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Merge pull request #18272 from hrydgard/ui-event-enum
Change global UI messages to use an enum instead of strings.
This commit is contained in:
commit
aedd51f2f6
@ -207,6 +207,40 @@ enum class SystemNotification {
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ACTIVITY,
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};
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// I guess it's not super great architecturally to centralize this, since it's not general - but same with a lot of
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// the other stuff, and this is only used by PPSSPP, so... better this than ugly strings.
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enum class UIMessage {
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PERMISSION_GRANTED,
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POWER_SAVING,
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RECREATE_VIEWS,
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CONFIG_LOADED,
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REQUEST_GAME_BOOT,
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REQUEST_GAME_RUN, // or continue?
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REQUEST_GAME_PAUSE,
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REQUEST_GAME_RESET,
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REQUEST_GAME_STOP,
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SHOW_CONTROL_MAPPING,
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SHOW_CHAT_SCREEN,
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SHOW_DISPLAY_LAYOUT_EDITOR,
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SHOW_SETTINGS,
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SHOW_LANGUAGE_SCREEN,
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REQUEST_GPU_DUMP_NEXT_FRAME,
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REQUEST_CLEAR_JIT,
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APP_RESUMED,
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REQUEST_PLAY_SOUND,
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WINDOW_MINIMIZED,
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LOST_FOCUS,
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GOT_FOCUS,
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GPU_CONFIG_CHANGED,
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GPU_RENDER_RESIZED,
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GPU_DISPLAY_RESIZED,
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POSTSHADER_UPDATED,
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ACHIEVEMENT_LOGIN_STATE_CHANGE,
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SAVESTATE_DISPLAY_SLOT,
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GAMESETTINGS_SEARCH,
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SAVEDATA_SEARCH,
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};
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std::string System_GetProperty(SystemProperty prop);
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std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop);
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int System_GetPropertyInt(SystemProperty prop);
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@ -221,7 +255,7 @@ bool System_AudioRecordingIsAvailable();
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bool System_AudioRecordingState();
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// This will be changed to take an enum. Replacement for the old NativeMessageReceived.
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void System_PostUIMessage(const std::string &message, const std::string ¶m);
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void System_PostUIMessage(UIMessage message, const std::string ¶m = "");
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// For these functions, most platforms will use the implementation provided in UI/AudioCommon.cpp,
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// no need to implement separately.
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@ -208,12 +208,10 @@ void ScreenManager::getFocusPosition(float &x, float &y, float &z) {
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z = stack_.size();
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}
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void ScreenManager::sendMessage(const char *msg, const char *value) {
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if (!msg) {
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_dbg_assert_msg_(false, "Empty msg in ScreenManager::sendMessage");
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} else if (!strcmp(msg, "recreateviews")) {
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void ScreenManager::sendMessage(UIMessage message, const char *value) {
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if (message == UIMessage::RECREATE_VIEWS) {
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RecreateAllViews();
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} else if (!strcmp(msg, "lost_focus")) {
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} else if (message == UIMessage::LOST_FOCUS) {
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TouchInput input{};
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input.x = -50000.0f;
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input.y = -50000.0f;
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@ -224,7 +222,7 @@ void ScreenManager::sendMessage(const char *msg, const char *value) {
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}
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if (!stack_.empty())
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stack_.back().screen->sendMessage(msg, value);
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stack_.back().screen->sendMessage(message, value);
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}
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Screen *ScreenManager::topScreen() const {
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@ -21,6 +21,7 @@
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#include "Common/Common.h"
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#include "Common/Input/InputState.h"
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#include "Common/System/System.h"
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namespace UI {
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class View;
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@ -55,7 +56,7 @@ public:
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virtual void postRender() {}
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virtual void resized() {}
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virtual void dialogFinished(const Screen *dialog, DialogResult result) {}
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virtual void sendMessage(const char *msg, const char *value) {}
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virtual void sendMessage(UIMessage message, const char *value) {}
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virtual void deviceLost() {}
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virtual void deviceRestored() {}
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@ -138,7 +139,7 @@ public:
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void axis(const AxisInput *axes, size_t count);
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// Generic facility for gross hacks :P
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void sendMessage(const char *msg, const char *value);
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void sendMessage(UIMessage message, const char *value);
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Screen *topScreen() const;
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@ -269,10 +269,10 @@ bool UIDialogScreen::key(const KeyInput &key) {
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return retval;
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}
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void UIDialogScreen::sendMessage(const char *msg, const char *value) {
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void UIDialogScreen::sendMessage(UIMessage message, const char *value) {
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Screen *screen = screenManager()->dialogParent(this);
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if (screen) {
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screen->sendMessage(msg, value);
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screen->sendMessage(message, value);
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}
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}
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@ -88,7 +88,7 @@ class UIDialogScreen : public UIScreen {
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public:
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UIDialogScreen() : UIScreen(), finished_(false) {}
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bool key(const KeyInput &key) override;
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void sendMessage(const char *msg, const char *value) override;
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void sendMessage(UIMessage message, const char *value) override;
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private:
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bool finished_;
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@ -306,7 +306,7 @@ bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) {
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//in case we didn't go through EmuScreen::boot
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g_Config.loadGameConfig(id, g_paramSFO.GetValueString("TITLE"));
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System_PostUIMessage("config_loaded", "");
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System_PostUIMessage(UIMessage::CONFIG_LOADED);
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INFO_LOG(LOADER, "Loading %s...", bootpath.c_str());
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PSPLoaders_Shutdown();
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@ -58,7 +58,7 @@ static inline const char *DeNull(const char *ptr) {
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}
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void OnAchievementsLoginStateChange() {
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System_PostUIMessage("achievements_loginstatechange", "");
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System_PostUIMessage(UIMessage::ACHIEVEMENT_LOGIN_STATE_CHANGE);
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}
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namespace Achievements {
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@ -228,7 +228,7 @@ static void event_handler_callback(const rc_client_event_t *event, rc_client_t *
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case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED:
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// An achievement was earned by the player. The handler should notify the player that the achievement was earned.
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g_OSD.ShowAchievementUnlocked(event->achievement->id);
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System_PostUIMessage("play_sound", "achievement_unlocked");
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System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "achievement_unlocked");
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INFO_LOG(ACHIEVEMENTS, "Achievement unlocked: '%s' (%d)", event->achievement->title, event->achievement->id);
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break;
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@ -250,7 +250,7 @@ static void event_handler_callback(const rc_client_event_t *event, rc_client_t *
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g_OSD.Show(OSDType::MESSAGE_INFO, title, message, DeNull(gameInfo->badge_name), 10.0f);
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System_PostUIMessage("play_sound", "achievement_unlocked");
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System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "achievement_unlocked");
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INFO_LOG(ACHIEVEMENTS, "%s", message.c_str());
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break;
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@ -284,7 +284,7 @@ static void event_handler_callback(const rc_client_event_t *event, rc_client_t *
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title = event->leaderboard->description;
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}
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g_OSD.ShowLeaderboardSubmitted(ApplySafeSubstitutions(ac->T("Submitted %1 for %2"), DeNull(event->leaderboard->tracker_value), title), "");
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System_PostUIMessage("play_sound", "leaderboard_submitted");
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System_PostUIMessage(UIMessage::REQUEST_PLAY_SOUND, "leaderboard_submitted");
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break;
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}
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case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW:
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@ -341,7 +341,7 @@ static void event_handler_callback(const rc_client_event_t *event, rc_client_t *
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case RC_CLIENT_EVENT_RESET:
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WARN_LOG(ACHIEVEMENTS, "Resetting game due to achievement setting change!");
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// Challenge mode was enabled, or something else that forces a game reset.
