == -1)
|
||||
HistoryPos = History.Size - 1;
|
||||
else if (HistoryPos > 0)
|
||||
HistoryPos--;
|
||||
} else if (data->EventKey == ImGuiKey_DownArrow) {
|
||||
if (HistoryPos != -1)
|
||||
if (++HistoryPos >= History.Size)
|
||||
HistoryPos = -1;
|
||||
}
|
||||
|
||||
// A better implementation would preserve the data on the current input line along with cursor position.
|
||||
if (prev_history_pos != HistoryPos) {
|
||||
const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : "";
|
||||
data->DeleteChars(0, data->BufTextLen);
|
||||
data->InsertChars(0, history_str);
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
30
UI/ImDebugger/ImConsole.h
Normal file
30
UI/ImDebugger/ImConsole.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdlib>
|
||||
#include <locale>
|
||||
|
||||
#include "ext/imgui/imgui.h"
|
||||
|
||||
// Adapted from the ImGui demo.
|
||||
struct ImConsole {
|
||||
char InputBuf[256];
|
||||
ImVector<char*> Items;
|
||||
ImVector<const char*> Commands;
|
||||
ImVector<char*> History;
|
||||
int HistoryPos; // -1: new line, 0..History.Size-1 browsing history.
|
||||
ImGuiTextFilter Filter;
|
||||
bool AutoScroll;
|
||||
bool ScrollToBottom;
|
||||
|
||||
ImConsole();
|
||||
~ImConsole();
|
||||
|
||||
void ClearLog();
|
||||
|
||||
void AddLog(const char* fmt, ...) IM_FMTARGS(2);
|
||||
|
||||
void Draw(bool* p_open);
|
||||
void ExecCommand(const char* command_line);
|
||||
|
||||
int TextEditCallback(ImGuiInputTextCallbackData* data);
|
||||
};
|
@ -297,6 +297,10 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug) {
|
||||
if (modulesOpen_) {
|
||||
DrawModules(mipsDebug, &modulesOpen_);
|
||||
}
|
||||
|
||||
if (consoleOpen_) {
|
||||
luaConsole_.Draw(&consoleOpen_);
|
||||
}
|
||||
}
|
||||
|
||||
void ImDisasmWindow::Draw(MIPSDebugInterface *mipsDebug, bool *open, CoreState coreState) {
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "Core/Debugger/DebugInterface.h"
|
||||
|
||||
#include "UI/ImDebugger/ImDisasmView.h"
|
||||
#include "UI/ImDebugger/ImConsole.h"
|
||||
|
||||
// This is the main state container of the whole Dear ImGUI-based in-game cross-platform debugger.
|
||||
//
|
||||
@ -43,16 +44,11 @@ private:
|
||||
ImDisasmView disasmView_;
|
||||
};
|
||||
|
||||
class ImLuaConsole {
|
||||
public:
|
||||
// Stub
|
||||
};
|
||||
|
||||
struct ImDebugger {
|
||||
void Frame(MIPSDebugInterface *mipsDebug);
|
||||
|
||||
ImDisasmWindow disasm_;
|
||||
ImLuaConsole luaConsole_;
|
||||
ImConsole luaConsole_;
|
||||
|
||||
// Open variables.
|
||||
bool disasmOpen_ = true;
|
||||
@ -61,4 +57,5 @@ struct ImDebugger {
|
||||
bool threadsOpen_ = true;
|
||||
bool callstackOpen_ = true;
|
||||
bool modulesOpen_ = true;
|
||||
bool consoleOpen_ = true;
|
||||
};
|
||||
|
@ -27,6 +27,7 @@
|
||||
|
||||
// Background worker threads should be spawned in NativeInit and joined
|
||||
// in NativeShutdown.
