Show the path in the game details screen.

Helps when you have 2+ isos in the same dir with different versions of the
same game, heh.  Like when hacking/translating.
This commit is contained in:
Unknown W. Brackets 2013-12-07 22:48:12 -08:00
parent 11f676d176
commit ae576f2457

View File

@ -54,11 +54,13 @@ void GameScreen::CreateViews() {
leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
if (info) {
texvGameIcon_ = leftColumn->Add(new TextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 200, NONE, NONE)));
tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 250, NONE, NONE)));
tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 290, NONE, NONE)));
tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 330, NONE, NONE)));
tvRegion_ = leftColumn->Add(new TextView("", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 370, NONE, NONE)));
tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
// This one doesn't need to be updated.
leftColumn->Add(new TextView(gamePath_, ALIGN_LEFT, true, new AnchorLayoutParams(10, 250, NONE, NONE)));
tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 290, NONE, NONE)));
tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 320, NONE, NONE)));
tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 350, NONE, NONE)));
tvRegion_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 380, NONE, NONE)));
}
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));