From ad0ef74afe7a67c5bd7f57dce9574f5302ad9192 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Thu, 6 Aug 2020 15:21:46 +0200 Subject: [PATCH] Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744. --- assets/compat.ini | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/assets/compat.ini b/assets/compat.ini index 068d3b9f05..7826197a67 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -121,6 +121,12 @@ NPJH90062 = true # Phantasy Star Portable Infinity Demo NPJH90157 = true # Infinity demo +# Nayuta no Kiseki might improve with pixel depth rounding. See issue #8744. +ULJM06113 = true +NPJH50625 = true +ULJM08069 = true +NPJH50625 = true + [DepthRangeHack] # Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1]. # This gets clamped in our current implementation, but attempts to fix it run into