|
||||
#include <errno.h>
|
||||
|
||||
#include <clocale>
|
||||
#include <algorithm>
|
||||
|
@ -51,6 +51,7 @@
|
||||
<ClCompile Include="GameScreen.cpp" />
|
||||
<ClCompile Include="GameSettingsScreen.cpp" />
|
||||
<ClCompile Include="GPUDriverTestScreen.cpp" />
|
||||
<ClCompile Include="ImDebugger\ImConsole.cpp" />
|
||||
<ClCompile Include="ImDebugger\ImDebugger.cpp" />
|
||||
<ClCompile Include="ImDebugger\ImDisasmView.cpp" />
|
||||
<ClCompile Include="JitCompareScreen.cpp" />
|
||||
@ -93,6 +94,7 @@
|
||||
<ClInclude Include="GameSettingsScreen.h" />
|
||||
<ClInclude Include="CwCheatScreen.h" />
|
||||
<ClInclude Include="GPUDriverTestScreen.h" />
|
||||
<ClInclude Include="ImDebugger\ImConsole.h" />
|
||||
<ClInclude Include="ImDebugger\ImDebugger.h" />
|
||||
<ClInclude Include="ImDebugger\ImDisasmView.h" />
|
||||
<ClInclude Include="JitCompareScreen.h" />
|
||||
|
@ -104,6 +104,9 @@
|
||||
<ClCompile Include="ImDebugger\ImDisasmView.cpp">
|
||||
<Filter>ImDebugger</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ImDebugger\ImConsole.cpp">
|
||||
<Filter>ImDebugger</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="GameInfoCache.h" />
|
||||
@ -208,6 +211,9 @@
|
||||
<ClInclude Include="ImDebugger\ImDisasmView.h">
|
||||
<Filter>ImDebugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ImDebugger\ImConsole.h">
|
||||
<Filter>ImDebugger</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Screens">
|
||||
|
@ -269,6 +269,7 @@
|
||||
<ClInclude Include="..\..\Core\KeyMap.h" />
|
||||
<ClInclude Include="..\..\Core\KeyMapDefaults.h" />
|
||||
<ClInclude Include="..\..\Core\Loaders.h" />
|
||||
<ClInclude Include="..\..\Core\LuaContext.h" />
|
||||
<ClInclude Include="..\..\Core\MemFault.h" />
|
||||
<ClInclude Include="..\..\Core\MemMap.h" />
|
||||
<ClInclude Include="..\..\Core\MemMapHelpers.h" />
|
||||
@ -520,6 +521,7 @@
|
||||
<ClCompile Include="..\..\Core\KeyMap.cpp" />
|
||||
<ClCompile Include="..\..\Core\KeyMapDefaults.cpp" />
|
||||
<ClCompile Include="..\..\Core\Loaders.cpp" />
|
||||
<ClCompile Include="..\..\Core\LuaContext.cpp" />
|
||||
<ClCompile Include="..\..\Core\MemFault.cpp" />
|
||||
<ClCompile Include="..\..\Core\MemMap.cpp" />
|
||||
<ClCompile Include="..\..\Core\MemMapFunctions.cpp" />
|
||||
@ -1013,6 +1015,9 @@
|
||||
<ProjectReference Include="..\libchdr_UWP\libchdr_UWP.vcxproj">
|
||||
<Project>{191b6f52-ad66-4172-bd20-733eeeceef8c}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\lua\lua.vcxproj">
|
||||
<Project>{3cea9e74-a31d-4044-a378-ed2e485931f2}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\miniupnpc_UWP\miniupnpc_UWP.vcxproj">
|
||||
<Project>{d31fd4f0-53eb-477c-9dc7-149796f628e2}</Project>
|
||||
</ProjectReference>
|
||||
|
@ -1208,6 +1208,7 @@
|
||||
<ClCompile Include="..\..\Core\HLE\AtracCtx2.cpp">
|
||||
<Filter>HLE</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Core\LuaContext.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="pch.h" />
|
||||
@ -1900,6 +1901,7 @@
|
||||
<ClInclude Include="..\..\Core\HLE\AtracCtx2.h">
|
||||
<Filter>HLE</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Core\LuaContext.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\ext\gason\LICENSE">
|
||||
|
@ -126,6 +126,7 @@
|
||||
<ClInclude Include="..\..\UI\GameScreen.h" />
|
||||
<ClInclude Include="..\..\UI\GameSettingsScreen.h" />
|
||||
