Formalize "core excpetions" as a concept

This commit is contained in:
Henrik Rydgård 2020-07-04 20:57:05 +02:00
parent 7208cf6900
commit a722dfe0fb
9 changed files with 97 additions and 26 deletions

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@ -97,6 +97,7 @@ public:
// Core
bool bIgnoreBadMemAccess;
bool bFastMemory;
int iCpuCore;
bool bCheckForNewVersion;

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@ -64,6 +64,8 @@ static double lastKeepAwake = 0.0;
static GraphicsContext *graphicsContext;
static bool powerSaving = false;
static ExceptionInfo g_exceptionInfo;
void Core_SetGraphicsContext(GraphicsContext *ctx) {
graphicsContext = ctx;
PSP_CoreParameter().graphicsContext = graphicsContext;
@ -366,19 +368,40 @@ void Core_EnableStepping(bool step) {
}
}
bool Core_NextFrame() {
if (coreState == CORE_RUNNING) {
coreState = CORE_NEXTFRAME;
return true;
} else {
return false;
}
}
int Core_GetSteppingCounter() {
return steppingCounter;
}
void Core_MemoryException(u32 address, u32 pc, MemoryExceptionType type) {
const char *desc = "";
const char *ExceptionTypeToString(ExceptionType type) {
switch (type) {
case MemoryExceptionType::READ_WORD: desc = "Read Word"; break;
case MemoryExceptionType::WRITE_WORD: desc = "Write Word"; break;
case MemoryExceptionType::READ_BLOCK: desc = "Read Block"; break;
case MemoryExceptionType::WRITE_BLOCK: desc = "Read/Write Block"; break;
case ExceptionType::MEMORY: return "Memory";
case ExceptionType::BREAK: return "Break";
default: return "N/A";
}
}
const char *MemoryExceptionTypeToString(MemoryExceptionType type) {
switch (type) {
case MemoryExceptionType::READ_WORD: return "Read Word";
case MemoryExceptionType::WRITE_WORD: return "Write Word";
case MemoryExceptionType::READ_BLOCK: return "Read Block";
case MemoryExceptionType::WRITE_BLOCK: return "Read/Write Block";
default:
return "N/A";
}
}
void Core_MemoryException(u32 address, u32 pc, MemoryExceptionType type) {
const char *desc = MemoryExceptionTypeToString(type);
// In jit, we only flush PC when bIgnoreBadMemAccess is off.
if (g_Config.iCpuCore == (int)CPUCore::JIT && g_Config.bIgnoreBadMemAccess) {
WARN_LOG(MEMMAP, "%s: Invalid address %08x", desc, address);
@ -386,6 +409,12 @@ void Core_MemoryException(u32 address, u32 pc, MemoryExceptionType type) {
WARN_LOG(MEMMAP, "%s: Invalid address %08x PC %08x LR %08x", desc, address, currentMIPS->pc, currentMIPS->r[MIPS_REG_RA]);
}
ExceptionInfo &e = g_exceptionInfo;
e = {};
e.type = ExceptionType::MEMORY;
e.info = "";
e.memory_type = type;
if (!g_Config.bIgnoreBadMemAccess) {
Core_EnableStepping(true);
host->SetDebugMode(true);
@ -394,8 +423,18 @@ void Core_MemoryException(u32 address, u32 pc, MemoryExceptionType type) {
void Core_Break() {
ERROR_LOG(CPU, "BREAK!");
ExceptionInfo &e = g_exceptionInfo;
e = {};
e.type = ExceptionType::BREAK;
e.info = "";
if (!g_Config.bIgnoreBadMemAccess) {
Core_EnableStepping(true);
host->SetDebugMode(true);
}
}
ExceptionInfo Core_GetExceptionInfo() {
return g_exceptionInfo;
}

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@ -32,6 +32,8 @@ void Core_SetGraphicsContext(GraphicsContext *ctx);
// called from gui
void Core_EnableStepping(bool step);
bool Core_NextFrame();
void Core_DoSingleStep();
void Core_UpdateSingleStep();
void Core_ProcessStepping();
@ -86,3 +88,19 @@ enum class MemoryExceptionType {
void Core_MemoryException(u32 address, u32 pc, MemoryExceptionType type);
void Core_Break();
enum class ExceptionType {
NONE,
MEMORY,
BREAK,
};
struct ExceptionInfo {
ExceptionType type;
MemoryExceptionType memory_type;
std::string info;
};
ExceptionInfo Core_GetExceptionInfo();
const char *MemoryExceptionTypeToString(MemoryExceptionType type);

