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Windows: Create opengl context with stencil buffer
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@ -106,8 +106,8 @@ bool GL_Init(HWND window, std::string *error_message) {
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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16, // 16Bit Z-Buffer (Depth Buffer)
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0, // No Stencil Buffer
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16, // At least a 16Bit Z-Buffer (Depth Buffer)
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8, // 8-bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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