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System_PostUIMessage("reset", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
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break;
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case RC_CLIENT_EVENT_SERVER_ERROR:
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ERROR_LOG(ACHIEVEMENTS, "Server error: %s: %s", event->server_error->api, event->server_error->error_message);
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@ -542,7 +542,7 @@ QString MainUI::InputBoxGetQString(QString title, QString defaultValue) {
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void MainUI::resizeGL(int w, int h) {
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if (UpdateScreenScale(w, h)) {
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System_PostUIMessage("gpu_displayResized", "");
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System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
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}
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xscale = w / this->width();
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yscale = h / this->height();
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@ -130,7 +130,7 @@ void MainWindow::loadAct()
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{
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QFileInfo info(filename);
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g_Config.currentDirectory = Path(info.absolutePath().toStdString());
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System_PostUIMessage("boot", filename.toStdString().c_str());
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System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, filename.toStdString().c_str());
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}
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}
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@ -138,7 +138,7 @@ void MainWindow::closeAct()
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{
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updateMenus();
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System_PostUIMessage("stop", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_STOP);
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SetGameTitle("");
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}
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@ -232,25 +232,24 @@ void MainWindow::exitAct()
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void MainWindow::runAct()
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{
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System_PostUIMessage("run", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_RUN);
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}
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void MainWindow::pauseAct()
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{
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System_PostUIMessage("pause", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_PAUSE);
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}
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void MainWindow::stopAct()
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{
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Core_Stop();
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System_PostUIMessage("stop", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_STOP);
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}
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void MainWindow::resetAct()
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{
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updateMenus();
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System_PostUIMessage("reset", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
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}
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void MainWindow::switchUMDAct()
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@ -113,20 +113,20 @@ private slots:
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void consoleAct();
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// Game settings
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void languageAct() { System_PostUIMessage("language screen", ""); }
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void controlMappingAct() { System_PostUIMessage("control mapping", ""); }
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void displayLayoutEditorAct() { System_PostUIMessage("display layout editor", ""); }
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void moreSettingsAct() { System_PostUIMessage("settings", ""); }
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void languageAct() { System_PostUIMessage(UIMessage::SHOW_LANGUAGE_SCREEN); }
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void controlMappingAct() { System_PostUIMessage(UIMessage::SHOW_CONTROL_MAPPING); }
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void displayLayoutEditorAct() { System_PostUIMessage(UIMessage::SHOW_DISPLAY_LAYOUT_EDITOR); }
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void moreSettingsAct() { System_PostUIMessage(UIMessage::SHOW_SETTINGS); }
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void bufferRenderAct() {
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System_PostUIMessage("gpu_renderResized", "");
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System_PostUIMessage("gpu_configChanged", "");
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System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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}
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void linearAct() { g_Config.iTexFiltering = (g_Config.iTexFiltering != 0) ? 0 : 3; }
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void renderingResolutionGroup_triggered(QAction *action) {
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g_Config.iInternalResolution = action->data().toInt();
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System_PostUIMessage("gpu_renderResized", "");
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System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
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}
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void windowGroup_triggered(QAction *action) { SetWindowScale(action->data().toInt()); }
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@ -134,7 +134,7 @@ private slots:
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g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
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if (g_Config.bSkipBufferEffects) {
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g_Config.bSkipBufferEffects = false;
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System_PostUIMessage("gpu_configChanged", "");
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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}
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}
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void frameSkippingGroup_triggered(QAction *action) { g_Config.iFrameSkip = action->data().toInt(); }
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@ -143,19 +143,19 @@ private slots:
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void screenScalingFilterGroup_triggered(QAction *action) { g_Config.iDisplayFilter = action->data().toInt(); }
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void textureScalingLevelGroup_triggered(QAction *action) {
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g_Config.iTexScalingLevel = action->data().toInt();
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System_PostUIMessage("gpu_configChanged", "");
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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}
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void textureScalingTypeGroup_triggered(QAction *action) {
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g_Config.iTexScalingType = action->data().toInt();
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System_PostUIMessage("gpu_configChanged", "");
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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}
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void deposterizeAct() {
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g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
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System_PostUIMessage("gpu_configChanged", "");
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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}
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void transformAct() {
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g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
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System_PostUIMessage("gpu_configChanged", "");
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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}
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void vertexCacheAct() { g_Config.bVertexCache = !g_Config.bVertexCache; }
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void frameskipAct() { g_Config.iFrameSkip = !g_Config.iFrameSkip; }
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@ -172,7 +172,7 @@ private slots:
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// Chat
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void chatAct() {
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if (GetUIState() == UISTATE_INGAME) {
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System_PostUIMessage("chat screen", "");
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System_PostUIMessage(UIMessage::SHOW_CHAT_SCREEN);
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}
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}
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@ -442,17 +442,17 @@ void OSXOpenURL(const char *url) {
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}
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-(void)pauseAction: (NSMenuItem *)item {
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System_PostUIMessage("pause", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_PAUSE);
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}
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-(void)resetAction: (NSMenuItem *)item {
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System_PostUIMessage("reset", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
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Core_EnableStepping(false);
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}
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-(void)chatAction: (NSMenuItem *)item {
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if (GetUIState() == UISTATE_INGAME) {
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System_PostUIMessage("chat screen", "");
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System_PostUIMessage(UIMessage::SHOW_CHAT_SCREEN);
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}
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}
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@ -549,7 +549,7 @@ TOGGLE_METHOD(FullScreen, g_Config.bFullScreen, System_MakeRequest(SystemRequest
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} else {
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g_Config.iDebugOverlay = (int)DebugOverlay::DEBUG_STATS;
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}
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System_PostUIMessage("clear jit", "");
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System_PostUIMessage(UIMessage::REQUEST_CLEAR_JIT);
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item.state = [self controlStateForBool: (DebugOverlay)g_Config.iDebugOverlay == DebugOverlay::DEBUG_STATS]; \
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}
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@ -631,14 +631,14 @@ TOGGLE_METHOD(FullScreen, g_Config.bFullScreen, System_MakeRequest(SystemRequest
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}
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-(void)openRecentItem: (NSMenuItem *)item {
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System_PostUIMessage("boot", g_Config.RecentIsos()[item.tag].c_str());
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System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, g_Config.RecentIsos()[item.tag].c_str());
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}
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-(void)openSystemFileBrowser {
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int g = 0;
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DarwinDirectoryPanelCallback callback = [g] (bool succ, Path thePathChosen) {
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if (succ)
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System_PostUIMessage("boot", thePathChosen.c_str());
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System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, thePathChosen.c_str());
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};
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DarwinFileSystemServices services;
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|
@ -880,7 +880,7 @@ static void ProcessSDLEvent(SDL_Window *window, const SDL_Event &event, InputSta
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if (Core_IsStepping())
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Core_EnableStepping(false);
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Core_Stop();
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System_PostUIMessage("stop", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_STOP);
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// NOTE: Unlike Windows version, this
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// does not need Core_WaitInactive();
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// since SDL does not have a separate
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@ -888,7 +888,7 @@ static void ProcessSDLEvent(SDL_Window *window, const SDL_Event &event, InputSta
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}
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if (ctrl && (k == SDLK_b))
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{
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System_PostUIMessage("reset", "");
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System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
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Core_EnableStepping(false);
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}
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}
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@ -155,9 +155,9 @@ UI::EventReturn DisplayLayoutScreen::OnPostProcShaderChange(UI::EventParams &e)
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g_Config.vPostShaderNames.erase(std::remove(g_Config.vPostShaderNames.begin(), g_Config.vPostShaderNames.end(), "Off"), g_Config.vPostShaderNames.end());
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FixPostShaderOrder(&g_Config.vPostShaderNames);
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System_PostUIMessage("gpu_configChanged", "");
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System_PostUIMessage("gpu_renderResized", ""); // To deal with shaders that can change render resolution like upscaling.
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System_PostUIMessage("postshader_updated", "");
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); // To deal with shaders that can change render resolution like upscaling.
