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https://github.com/hrydgard/ppsspp.git
synced 2024-11-22 21:09:52 +00:00
Do some renaming, dedupe some strings (old commit resurrected), add an assert
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f54d701a2e
commit
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@ -62,7 +62,7 @@ bool GLRBuffer::Unmap() {
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return glUnmapBuffer(target_) == GL_TRUE;
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}
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GLPushBuffer::GLPushBuffer(GLRenderManager *render, GLuint target, size_t size, const char *tag) : render_(render), size_(size), target_(target), tag_(tag) {
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GLPushBuffer::GLPushBuffer(GLRenderManager *render, GLuint target, size_t size, const char *tag) : render_(render), nextBufferSize_(size), target_(target), tag_(tag) {
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AddBuffer();
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RegisterGPUMemoryManager(this);
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}
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@ -139,10 +139,10 @@ void GLPushBuffer::Flush() {
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void GLPushBuffer::AddBuffer() {
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// INFO_LOG(Log::G3D, "GLPushBuffer(%s): Allocating %d bytes", tag_, size_);
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BufInfo info;
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info.localMemory = (uint8_t *)AllocateAlignedMemory(size_, 16);
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_assert_msg_(info.localMemory != 0, "GLPushBuffer alloc fail: %d (%s)", (int)size_, tag_);
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info.buffer = render_->CreateBuffer(target_, size_, GL_DYNAMIC_DRAW);
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info.size = size_;
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info.localMemory = (uint8_t *)AllocateAlignedMemory(nextBufferSize_, 16);
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_assert_msg_(info.localMemory != 0, "GLPushBuffer alloc fail: %d (%s)", (int)nextBufferSize_, tag_);
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info.buffer = render_->CreateBuffer(target_, nextBufferSize_, GL_DYNAMIC_DRAW);
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info.size = nextBufferSize_;
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buf_ = buffers_.size();
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buffers_.push_back(info);
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}
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@ -169,10 +169,10 @@ void GLPushBuffer::NextBuffer(size_t minSize) {
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Unmap();
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buf_++;
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if (buf_ >= buffers_.size() || minSize > size_) {
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if (buf_ >= buffers_.size() || minSize > nextBufferSize_) {
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// Before creating the buffer, adjust to the new size_ if necessary.
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while (size_ < minSize) {
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size_ <<= 1;
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while (nextBufferSize_ < minSize) {
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nextBufferSize_ <<= 1;
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}
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AddBuffer();
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}
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@ -208,7 +208,7 @@ void GLPushBuffer::Defragment() {
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Destroy(false);
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// Set some sane but very free limits. If there's another spike, we'll just allocate more anyway.
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size_ = std::min(std::max(newSize, (size_t)65536), (size_t)(512 * 1024 * 1024));
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nextBufferSize_ = std::min(std::max(newSize, (size_t)65536), (size_t)(512 * 1024 * 1024));
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AddBuffer();
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}
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@ -272,5 +272,5 @@ void GLPushBuffer::UnmapDevice() {
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}
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void GLPushBuffer::GetDebugString(char *buffer, size_t bufSize) const {
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snprintf(buffer, bufSize, "%s: %s/%s (%d)", tag_, NiceSizeFormat(this->offset_).c_str(), NiceSizeFormat(this->size_).c_str(), (int)buffers_.size());
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snprintf(buffer, bufSize, "%s: %s/%s (%d)", tag_, NiceSizeFormat(this->offset_).c_str(), NiceSizeFormat(this->nextBufferSize_).c_str(), (int)buffers_.size());
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}
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@ -116,7 +116,7 @@ public:
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// again, call Rewind (see below).
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uint8_t *Allocate(uint32_t numBytes, uint32_t alignment, GLRBuffer **buf, uint32_t *bindOffset) {
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uint32_t offset = ((uint32_t)offset_ + alignment - 1) & ~(alignment - 1);
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if (offset + numBytes <= size_) {
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if (offset + numBytes <= nextBufferSize_) {
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// Common path.
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offset_ = offset + numBytes;
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*buf = buffers_[buf_].buffer;
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@ -175,7 +175,7 @@ private:
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std::vector<BufInfo> buffers_;
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size_t buf_ = 0;
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size_t offset_ = 0;
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size_t size_ = 0;
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size_t nextBufferSize_ = 0;
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uint8_t *writePtr_ = nullptr;
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GLuint target_;
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GLBufferStrategy strategy_ = GLBufferStrategy::SUBDATA;
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@ -741,6 +741,7 @@ bool TextureReplacer::WillSave(const ReplacedTextureDecodeInfo &replacedInfo) co
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void TextureReplacer::NotifyTextureDecoded(ReplacedTexture *texture, const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int srcPitch, int level, int origW, int origH, int scaledW, int scaledH) {
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_assert_msg_(saveEnabled_, "Texture saving not enabled");
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_assert_(srcPitch >= 0);
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_assert_(data);
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if (!WillSave(replacedInfo)) {
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// Ignore.