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@ -24,7 +24,6 @@
#include "net/resolve.h"
#include "Common/ChunkFile.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/MemMap.h"
#include "Core/HLE/HLE.h"

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@ -42,6 +42,7 @@
#include "Core/CoreParameter.h"
#include "Core/Host.h"
#include "Core/Reporting.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
@ -791,8 +792,7 @@ void __DisplayFlip(int cyclesLate) {
const bool fbReallyDirty = gpu->FramebufferReallyDirty();
if (fbReallyDirty || noRecentFlip || postEffectRequiresFlip) {
// Check first though, might've just quit / been paused.
if (coreState == CORE_RUNNING) {
coreState = CORE_NEXTFRAME;
if (Core_NextFrame()) {
gpu->CopyDisplayToOutput(fbReallyDirty);
if (fbReallyDirty) {
actualFlips++;

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@ -16,6 +16,7 @@
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Camera.h"
#include "Core/Config.h"
void convert_frame(int inw, int inh, unsigned char *inData, AVPixelFormat inFormat,
int outw, int outh, unsigned char **outData, int *outLen) {

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@ -18,7 +18,6 @@
#pragma once
#include "ppsspp_config.h"
#include "Core/Config.h"
#include "Core/HLE/sceUsbCam.h"
#include "Log.h"

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@ -28,10 +28,10 @@
#include "Common/Common.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "Core/Host.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "GPU/Common/DrawEngineCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/PostShader.h"
@ -831,7 +831,7 @@ void FramebufferManagerCommon::CopyDisplayToOutput(bool reallyDirty) {
currentRenderVfb_ = 0;
if (displayFramebufPtr_ == 0) {
if (coreState == CORE_STEPPING)
if (Core_IsStepping())
VERBOSE_LOG(FRAMEBUF, "Display disabled, displaying only black");
else
DEBUG_LOG(FRAMEBUF, "Display disabled, displaying only black");
@ -925,7 +925,7 @@ void FramebufferManagerCommon::CopyDisplayToOutput(bool reallyDirty) {
displayFramebuf_ = vfb;
if (vfb->fbo) {
if (coreState == CORE_STEPPING)
if (Core_IsStepping())
VERBOSE_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
else
DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);

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@ -136,7 +136,9 @@ EmuScreen::EmuScreen(const std::string &filename)
frameStep_ = false;
lastNumFlips = gpuStats.numFlips;
startDumping = false;
// Make sure we don't leave it at powerdown after the last game.
// TODO: This really should be handled elsewhere if it isn't.
if (coreState == CORE_POWERDOWN)
coreState = CORE_STEPPING;
@ -1403,26 +1405,38 @@ void EmuScreen::render() {
PSP_RunLoopWhileState();
// Hopefully coreState is now CORE_NEXTFRAME
if (coreState == CORE_NEXTFRAME) {
// set back to running for the next frame
switch (coreState) {
case CORE_NEXTFRAME:
// Reached the end of the frame, all good. Set back to running for the next frame
coreState = CORE_RUNNING;
} else if (coreState == CORE_STEPPING) {
// If we're stepping, it's convenient not to clear the screen entirely, so we copy display to output.
// This won't work in non-buffered, but that's fine.
thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE }, "EmuScreen_Stepping");
// Just to make sure.
if (PSP_IsInited()) {
gpu->CopyDisplayToOutput(true);
break;
case CORE_STEPPING:
case CORE_RUNTIME_ERROR:
{
// If there's an exception, display information.
ExceptionInfo info = Core_GetExceptionInfo();
if (info.type != ExceptionType::NONE) {
// Blue screen
thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE, 0xFF900000 }, "EmuScreen_RuntimeError");
} else {
// If we're stepping, it's convenient not to clear the screen entirely, so we copy display to output.
// This won't work in non-buffered, but that's fine.
thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE }, "EmuScreen_Stepping");
// Just to make sure.
if (PSP_IsInited()) {
gpu->CopyDisplayToOutput(true);
}
}
} else if (coreState == CORE_RUNTIME_ERROR) {
// Blue screen :)
thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE, 0xFF0000FF }, "EmuScreen_RuntimeError");
} else {
break;
}
default:
// Didn't actually reach the end of the frame, ran out of the blockTicks cycles.
// In this case we need to bind and wipe the backbuffer, at least.
// It's possible we never ended up outputted anything - make sure we have the backbuffer cleared
thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::CLEAR, RPAction::CLEAR }, "EmuScreen_NoFrame");
break;
}
checkPowerDown();
PSP_EndHostFrame();