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System_PostUIMessage(UIMessage::POSTSHADER_UPDATED);
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if (gpu) {
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gpu->NotifyConfigChanged();
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@ -181,9 +181,9 @@ static std::string PostShaderTranslateName(const char *value) {
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}
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}
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void DisplayLayoutScreen::sendMessage(const char *message, const char *value) {
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void DisplayLayoutScreen::sendMessage(UIMessage message, const char *value) {
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UIDialogScreenWithGameBackground::sendMessage(message, value);
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if (!strcmp(message, "postshader_updated")) {
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if (message == UIMessage::POSTSHADER_UPDATED) {
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g_Config.bShaderChainRequires60FPS = PostShaderChainRequires60FPS(GetFullPostShadersChain(g_Config.vPostShaderNames));
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RecreateViews();
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}
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@ -381,7 +381,7 @@ void DisplayLayoutScreen::CreateViews() {
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auto removeButton = shaderRow->Add(new Choice(ImageID("I_TRASHCAN"), new LinearLayoutParams(0.0f)));
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removeButton->OnClick.Add([=](EventParams &e) -> UI::EventReturn {
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g_Config.vPostShaderNames.erase(g_Config.vPostShaderNames.begin() + i);
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
RecreateViews();
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
@ -409,7 +409,7 @@ void DisplayLayoutScreen::CreateViews() {
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
FixPostShaderOrder(&g_Config.vPostShaderNames);
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
RecreateViews();
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
@ -493,18 +493,17 @@ void PostProcScreen::OnCompleted(DialogResult result) {
|
||||
if (showStereoShaders_) {
|
||||
if (g_Config.sStereoToMonoShader != value) {
|
||||
g_Config.sStereoToMonoShader = value;
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
} else {
|
||||
if (id_ < (int)g_Config.vPostShaderNames.size()) {
|
||||
if (g_Config.vPostShaderNames[id_] != value) {
|
||||
g_Config.vPostShaderNames[id_] = value;
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
g_Config.vPostShaderNames.push_back(value);
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
protected:
|
||||
UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
|
||||
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
|
||||
private:
|
||||
UI::ChoiceStrip *mode_ = nullptr;
|
||||
|
@ -461,18 +461,18 @@ static void AfterStateBoot(SaveState::Status status, const std::string &message,
|
||||
System_Notify(SystemNotification::DISASSEMBLY);
|
||||
}
|
||||
|
||||
void EmuScreen::sendMessage(const char *message, const char *value) {
|
||||
void EmuScreen::sendMessage(UIMessage message, const char *value) {
|
||||
// External commands, like from the Windows UI.
|
||||
if (!strcmp(message, "pause") && screenManager()->topScreen() == this) {
|
||||
if (message == UIMessage::REQUEST_GAME_PAUSE && screenManager()->topScreen() == this) {
|
||||
screenManager()->push(new GamePauseScreen(gamePath_));
|
||||
} else if (!strcmp(message, "stop")) {
|
||||
} else if (message == UIMessage::REQUEST_GAME_STOP) {
|
||||
// We will push MainScreen in update().
|
||||
PSP_Shutdown();
|
||||
bootPending_ = false;
|
||||
stopRender_ = true;
|
||||
invalid_ = true;
|
||||
System_Notify(SystemNotification::DISASSEMBLY);
|
||||
} else if (!strcmp(message, "reset")) {
|
||||
} else if (message == UIMessage::REQUEST_GAME_RESET) {
|
||||
PSP_Shutdown();
|
||||
bootPending_ = true;
|
||||
invalid_ = true;
|
||||
@ -485,7 +485,7 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
|
||||
screenManager()->switchScreen(new MainScreen());
|
||||
return;
|
||||
}
|
||||
} else if (!strcmp(message, "boot")) {
|
||||
} else if (message == UIMessage::REQUEST_GAME_BOOT) {
|
||||
const char *ext = strrchr(value, '.');
|
||||
if (ext != nullptr && !strcmp(ext, ".ppst")) {
|
||||
SaveState::Load(Path(value), -1, &AfterStateBoot);
|
||||
@ -496,33 +496,33 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
|
||||
// Don't leave it on CORE_POWERDOWN, we'll sometimes aggressively bail.
|
||||
Core_UpdateState(CORE_POWERUP);
|
||||
}
|
||||
} else if (!strcmp(message, "config_loaded")) {
|
||||
} else if (message == UIMessage::CONFIG_LOADED) {
|
||||
// In case we need to position touch controls differently.
|
||||
RecreateViews();
|
||||
} else if (!strcmp(message, "control mapping") && screenManager()->topScreen() == this) {
|
||||
} else if (message == UIMessage::SHOW_CONTROL_MAPPING && screenManager()->topScreen() == this) {
|
||||
UpdateUIState(UISTATE_PAUSEMENU);
|
||||
screenManager()->push(new ControlMappingScreen(gamePath_));
|
||||
} else if (!strcmp(message, "display layout editor") && screenManager()->topScreen() == this) {
|
||||
} else if (message == UIMessage::SHOW_DISPLAY_LAYOUT_EDITOR && screenManager()->topScreen() == this) {
|
||||
UpdateUIState(UISTATE_PAUSEMENU);
|
||||
screenManager()->push(new DisplayLayoutScreen(gamePath_));
|
||||
} else if (!strcmp(message, "settings") && screenManager()->topScreen() == this) {
|
||||
} else if (message == UIMessage::SHOW_SETTINGS && screenManager()->topScreen() == this) {
|
||||
UpdateUIState(UISTATE_PAUSEMENU);
|
||||
screenManager()->push(new GameSettingsScreen(gamePath_));
|
||||
} else if (!strcmp(message, "gpu dump next frame")) {
|
||||
} else if (message == UIMessage::REQUEST_GPU_DUMP_NEXT_FRAME) {
|
||||
if (gpu)
|
||||
gpu->DumpNextFrame();
|
||||
} else if (!strcmp(message, "clear jit")) {
|
||||
} else if (message == UIMessage::REQUEST_CLEAR_JIT) {
|
||||
currentMIPS->ClearJitCache();
|
||||
if (PSP_IsInited()) {
|
||||
currentMIPS->UpdateCore((CPUCore)g_Config.iCpuCore);
|
||||
}
|
||||
} else if (!strcmp(message, "window minimized")) {
|
||||
} else if (message == UIMessage::WINDOW_MINIMIZED) {
|
||||
if (!strcmp(value, "true")) {
|
||||
gstate_c.skipDrawReason |= SKIPDRAW_WINDOW_MINIMIZED;
|
||||
} else {
|
||||
gstate_c.skipDrawReason &= ~SKIPDRAW_WINDOW_MINIMIZED;
|
||||
}
|
||||
} else if (!strcmp(message, "chat screen")) {
|
||||
} else if (message == UIMessage::SHOW_CHAT_SCREEN) {
|
||||
if (g_Config.bEnableNetworkChat) {
|
||||
if (!chatButton_)
|
||||
RecreateViews();
|
||||
@ -541,7 +541,7 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
|
||||
OnChatMenu.Trigger(e);
|
||||
#endif
|
||||
}
|
||||
} else if (!strcmp(message, "app_resumed") && screenManager()->topScreen() == this) {
|
||||
} else if (message == UIMessage::APP_RESUMED && screenManager()->topScreen() == this) {
|
||||
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
|
||||
if (!KeyMap::IsKeyMapped(DEVICE_ID_PAD_0, VIRTKEY_PAUSE) || !KeyMap::IsKeyMapped(DEVICE_ID_PAD_1, VIRTKEY_PAUSE)) {
|
||||
// If it's a TV (so no built-in back button), and there's no back button mapped to a pad,
|
||||
@ -550,7 +550,7 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
|
||||
screenManager()->push(new GamePauseScreen(gamePath_));
|
||||
}
|
||||
}
|
||||
} else if (!strcmp(message, "play_sound")) {
|
||||
} else if (message == UIMessage::REQUEST_PLAY_SOUND) {
|
||||
if (g_Config.bAchievementsSoundEffects) {
|
||||
// TODO: Handle this some nicer way.