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@ -1144,7 +1144,7 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
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#if PPSSPP_PLATFORM(ANDROID)
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_VR) {
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memstickDisplay_ = g_Config.memStickDirectory.ToVisualString();
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auto memstickPath = systemSettings->Add(new ChoiceWithValueDisplay(&memstickDisplay_, sy->T("Memory Stick folder", "Memory Stick folder"), I18NCat::NONE));
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auto memstickPath = systemSettings->Add(new ChoiceWithValueDisplay(&memstickDisplay_, sy->T("Memory Stick folder"), I18NCat::NONE));
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memstickPath->SetEnabled(!PSP_IsInited());
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memstickPath->OnClick.Handle(this, &GameSettingsScreen::OnShowMemstickScreen);
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@ -1161,16 +1161,16 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
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#elif defined(_WIN32)
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#if PPSSPP_PLATFORM(UWP)
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memstickDisplay_ = g_Config.memStickDirectory.ToVisualString();
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auto memstickPath = systemSettings->Add(new ChoiceWithValueDisplay(&memstickDisplay_, sy->T("Memory Stick folder", "Memory Stick folder"), I18NCat::NONE));
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auto memstickPath = systemSettings->Add(new ChoiceWithValueDisplay(&memstickDisplay_, sy->T("Memory Stick folder"), I18NCat::NONE));
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memstickPath->SetEnabled(!PSP_IsInited());
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memstickPath->OnClick.Handle(this, &GameSettingsScreen::OnShowMemstickScreen);
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#else
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SavePathInMyDocumentChoice = systemSettings->Add(new CheckBox(&installed_, sy->T("Save path in My Documents", "Save path in My Documents")));
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SavePathInMyDocumentChoice = systemSettings->Add(new CheckBox(&installed_, sy->T("Memory Stick in My Documents")));
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SavePathInMyDocumentChoice->SetEnabled(!PSP_IsInited());
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SavePathInMyDocumentChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathMydoc);
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SavePathInOtherChoice = systemSettings->Add(new CheckBox(&otherinstalled_, sy->T("Save path in installed.txt", "Save path in installed.txt")));
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SavePathInMyDocumentChoice->OnClick.Handle(this, &GameSettingsScreen::OnMemoryStickMyDoc);
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SavePathInOtherChoice = systemSettings->Add(new CheckBox(&otherinstalled_, sy->T("Memory Stick in installed.txt")));
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SavePathInOtherChoice->SetEnabled(false);
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SavePathInOtherChoice->OnClick.Handle(this, &GameSettingsScreen::OnSavePathOther);
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SavePathInOtherChoice->OnClick.Handle(this, &GameSettingsScreen::OnMemoryStickOther);
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const bool myDocsExists = W32Util::UserDocumentsPath().size() != 0;
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const Path &PPSSPPpath = File::GetExeDirectory();
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@ -1379,7 +1379,7 @@ UI::EventReturn GameSettingsScreen::OnShowMemstickScreen(UI::EventParams &e) {
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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UI::EventReturn GameSettingsScreen::OnSavePathMydoc(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnMemoryStickMyDoc(UI::EventParams &e) {
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const Path &PPSSPPpath = File::GetExeDirectory();
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const Path installedFile = PPSSPPpath / "installed.txt";
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installed_ = File::Exists(installedFile);
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@ -1406,7 +1406,7 @@ UI::EventReturn GameSettingsScreen::OnSavePathMydoc(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameSettingsScreen::OnSavePathOther(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnMemoryStickOther(UI::EventParams &e) {
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const Path &PPSSPPpath = File::GetExeDirectory();
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if (otherinstalled_) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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@ -105,8 +105,8 @@ private:
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UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
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UI::EventReturn OnShowMemstickScreen(UI::EventParams &e);
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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UI::EventReturn OnSavePathMydoc(UI::EventParams &e);
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UI::EventReturn OnSavePathOther(UI::EventParams &e);
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UI::EventReturn OnMemoryStickMyDoc(UI::EventParams &e);
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UI::EventReturn OnMemoryStickOther(UI::EventParams &e);
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#endif
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UI::EventReturn OnScreenRotation(UI::EventParams &e);
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UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
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