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Merge pull request #17714 from hrydgard/android-nomedia-improvements
Android: Create .nomedia file in the PSP directory directly
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commit
a975cf5ea7
@ -313,11 +313,13 @@ void PostLoadConfig() {
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bool CreateDirectoriesAndroid() {
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// TODO: We should probably simply use this as the shared function to create memstick directories.
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#if PPSSPP_PLATFORM(ANDROID)
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const bool createNoMedia = true;
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#else
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const bool createNoMedia = false;
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#endif
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Path pspDir = g_Config.memStickDirectory;
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if (pspDir.GetFilename() != "PSP") {
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pspDir /= "PSP";
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}
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Path pspDir = GetSysDirectory(DIRECTORY_PSP);
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INFO_LOG(IO, "Creating '%s' and subdirs:", pspDir.c_str());
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File::CreateFullPath(pspDir);
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@ -326,21 +328,27 @@ bool CreateDirectoriesAndroid() {
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return false;
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}
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File::CreateFullPath(GetSysDirectory(DIRECTORY_CHEATS));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SAVEDATA));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SAVESTATE));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_GAME));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SYSTEM));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_TEXTURES));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_PLUGINS));
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if (createNoMedia) {
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// Create a nomedia file in the root PSP directory.
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_PSP) / ".nomedia");
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}
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static const PSPDirectories sysDirs[] = {
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DIRECTORY_CHEATS,
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DIRECTORY_SAVEDATA,
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DIRECTORY_SAVESTATE,
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DIRECTORY_GAME,
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DIRECTORY_SYSTEM,
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DIRECTORY_TEXTURES,
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DIRECTORY_PLUGINS,
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DIRECTORY_CACHE,
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};
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for (auto dir : sysDirs) {
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Path path = GetSysDirectory(dir);
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File::CreateFullPath(path);
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}
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// Avoid media scanners in PPSSPP_STATE and SAVEDATA directories,
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// and in the root PSP directory as well.
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_SAVESTATE) / ".nomedia");
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_SAVEDATA) / ".nomedia");
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_SYSTEM) / ".nomedia");
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_TEXTURES) / ".nomedia");
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_PLUGINS) / ".nomedia");
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return true;
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}
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