|
||||
if (!strcmp(value, "achievement_unlocked")) {
|
||||
@ -732,13 +732,13 @@ void EmuScreen::onVKey(int virtualKeyCode, bool down) {
|
||||
case VIRTKEY_PREVIOUS_SLOT:
|
||||
if (down && !Achievements::WarnUserIfChallengeModeActive()) {
|
||||
SaveState::PrevSlot();
|
||||
System_PostUIMessage("savestate_displayslot", "");
|
||||
System_PostUIMessage(UIMessage::SAVESTATE_DISPLAY_SLOT);
|
||||
}
|
||||
break;
|
||||
case VIRTKEY_NEXT_SLOT:
|
||||
if (down && !Achievements::WarnUserIfChallengeModeActive()) {
|
||||
SaveState::NextSlot();
|
||||
System_PostUIMessage("savestate_displayslot", "");
|
||||
System_PostUIMessage(UIMessage::SAVESTATE_DISPLAY_SLOT);
|
||||
}
|
||||
break;
|
||||
case VIRTKEY_TOGGLE_FULLSCREEN:
|
||||
@ -756,7 +756,7 @@ void EmuScreen::onVKey(int virtualKeyCode, bool down) {
|
||||
g_Config.bSaveNewTextures = !g_Config.bSaveNewTextures;
|
||||
if (g_Config.bSaveNewTextures) {
|
||||
g_OSD.Show(OSDType::MESSAGE_INFO, sc->T("saveNewTextures_true", "Textures will now be saved to your storage"), 2.0);
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
} else {
|
||||
g_OSD.Show(OSDType::MESSAGE_INFO, sc->T("saveNewTextures_false", "Texture saving was disabled"), 2.0);
|
||||
}
|
||||
@ -769,7 +769,7 @@ void EmuScreen::onVKey(int virtualKeyCode, bool down) {
|
||||
g_OSD.Show(OSDType::MESSAGE_INFO, sc->T("replaceTextures_true", "Texture replacement enabled"), 2.0);
|
||||
else
|
||||
g_OSD.Show(OSDType::MESSAGE_INFO, sc->T("replaceTextures_false", "Textures no longer are being replaced"), 2.0);
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
break;
|
||||
case VIRTKEY_RAPID_FIRE:
|
||||
@ -1075,7 +1075,7 @@ UI::EventReturn EmuScreen::OnResume(UI::EventParams ¶ms) {
|
||||
|
||||
UI::EventReturn EmuScreen::OnReset(UI::EventParams ¶ms) {
|
||||
if (coreState == CoreState::CORE_RUNTIME_ERROR) {
|
||||
System_PostUIMessage("reset", "");
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ public:
|
||||
void preRender() override;
|
||||
void postRender() override;
|
||||
void dialogFinished(const Screen *dialog, DialogResult result) override;
|
||||
void sendMessage(const char *msg, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
void resized() override;
|
||||
|
||||
// Note: Unlike your average boring UIScreen, here we override the Unsync* functions
|
||||
|
@ -298,7 +298,7 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
|
||||
static const char *msaaModes[] = { "Off", "2x", "4x", "8x", "16x" };
|
||||
auto msaaChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iMultiSampleLevel, gr->T("Antialiasing (MSAA)"), msaaModes, 0, ARRAY_SIZE(msaaModes), I18NCat::GRAPHICS, screenManager()));
|
||||
msaaChoice->OnChoice.Add([&](UI::EventParams &) -> UI::EventReturn {
|
||||
System_PostUIMessage("gpu_renderResized", "");
|
||||
System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
msaaChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
@ -393,7 +393,7 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
|
||||
settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but graphics may be missing in some games"), e.v);
|
||||
g_Config.bAutoFrameSkip = false;
|
||||
}
|
||||
System_PostUIMessage("gpu_renderResized", "");
|
||||
System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
skipBufferEffects->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
@ -1231,7 +1231,7 @@ UI::EventReturn GameSettingsScreen::OnSustainedPerformanceModeChange(UI::EventPa
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnJitAffectingSetting(UI::EventParams &e) {
|
||||
System_PostUIMessage("clear jit", "");
|
||||
System_PostUIMessage(UIMessage::REQUEST_CLEAR_JIT);
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
@ -1348,7 +1348,7 @@ UI::EventReturn GameSettingsScreen::OnResolutionChange(UI::EventParams &e) {
|
||||
System_RecreateActivity();
|
||||
}
|
||||
Reporting::UpdateConfig();
|
||||
System_PostUIMessage("gpu_renderResized", "");
|
||||
System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
@ -1372,7 +1372,7 @@ void GameSettingsScreen::onFinish(DialogResult result) {
|
||||
|
||||
// Wipe some caches after potentially changing settings.
|
||||
// Let's not send resize messages here, handled elsewhere.
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
void GameSettingsScreen::dialogFinished(const Screen *dialog, DialogResult result) {
|
||||
@ -1586,7 +1586,7 @@ UI::EventReturn GameSettingsScreen::OnTextureShader(UI::EventParams &e) {
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnTextureShaderChange(UI::EventParams &e) {
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
RecreateViews(); // Update setting name
|
||||
g_Config.bTexHardwareScaling = g_Config.sTextureShaderName != "Off";
|
||||
return UI::EVENT_DONE;
|
||||
@ -1785,7 +1785,7 @@ void DeveloperToolsScreen::CreateViews() {
|
||||
|
||||
void DeveloperToolsScreen::onFinish(DialogResult result) {
|
||||
g_Config.Save("DeveloperToolsScreen::onFinish");
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
void GameSettingsScreen::CallbackRestoreDefaults(bool yes) {
|
||||
@ -1866,7 +1866,7 @@ UI::EventReturn DeveloperToolsScreen::OnTouchscreenTest(UI::EventParams &e) {
|
||||
}
|
||||
|
||||
UI::EventReturn DeveloperToolsScreen::OnJitAffectingSetting(UI::EventParams &e) {
|
||||
System_PostUIMessage("clear jit", "");
|
||||
System_PostUIMessage(UIMessage::REQUEST_CLEAR_JIT);
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
|
@ -1343,27 +1343,15 @@ UI::EventReturn MainScreen::OnDismissUpgrade(UI::EventParams &e) {
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
void MainScreen::sendMessage(const char *message, const char *value) {
|
||||
void MainScreen::sendMessage(UIMessage message, const char *value) {
|
||||
// Always call the base class method first to handle the most common messages.
|
||||
UIScreenWithBackground::sendMessage(message, value);
|
||||
|
||||
if (screenManager()->topScreen() == this) {
|
||||
if (!strcmp(message, "boot")) {
|
||||
if (message == UIMessage::REQUEST_GAME_BOOT) {
|
||||
if (screenManager()->topScreen() == this) {
|
||||
LaunchFile(screenManager(), Path(std::string(value)));
|
||||
}
|
||||
if (!strcmp(message, "browse_fileSelect")) {
|
||||
INFO_LOG(SYSTEM, "Attempting to launch: '%s'", value);
|
||||
LaunchFile(screenManager(), Path(std::string(value)));
|
||||
}
|
||||
if (!strcmp(message, "browse_folderSelect")) {
|
||||
std::string filename = value;
|
||||
INFO_LOG(SYSTEM, "Got folder: '%s'", filename.c_str());;
|
||||
// switch to the 'Games' tab which has the file browser
|
||||
tabHolder_->SetCurrentTab(1);
|
||||
gameBrowsers_[1]->SetPath(Path(filename));
|
||||
}
|
||||
}
|
||||
if (!strcmp(message, "permission_granted") && !strcmp(value, "storage")) {
|
||||
} else if (message == UIMessage::PERMISSION_GRANTED && !strcmp(value, "storage")) {
|
||||
RecreateViews();
|
||||
}
|
||||
}
|
||||
@ -1383,7 +1371,7 @@ UI::EventReturn MainScreen::OnLoadFile(UI::EventParams &e) {
|
||||
if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) {
|
||||
auto mm = GetI18NCategory(I18NCat::MAINMENU);
|
||||
System_BrowseForFile(mm->T("Load"), BrowseFileType::BOOTABLE, [](const std::string &value, int) {
|
||||
System_PostUIMessage("boot", value);
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, value);
|
||||
});
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
|
@ -124,7 +124,7 @@ protected:
|
||||
void CreateViews() override;
|
||||
void DrawBackground(UIContext &dc) override;
|
||||
void update() override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
void dialogFinished(const Screen *dialog, DialogResult result) override;
|
||||
|
||||
bool DrawBackgroundFor(UIContext &dc, const Path &gamePath, float progress);
|
||||
|
@ -423,35 +423,36 @@ void DrawGameBackground(UIContext &dc, const Path &gamePath, float x, float y, f
|
||||
}
|
||||
}
|
||||
|
||||
void HandleCommonMessages(const char *message, const char *value, ScreenManager *manager, const Screen *activeScreen) {
|
||||
void HandleCommonMessages(UIMessage message, const char *value, ScreenManager *manager, const Screen *activeScreen) {
|
||||
bool isActiveScreen = manager->topScreen() == activeScreen;
|
||||
|
||||
if (!strcmp(message, "clear jit") && PSP_IsInited()) {
|
||||
if (message == UIMessage::REQUEST_CLEAR_JIT && PSP_IsInited()) {
|
||||
// TODO: This seems to clearly be the wrong place to handle this.