<ClInclude Include="..\..\UI\GPUDriverTestScreen.h" />
|
||||
<ClInclude Include="..\..\UI\ImDebugger\ImConsole.h" />
|
||||
<ClInclude Include="..\..\UI\ImDebugger\ImDebugger.h" />
|
||||
<ClInclude Include="..\..\UI\ImDebugger\ImDisasmView.h" />
|
||||
<ClInclude Include="..\..\UI\InstallZipScreen.h" />
|
||||
@ -168,6 +169,7 @@
|
||||
<ClCompile Include="..\..\UI\GameScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\GameSettingsScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\GPUDriverTestScreen.cpp" />
|
||||
<ClCompile Include="..\..\UI\ImDebugger\ImConsole.cpp" />
|
||||
<ClCompile Include="..\..\UI\ImDebugger\ImDebugger.cpp" />
|
||||
<ClCompile Include="..\..\UI\ImDebugger\ImDisasmView.cpp" />
|
||||
<ClCompile Include="..\..\UI\InstallZipScreen.cpp" />
|
||||
@ -198,6 +200,9 @@
|
||||
<ProjectReference Include="..\CommonUWP\CommonUWP.vcxproj">
|
||||
<Project>{acb316ca-3ecb-48e5-be0a-91e72d5b0f12}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\lua\lua.vcxproj">
|
||||
<Project>{3cea9e74-a31d-4044-a378-ed2e485931f2}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\rcheevos_UWP\rcheevos_UWP.vcxproj">
|
||||
<Project>{4c9d52d0-310a-4347-8991-e3788cb22169}</Project>
|
||||
</ProjectReference>
|
||||
|
@ -45,6 +45,9 @@
|
||||
<ClCompile Include="..\..\UI\ImDebugger\ImDisasmView.cpp">
|
||||
<Filter>ImDebugger</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\UI\ImDebugger\ImConsole.cpp">
|
||||
<Filter>ImDebugger</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="pch.h" />
|
||||
@ -91,6 +94,9 @@
|
||||
<ClInclude Include="..\..\UI\ImDebugger\ImDisasmView.h">
|
||||
<Filter>ImDebugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\UI\ImDebugger\ImConsole.h">
|
||||
<Filter>ImDebugger</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="ImDebugger">
|
||||
|
@ -493,6 +493,9 @@
|
||||
<ProjectReference Include="libzstd_UWP\libzstd_UWP.vcxproj">
|
||||
<Project>{75286959-e7a2-4cbe-8b95-bf05c9c540fe}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="lua\lua.vcxproj">
|
||||
<Project>{3cea9e74-a31d-4044-a378-ed2e485931f2}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SPIRVCross_UWP\SPIRVCross_UWP.vcxproj">
|
||||
<Project>{2b2d16bd-1d37-46af-a3f8-552900951b26}</Project>
|
||||
</ProjectReference>
|
||||
@ -524,4 +527,4 @@
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
@ -598,6 +598,7 @@ EXEC_AND_LIB_FILES := \
|
||||
$(SRC)/Core/Instance.cpp \
|
||||
$(SRC)/Core/KeyMap.cpp \
|
||||
$(SRC)/Core/KeyMapDefaults.cpp \
|
||||
$(SRC)/Core/LuaContext.cpp \
|
||||
$(SRC)/Core/Loaders.cpp \
|
||||
$(SRC)/Core/PSPLoaders.cpp \
|
||||
$(SRC)/Core/FileLoaders/CachingFileLoader.cpp \
|
||||
@ -875,6 +876,7 @@ LOCAL_SRC_FILES := \
|
||||
$(SRC)/android/jni/AndroidAudio.cpp \
|
||||
$(SRC)/android/jni/OpenSLContext.cpp \
|
||||
$(SRC)/UI/ImDebugger/ImDebugger.cpp \
|
||||
$(SRC)/UI/ImDebugger/ImConsole.cpp \
|
||||
$(SRC)/UI/ImDebugger/ImDisasmView.cpp \
|
||||
$(SRC)/UI/AudioCommon.cpp \
|
||||
$(SRC)/UI/BackgroundAudio.cpp \
|
||||
|
@ -651,6 +651,7 @@ SOURCES_CXX += \
|
||||
$(COREDIR)/WaveFile.cpp \
|
||||
$(COREDIR)/KeyMap.cpp \
|
||||
$(COREDIR)/KeyMapDefaults.cpp \
|
||||
$(COREDIR)/LuaContext.cpp \
|
||||
$(COREDIR)/FileLoaders/HTTPFileLoader.cpp \
|
||||
$(COREDIR)/FileLoaders/CachingFileLoader.cpp \
|
||||
$(COREDIR)/FileLoaders/DiskCachingFileLoader.cpp \
|
||||
|
Loading…
Reference in New Issue
Block a user