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Remove the exit-game sync again.
It's not actually needed until some of the additions made on master, and in that case, I'm going to change the solution again.
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@ -518,14 +518,12 @@ void VulkanRenderManager::CompileThreadFunc() {
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}
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void VulkanRenderManager::DrainAndBlockCompileQueue() {
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EndCurRenderStep();
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std::unique_lock<std::mutex> lock(compileMutex_);
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compileBlocked_ = true;
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compileCond_.notify_all();
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while (!compileQueue_.empty()) {
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queueRunner_.WaitForCompileNotification();
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}
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FlushSync();
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}
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void VulkanRenderManager::ReleaseCompileQueue() {
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