|
||||
if (MIPSComp::jit) {
|
||||
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
|
||||
if (MIPSComp::jit)
|
||||
MIPSComp::jit->ClearCache();
|
||||
}
|
||||
currentMIPS->UpdateCore((CPUCore)g_Config.iCpuCore);
|
||||
} else if (!strcmp(message, "control mapping") && isActiveScreen && std::string(activeScreen->tag()) != "ControlMapping") {
|
||||
} else if (message == UIMessage::SHOW_CONTROL_MAPPING && isActiveScreen && std::string(activeScreen->tag()) != "ControlMapping") {
|
||||
UpdateUIState(UISTATE_MENU);
|
||||
manager->push(new ControlMappingScreen(Path()));
|
||||
} else if (!strcmp(message, "display layout editor") && isActiveScreen && std::string(activeScreen->tag()) != "DisplayLayout") {
|
||||
} else if (message == UIMessage::SHOW_DISPLAY_LAYOUT_EDITOR && isActiveScreen && std::string(activeScreen->tag()) != "DisplayLayout") {
|
||||
UpdateUIState(UISTATE_MENU);
|
||||
manager->push(new DisplayLayoutScreen(Path()));
|
||||
} else if (!strcmp(message, "settings") && isActiveScreen && std::string(activeScreen->tag()) != "GameSettings") {
|
||||
} else if (message == UIMessage::SHOW_SETTINGS && isActiveScreen && std::string(activeScreen->tag()) != "GameSettings") {
|
||||
UpdateUIState(UISTATE_MENU);
|
||||
manager->push(new GameSettingsScreen(Path()));
|
||||
} else if (!strcmp(message, "language screen") && isActiveScreen) {
|
||||
} else if (message == UIMessage::SHOW_LANGUAGE_SCREEN && isActiveScreen) {
|
||||
auto sy = GetI18NCategory(I18NCat::SYSTEM);
|
||||
auto langScreen = new NewLanguageScreen(sy->T("Language"));
|
||||
langScreen->OnChoice.Add([](UI::EventParams &) {
|
||||
System_PostUIMessage("recreateviews", "");
|
||||
System_PostUIMessage(UIMessage::RECREATE_VIEWS);
|
||||
System_Notify(SystemNotification::UI);
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
manager->push(langScreen);
|
||||
} else if (!strcmp(message, "window minimized")) {
|
||||
} else if (message == UIMessage::WINDOW_MINIMIZED) {
|
||||
if (!strcmp(value, "true")) {
|
||||
gstate_c.skipDrawReason |= SKIPDRAW_WINDOW_MINIMIZED;
|
||||
} else {
|
||||
@ -478,8 +479,8 @@ void UIScreenWithGameBackground::DrawBackground(UIContext &dc) {
|
||||
}
|
||||
}
|
||||
|
||||
void UIScreenWithGameBackground::sendMessage(const char *message, const char *value) {
|
||||
if (!strcmp(message, "settings") && screenManager()->topScreen() == this) {
|
||||
void UIScreenWithGameBackground::sendMessage(UIMessage message, const char *value) {
|
||||
if (message == UIMessage::SHOW_SETTINGS && screenManager()->topScreen() == this) {
|
||||
screenManager()->push(new GameSettingsScreen(gamePath_));
|
||||
} else {
|
||||
UIScreenWithBackground::sendMessage(message, value);
|
||||
@ -499,15 +500,15 @@ void UIDialogScreenWithGameBackground::DrawBackground(UIContext &dc) {
|
||||
}
|
||||
}
|
||||
|
||||
void UIDialogScreenWithGameBackground::sendMessage(const char *message, const char *value) {
|
||||
if (!strcmp(message, "settings") && screenManager()->topScreen() == this) {
|
||||
void UIDialogScreenWithGameBackground::sendMessage(UIMessage message, const char *value) {
|
||||
if (message == UIMessage::SHOW_SETTINGS && screenManager()->topScreen() == this) {
|
||||
screenManager()->push(new GameSettingsScreen(gamePath_));
|
||||
} else {
|
||||
UIDialogScreenWithBackground::sendMessage(message, value);
|
||||
}
|
||||
}
|
||||
|
||||
void UIScreenWithBackground::sendMessage(const char *message, const char *value) {
|
||||
void UIScreenWithBackground::sendMessage(UIMessage message, const char *value) {
|
||||
HandleCommonMessages(message, value, screenManager(), this);
|
||||
}
|
||||
|
||||
@ -524,7 +525,7 @@ void UIDialogScreenWithBackground::AddStandardBack(UI::ViewGroup *parent) {
|
||||
parent->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, 64, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
|
||||
}
|
||||
|
||||
void UIDialogScreenWithBackground::sendMessage(const char *message, const char *value) {
|
||||
void UIDialogScreenWithBackground::sendMessage(UIMessage message, const char *value) {
|
||||
HandleCommonMessages(message, value, screenManager(), this);
|
||||
}
|
||||
|
||||
@ -741,8 +742,8 @@ void LogoScreen::update() {
|
||||
sinceStart_ = (double)frames_ / rate;
|
||||
}
|
||||
|
||||
void LogoScreen::sendMessage(const char *message, const char *value) {
|
||||
if (!strcmp(message, "boot") && screenManager()->topScreen() == this) {
|
||||
void LogoScreen::sendMessage(UIMessage message, const char *value) {
|
||||
if (message == UIMessage::REQUEST_GAME_BOOT && screenManager()->topScreen() == this) {
|
||||
screenManager()->switchScreen(new EmuScreen(Path(value)));
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ public:
|
||||
UIScreenWithBackground() : UIScreen() {}
|
||||
protected:
|
||||
void DrawBackground(UIContext &dc) override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
};
|
||||
|
||||
class UIScreenWithGameBackground : public UIScreenWithBackground {
|
||||
@ -49,7 +49,7 @@ public:
|
||||
UIScreenWithGameBackground(const std::string &gamePath)
|
||||
: UIScreenWithBackground(), gamePath_(gamePath) {}
|
||||
void DrawBackground(UIContext &dc) override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
protected:
|
||||
Path gamePath_;
|
||||
|
||||
@ -62,7 +62,7 @@ public:
|
||||
UIDialogScreenWithBackground() : UIDialogScreen() {}
|
||||
protected:
|
||||
void DrawBackground(UIContext &dc) override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
|
||||
void AddStandardBack(UI::ViewGroup *parent);
|
||||
};
|
||||
@ -72,7 +72,7 @@ public:
|
||||
UIDialogScreenWithGameBackground(const Path &gamePath)
|
||||
: UIDialogScreenWithBackground(), gamePath_(gamePath) {}
|
||||
void DrawBackground(UIContext &dc) override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
protected:
|
||||
Path gamePath_;
|
||||
|
||||
@ -141,7 +141,7 @@ public:
|
||||
void touch(const TouchInput &touch) override;
|
||||
void update() override;
|
||||
void render() override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
void CreateViews() override {}
|
||||
|
||||
const char *tag() const override { return "Logo"; }
|
||||
|
@ -153,7 +153,7 @@
|
||||
|
||||
#include <Core/HLE/Plugins.h>
|
||||
|
||||
bool HandleGlobalMessage(const std::string &msg, const std::string &value);
|
||||
bool HandleGlobalMessage(UIMessage message, const std::string &value);
|
||||
|
||||
ScreenManager *g_screenManager;
|
||||
std::string config_filename;
|
||||
@ -167,7 +167,7 @@ static bool restarting = false;
|
||||
static int renderCounter = 0;
|
||||
|
||||
struct PendingMessage {
|
||||
std::string msg;
|
||||
UIMessage message;
|
||||
std::string value;
|
||||
};
|
||||
|
||||
@ -1078,10 +1078,11 @@ void NativeFrame(GraphicsContext *graphicsContext) {
|
||||
}
|
||||
|
||||
for (const auto &item : toProcess) {
|
||||
if (HandleGlobalMessage(item.msg, item.value)) {
|
||||
INFO_LOG(SYSTEM, "Handled global message: %s / %s", item.msg.c_str(), item.value.c_str());
|
||||
if (HandleGlobalMessage(item.message, item.value)) {
|
||||
// TODO: Add a to-string thingy.
