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Change logging in PSPLoaders.cpp to debug instead of error; it was a remnant of the debugging process.
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@ -80,7 +80,7 @@ void InitMemoryForGameISO(std::string fileToStart) {
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break;
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}
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}
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ERROR_LOG(LOADER, "HDRemaster mode is %s", g_RemasterMode? "true": "false");
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DEBUG_LOG(LOADER, "HDRemaster mode is %s", g_RemasterMode? "true": "false");
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}
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delete [] paramsfo;
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}
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