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https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp.
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@ -92,7 +92,7 @@ bool AVIDump::CreateAVI() {
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// Use gameID_EmulatedTimestamp for filename
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std::string discID = g_paramSFO.GetDiscID();
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std::string video_file_name = StringFromFormat("%s%s_%d.avi", GetSysDirectory(DIRECTORY_VIDEO).c_str(), discID.c_str(), KernelTimeNow()).c_str();
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std::string video_file_name = StringFromFormat("%s%s %s.avi", GetSysDirectory(DIRECTORY_VIDEO).c_str(), discID.c_str(), KernelTimeNowFormatted().c_str()).c_str();
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s_format_context = avformat_alloc_context();
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std::stringstream s_file_index_str;
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@ -387,7 +387,7 @@ void __AudioUpdate(bool resetRecording) {
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if (g_Config.bSaveLoadResetsAVdumping && resetRecording) {
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__StopLogAudio();
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std::string discID = g_paramSFO.GetDiscID();
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std::string audio_file_name = StringFromFormat("%s%s_%d.wav", GetSysDirectory(DIRECTORY_AUDIO).c_str(), discID.c_str(), KernelTimeNow()).c_str();
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std::string audio_file_name = StringFromFormat("%s%s %s.wav", GetSysDirectory(DIRECTORY_AUDIO).c_str(), discID.c_str(), KernelTimeNowFormatted().c_str()).c_str();
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INFO_LOG(COMMON, "Restarted audio recording to: %s", audio_file_name.c_str());
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if (!File::Exists(GetSysDirectory(DIRECTORY_AUDIO)))
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File::CreateDir(GetSysDirectory(DIRECTORY_AUDIO));
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@ -398,7 +398,7 @@ void __AudioUpdate(bool resetRecording) {
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if (g_Config.bDumpAudio) {
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// Use gameID_EmulatedTimestamp for filename
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std::string discID = g_paramSFO.GetDiscID();
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std::string audio_file_name = StringFromFormat("%s%s_%d.wav", GetSysDirectory(DIRECTORY_AUDIO).c_str(), discID.c_str(), KernelTimeNow()).c_str();
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std::string audio_file_name = StringFromFormat("%s%s %s.wav", GetSysDirectory(DIRECTORY_AUDIO).c_str(), discID.c_str(), KernelTimeNowFormatted().c_str()).c_str();
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INFO_LOG(COMMON,"Recording audio to: %s", audio_file_name.c_str());
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// Create the path just in case it doesn't exist
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if (!File::Exists(GetSysDirectory(DIRECTORY_AUDIO)))
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@ -31,6 +31,7 @@
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceRtc.h"
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#include "Core/MemMap.h"
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#include "StringUtils.h"
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// The time when the game started.
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static time_t start_time;
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@ -172,6 +173,18 @@ u32 sceKernelLibcGettimeofday(u32 timeAddr, u32 tzAddr)
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return 0;
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}
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u32 KernelTimeNow() {
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return (u32)start_time + (u32)(CoreTiming::GetGlobalTimeUs() / 1000000ULL);
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std::string KernelTimeNowFormatted() {
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time_t emulatedTime = (u32)start_time + (u32)(CoreTiming::GetGlobalTimeUs() / 1000000ULL);
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tm* timePtr = localtime(&emulatedTime);
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bool DST = timePtr->tm_isdst;
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u8 seconds = timePtr->tm_sec;
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u8 minutes = timePtr->tm_min;
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u8 hours = timePtr->tm_hour;
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if (DST)
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hours = timePtr->tm_hour + 1;
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u8 days = timePtr->tm_mday;
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u8 months = timePtr->tm_mon + 1;
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u16 years = timePtr->tm_year + 1900;
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std::string timestamp = StringFromFormat("%04d-%02d-%02d %02d-%02d-%02d", years, months, days, hours, minutes, seconds).c_str();
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return timestamp;
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}
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@ -27,7 +27,7 @@ int sceKernelSysClock2USec(u32 sysclockPtr, u32 highPtr, u32 lowPtr);
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int sceKernelSysClock2USecWide(u32 lowClock, u32 highClock, u32 lowPtr, u32 highPtr);
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u64 sceKernelUSec2SysClockWide(u32 usec);
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u32 sceKernelLibcClock();
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u32 KernelTimeNow();
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std::string KernelTimeNowFormatted();
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void __KernelTimeInit();
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void __KernelTimeDoState(PointerWrap &p);
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