|
||||
INFO_LOG(SYSTEM, "Handled global message: %d / %s", (int)item.message, item.value.c_str());
|
||||
}
|
||||
g_screenManager->sendMessage(item.msg.c_str(), item.value.c_str());
|
||||
g_screenManager->sendMessage(item.message, item.value.c_str());
|
||||
}
|
||||
|
||||
g_requestManager.ProcessRequests();
|
||||
@ -1177,7 +1178,7 @@ void NativeFrame(GraphicsContext *graphicsContext) {
|
||||
#if !PPSSPP_PLATFORM(WINDOWS) && !defined(ANDROID)
|
||||
PSP_CoreParameter().pixelWidth = g_display.pixel_xres;
|
||||
PSP_CoreParameter().pixelHeight = g_display.pixel_yres;
|
||||
System_PostUIMessage("gpu_displayResized", "");
|
||||
System_PostUIMessage(UIMessage::GPU_DISPLAY_RESIZED);
|
||||
#endif
|
||||
} else {
|
||||
// INFO_LOG(G3D, "Polling graphics context");
|
||||
@ -1185,34 +1186,34 @@ void NativeFrame(GraphicsContext *graphicsContext) {
|
||||
}
|
||||
}
|
||||
|
||||
bool HandleGlobalMessage(const std::string &msg, const std::string &value) {
|
||||
if (msg == "savestate_displayslot") {
|
||||
bool HandleGlobalMessage(UIMessage message, const std::string &value) {
|
||||
if (message == UIMessage::SAVESTATE_DISPLAY_SLOT) {
|
||||
auto sy = GetI18NCategory(I18NCat::SYSTEM);
|
||||
std::string msg = StringFromFormat("%s: %d", sy->T("Savestate Slot"), SaveState::GetCurrentSlot() + 1);
|
||||
// Show for the same duration as the preview.
|
||||
g_OSD.Show(OSDType::MESSAGE_INFO, msg, 2.0f, "savestate_slot");
|
||||
return true;
|
||||
}
|
||||
else if (msg == "gpu_displayResized") {
|
||||
else if (message == UIMessage::GPU_DISPLAY_RESIZED) {
|
||||
if (gpu) {
|
||||
gpu->NotifyDisplayResized();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (msg == "gpu_renderResized") {
|
||||
else if (message == UIMessage::GPU_RENDER_RESIZED) {
|
||||
if (gpu) {
|
||||
gpu->NotifyRenderResized();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (msg == "gpu_configChanged") {
|
||||
else if (message == UIMessage::GPU_CONFIG_CHANGED) {
|
||||
if (gpu) {
|
||||
gpu->NotifyConfigChanged();
|
||||
}
|
||||
Reporting::UpdateConfig();
|
||||
return true;
|
||||
}
|
||||
else if (msg == "core_powerSaving") {
|
||||
else if (message == UIMessage::POWER_SAVING) {
|
||||
if (value != "false") {
|
||||
auto sy = GetI18NCategory(I18NCat::SYSTEM);
|
||||
#if PPSSPP_PLATFORM(ANDROID)
|
||||
@ -1224,7 +1225,7 @@ bool HandleGlobalMessage(const std::string &msg, const std::string &value) {
|
||||
Core_SetPowerSaving(value != "false");
|
||||
return true;
|
||||
}
|
||||
else if (msg == "permission_granted" && value == "storage") {
|
||||
else if (message == UIMessage::PERMISSION_GRANTED && value == "storage") {
|
||||
CreateSysDirectories();
|
||||
// We must have failed to load the config before, so load it now to avoid overwriting the old config
|
||||
// with a freshly generated one.
|
||||
@ -1237,7 +1238,7 @@ bool HandleGlobalMessage(const std::string &msg, const std::string &value) {
|
||||
PostLoadConfig();
|
||||
g_Config.iGPUBackend = gpuBackend;
|
||||
return true;
|
||||
} else if (msg == "app_resumed" || msg == "got_focus") {
|
||||
} else if (message == UIMessage::APP_RESUMED || message == UIMessage::GOT_FOCUS) {
|
||||
// Assume that the user may have modified things.
|
||||
MemoryStick_NotifyWrite();
|
||||
return true;
|
||||
@ -1370,10 +1371,10 @@ void NativeAccelerometer(float tiltX, float tiltY, float tiltZ) {
|
||||
HLEPlugins::PluginDataAxis[JOYSTICK_AXIS_ACCELEROMETER_Z] = tiltZ;
|
||||
}
|
||||
|
||||
void System_PostUIMessage(const std::string &message, const std::string &value) {
|
||||
void System_PostUIMessage(UIMessage message, const std::string &value) {
|
||||
std::lock_guard<std::mutex> lock(pendingMutex);
|
||||
PendingMessage pendingMessage;
|
||||
pendingMessage.msg = message;
|
||||
pendingMessage.message = message;
|
||||
pendingMessage.value = value;
|
||||
pendingMessages.push_back(pendingMessage);
|
||||
}
|
||||
|
@ -28,7 +28,7 @@
|
||||
NSURL *firstURL = urls.firstObject;
|
||||
if (!firstURL) return; // No URLs, don't do anything
|
||||
|
||||
System_PostUIMessage("boot", firstURL.fileSystemRepresentation);
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, firstURL.fileSystemRepresentation);
|
||||
}
|
||||
|
||||
- (NSMenu *)applicationDockMenu:(NSApplication *)sender {
|
||||
|
@ -260,10 +260,10 @@ void RetroAchievementsSettingsScreen::CreateTabs() {
|
||||
CreateDeveloperToolsTab(AddTab("AchievementsDeveloperTools", sy->T("Developer Tools")));
|
||||
}
|
||||
|
||||
void RetroAchievementsSettingsScreen::sendMessage(const char *message, const char *value) {
|
||||
void RetroAchievementsSettingsScreen::sendMessage(UIMessage message, const char *value) {
|
||||
TabbedUIDialogScreenWithGameBackground::sendMessage(message, value);
|
||||
|
||||
if (!strcmp(message, "achievements_loginstatechange")) {
|
||||
if (message == UIMessage::ACHIEVEMENT_LOGIN_STATE_CHANGE) {
|
||||
RecreateViews();
|
||||
}
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
const char *tag() const override { return "RetroAchievementsSettingsScreen"; }
|
||||
|
||||
void CreateTabs() override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
|
||||
protected:
|
||||
bool ShowSearchControls() const override { return false; }
|
||||
|
@ -675,7 +675,7 @@ UI::EventReturn SavedataScreen::OnSearch(UI::EventParams &e) {
|
||||
auto di = GetI18NCategory(I18NCat::DIALOG);
|
||||
if (System_GetPropertyBool(SYSPROP_HAS_TEXT_INPUT_DIALOG)) {
|
||||
System_InputBoxGetString(di->T("Filter"), searchFilter_, [](const std::string &value, int ivalue) {
|
||||
System_PostUIMessage("savedatascreen_search", value);
|
||||
System_PostUIMessage(UIMessage::SAVEDATA_SEARCH, value);
|
||||
});
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
@ -698,9 +698,9 @@ void SavedataScreen::dialogFinished(const Screen *dialog, DialogResult result) {
|
||||
}
|
||||
}
|
||||
|
||||
void SavedataScreen::sendMessage(const char *message, const char *value) {
|
||||
void SavedataScreen::sendMessage(UIMessage message, const char *value) {
|
||||
UIDialogScreenWithGameBackground::sendMessage(message, value);
|
||||
if (!strcmp(message, "savedatascreen_search")) {
|
||||
if (message == UIMessage::SAVEDATA_SEARCH) {
|
||||
searchFilter_ = value;
|
||||
dataBrowser_->SetSearchFilter(searchFilter_);
|
||||
stateBrowser_->SetSearchFilter(searchFilter_);
|
||||
|
@ -73,7 +73,7 @@ public:
|
||||
~SavedataScreen();
|
||||
|
||||
void dialogFinished(const Screen *dialog, DialogResult result) override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
|
||||
const char *tag() const override { return "Savedata"; }
|
||||
|
||||
|
@ -87,13 +87,13 @@ void TabbedUIDialogScreenWithGameBackground::CreateViews() {
|
||||
|
||||
searchSettings->Add(new ItemHeader(se->T("Find settings")));
|
||||
searchSettings->Add(new PopupTextInputChoice(&searchFilter_, se->T("Filter"), "", 64, screenManager()))->OnChange.Add([=](UI::EventParams &e) {
|
||||
System_PostUIMessage("gameSettings_search", StripSpaces(searchFilter_));
|
||||
System_PostUIMessage(UIMessage::GAMESETTINGS_SEARCH, StripSpaces(searchFilter_));
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
|
||||
clearSearchChoice_ = searchSettings->Add(new Choice(se->T("Clear filter")));
|
||||
clearSearchChoice_->OnClick.Add([=](UI::EventParams &e) {
|
||||
System_PostUIMessage("gameSettings_search", "");
|
||||
System_PostUIMessage(UIMessage::GAMESETTINGS_SEARCH, "");
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
|
||||
@ -104,9 +104,9 @@ void TabbedUIDialogScreenWithGameBackground::CreateViews() {
|
||||
}
|
||||
}
|
||||
|
||||
void TabbedUIDialogScreenWithGameBackground::sendMessage(const char *message, const char *value) {
|
||||
void TabbedUIDialogScreenWithGameBackground::sendMessage(UIMessage message, const char *value) {
|
||||
UIDialogScreenWithGameBackground::sendMessage(message, value);
|
||||
if (!strcmp(message, "gameSettings_search")) {
|
||||
if (message == UIMessage::GAMESETTINGS_SEARCH) {
|
||||
std::string filter = value ? value : "";
|
||||
searchFilter_.resize(filter.size());
|
||||
std::transform(filter.begin(), filter.end(), searchFilter_.begin(), tolower);
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "ppsspp_config.h"
|
||||
|
||||
#include "Common/UI/UIScreen.h"
|
||||
#include "Common/System/System.h"
|
||||
#include "Core/ConfigValues.h"
|
||||
#include "UI/MiscScreens.h"
|
||||
|
||||
@ -21,7 +22,7 @@ protected:
|
||||
virtual bool ShowSearchControls() const { return true; }
|
||||
|
||||
void RecreateViews() override;
|
||||
void sendMessage(const char *message, const char *value) override;
|
||||
void sendMessage(UIMessage message, const char *value) override;
|
||||
|
||||
SettingInfoMessage *settingInfo_ = nullptr;
|
||||
|
||||
|
@ -331,7 +331,7 @@ void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ ar
|
||||
PSP_CoreParameter().pixelWidth = (int)(width * scale);
|
||||
PSP_CoreParameter().pixelHeight = (int)(height * scale);
|
||||
if (UpdateScreenScale((int)width, (int)height)) {
|
||||
System_PostUIMessage("gpu_displayResized", "");
|
||||
System_PostUIMessage(UIMessage::GPU_DISPLAY_RESIZED);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -95,7 +95,7 @@ public:
|
||||
std::string path = GetFilePath();
|
||||
// Delay to be able to launch on startup too
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
System_PostUIMessage("boot", path.c_str());
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, path);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -241,7 +241,7 @@ namespace MainWindow
|
||||
g_Config.iInternalResolution = 0;
|
||||
}
|
||||
|
||||
System_PostUIMessage("gpu_renderResized", "");
|
||||
System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
|
||||
}
|
||||
|
||||
void CorrectCursor() {
|
||||
@ -282,7 +282,7 @@ namespace MainWindow
|
||||
SavePosition();
|
||||
Core_NotifyWindowHidden(false);
|
||||
if (!g_Config.bPauseWhenMinimized) {
|
||||
System_PostUIMessage("window minimized", "false");
|
||||
System_PostUIMessage(UIMessage::WINDOW_MINIMIZED, "false");
|
||||
}
|
||||
|
||||
int width, height;
|
||||
@ -302,8 +302,8 @@ namespace MainWindow
|
||||
DEBUG_LOG(SYSTEM, "Pixel width/height: %dx%d", PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
|
||||
if (UpdateScreenScale(width, height)) {
|
||||
System_PostUIMessage("gpu_displayResized", "");
|
||||
System_PostUIMessage("gpu_renderResized", "");
|
||||
System_PostUIMessage(UIMessage::GPU_DISPLAY_RESIZED);
|
||||
System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
|
||||
}
|
||||
|
||||
// Don't save the window state if fullscreen.
|
||||
@ -853,12 +853,12 @@ namespace MainWindow
|
||||
}
|
||||
|
||||
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
|
||||
System_PostUIMessage("got_focus", "");
|
||||
System_PostUIMessage(UIMessage::GOT_FOCUS);
|
||||
hasFocus = true;
|
||||
trapMouse = true;
|
||||
}
|
||||
if (wParam == WA_INACTIVE) {
|
||||
System_PostUIMessage("lost_focus", "");
|
||||
System_PostUIMessage(UIMessage::LOST_FOCUS);
|
||||
WindowsRawInput::LoseFocus();
|
||||
InputDevice::LoseFocus();
|
||||
hasFocus = false;
|
||||
@ -905,7 +905,7 @@ namespace MainWindow
|
||||
case SIZE_MINIMIZED:
|
||||
Core_NotifyWindowHidden(true);
|
||||
if (!g_Config.bPauseWhenMinimized) {
|
||||
System_PostUIMessage("window minimized", "true");
|
||||
System_PostUIMessage(UIMessage::WINDOW_MINIMIZED, "true");
|
||||
}
|
||||
InputDevice::LoseFocus();
|
||||
break;
|
||||
@ -1029,7 +1029,7 @@ namespace MainWindow
|
||||
TCHAR filename[512];
|
||||
if (DragQueryFile(hdrop, 0, filename, 512) != 0) {
|
||||
const std::string utf8_filename = ReplaceAll(ConvertWStringToUTF8(filename), "\\", "/");
|
||||
System_PostUIMessage("boot", utf8_filename);
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, utf8_filename);
|
||||
Core_EnableStepping(false);
|
||||
}
|
||||
}
|
||||
|
@ -343,7 +343,7 @@ namespace MainWindow {
|
||||
Core_EnableStepping(false);
|
||||
}
|
||||
filename = ReplaceAll(filename, "\\", "/");
|
||||
System_PostUIMessage("boot", filename);
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, filename);
|
||||
W32Util::MakeTopMost(GetHWND(), g_Config.bTopMost);
|
||||
}
|
||||
|
||||
@ -364,17 +364,17 @@ namespace MainWindow {
|
||||
// not static
|
||||
void setTexScalingMultiplier(int level) {
|
||||
g_Config.iTexScalingLevel = level;
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void setTexScalingType(int type) {
|
||||
g_Config.iTexScalingType = type;
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void setSkipBufferEffects(bool skip) {
|
||||
g_Config.bSkipBufferEffects = skip;
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void setFrameSkipping(int framesToSkip = -1) {
|
||||
@ -457,8 +457,8 @@ namespace MainWindow {
|
||||
|
||||
case ID_TOGGLE_BREAK:
|
||||
if (GetUIState() == UISTATE_PAUSEMENU) {
|
||||
// Causes hang
|
||||
//System_PostUIMessage("run", "");
|
||||
// Causes hang (outdated comment?)
|
||||
// System_PostUIMessage(UIMessage::REQUEST_GAME_RUN, "");
|
||||
|
||||
if (disasmWindow)
|
||||
SendMessage(disasmWindow->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
|
||||
@ -477,7 +477,7 @@ namespace MainWindow {
|
||||
break;
|
||||
|
||||
case ID_EMULATION_PAUSE:
|
||||
System_PostUIMessage("pause", "");
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_PAUSE);
|
||||
break;
|
||||
|
||||
case ID_EMULATION_STOP:
|
||||
@ -485,12 +485,12 @@ namespace MainWindow {
|
||||
Core_EnableStepping(false);
|
||||
|
||||
Core_Stop();
|
||||
System_PostUIMessage("stop", "");
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_STOP);
|
||||
Core_WaitInactive();
|
||||
break;
|
||||
|
||||
case ID_EMULATION_RESET:
|
||||
System_PostUIMessage("reset", "");
|
||||
System_PostUIMessage(UIMessage::REQUEST_GAME_RESET);
|
||||
Core_EnableStepping(false);
|
||||
break;
|
||||
|
||||
@ -510,7 +510,7 @@ namespace MainWindow {
|
||||
|
||||
case ID_EMULATION_CHAT:
|
||||
if (GetUIState() == UISTATE_INGAME) {
|
||||
System_PostUIMessage("chat screen", "");
|
||||
System_PostUIMessage(UIMessage::SHOW_CHAT_SCREEN);
|
||||
}
|
||||
break;
|
||||
case ID_FILE_LOADSTATEFILE:
|
||||
@ -534,7 +534,7 @@ namespace MainWindow {
|
||||
{
|
||||
if (!Achievements::WarnUserIfChallengeModeActive()) {
|
||||
SaveState::NextSlot();
|
||||
System_PostUIMessage("savestate_displayslot", "");
|
||||
System_PostUIMessage(UIMessage::SAVESTATE_DISPLAY_SLOT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -544,7 +544,7 @@ namespace MainWindow {
|
||||
if (!Achievements::WarnUserIfChallengeModeActive()) {
|
||||
if (!KeyMap::PspButtonHasMappings(VIRTKEY_NEXT_SLOT)) {
|
||||
SaveState::NextSlot();
|
||||
System_PostUIMessage("savestate_displayslot", "");
|
||||
System_PostUIMessage(UIMessage::SAVESTATE_DISPLAY_SLOT);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -600,7 +600,7 @@ namespace MainWindow {
|
||||
}
|
||||
|
||||
case ID_OPTIONS_LANGUAGE:
|
||||
System_PostUIMessage("language screen", "");
|
||||
System_PostUIMessage(UIMessage::SHOW_LANGUAGE_SCREEN);
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_IGNOREWINKEY:
|
||||
@ -645,7 +645,7 @@ namespace MainWindow {
|
||||
g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
|
||||
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -662,7 +662,7 @@ namespace MainWindow {
|
||||
|
||||
case ID_TEXTURESCALING_DEPOSTERIZE:
|
||||
g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_DIRECT3D9:
|
||||
@ -691,7 +691,7 @@ namespace MainWindow {
|
||||
|
||||
case ID_OPTIONS_SKIP_BUFFER_EFFECTS:
|
||||
g_Config.bSkipBufferEffects = !g_Config.bSkipBufferEffects;
|
||||
System_PostUIMessage("gpu_renderResized", "");
|
||||
System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
|
||||
g_OSD.ShowOnOff(gr->T("Skip Buffer Effects"), g_Config.bSkipBufferEffects);
|
||||
break;
|
||||
|
||||
@ -703,17 +703,17 @@ namespace MainWindow {
|
||||
} else {
|
||||
g_Config.iDebugOverlay = (int)DebugOverlay::DEBUG_STATS;
|
||||
}
|
||||
System_PostUIMessage("clear jit", "");
|
||||
System_PostUIMessage(UIMessage::REQUEST_CLEAR_JIT);
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_HARDWARETRANSFORM:
|
||||
g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
|
||||
System_PostUIMessage("gpu_configChanged", "");
|
||||
System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
|
||||
g_OSD.ShowOnOff(gr->T("Hardware Transform"), g_Config.bHardwareTransform);
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_DISPLAY_LAYOUT:
|
||||
System_PostUIMessage("display layout editor", "");
|
||||
System_PostUIMessage(UIMessage::SHOW_DISPLAY_LAYOUT_EDITOR);
|
||||
break;
|
||||
|
||||
|
||||
@ -744,7 +744,7 @@ namespace MainWindow {
|
||||
break;
|
||||
|
||||
case ID_DEBUG_DUMPNEXTFRAME:
|
||||
System_PostUIMessage("gpu dump next frame", "");
|
||||
System_PostUIMessage(UIMessage::REQUEST_GPU_DUMP_NEXT_FRAME);
|
||||
break;
|
||||
|
||||
case ID_DEBUG_LOADMAPFILE:
|
||||
@ -880,11 +880,11 @@ namespace MainWindow {
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_CONTROLS:
|
||||
System_PostUIMessage("control mapping", "");
|
||||
System_PostUIMessage(UIMessage::SHOW_CONTROL_MAPPING);
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_MORE_SETTINGS:
|
||||
System_PostUIMessage("settings", "");
|
||||
System_PostUIMessage(UIMessage::SHOW_SETTINGS);
|
||||
break;
|
||||
|
||||
case ID_EMULATION_SOUND:
|
||||
|
@ -863,7 +863,7 @@ extern "C" void Java_org_ppsspp_ppsspp_NativeApp_resume(JNIEnv *, jclass) {
|
||||
INFO_LOG(SYSTEM, "NativeApp.resume() - resuming audio");
|
||||
AndroidAudio_Resume(g_audioState);
|
||||
|
||||
System_PostUIMessage("app_resumed", "");
|
||||
System_PostUIMessage(UIMessage::APP_RESUMED);
|
||||
}
|
||||
|
||||
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_pause(JNIEnv *, jclass) {
|
||||
@ -982,7 +982,7 @@ extern "C" bool Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env,
|
||||
renderer_inited = true;
|
||||
}
|
||||
|
||||
System_PostUIMessage("recreateviews", "");
|
||||
System_PostUIMessage(UIMessage::RECREATE_VIEWS);
|
||||
|
||||
if (IsVREnabled()) {
|
||||
EnterVR(firstStart, graphicsContext->GetAPIContext());
|
||||
@ -1265,7 +1265,7 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendMessageFromJava(JNI
|
||||
INFO_LOG(SYSTEM, "STORAGE PERMISSION: GRANTED");
|
||||
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_GRANTED;
|
||||
// Send along.
|
||||
System_PostUIMessage(msg.c_str(), prm.c_str());
|
||||
System_PostUIMessage(UIMessage::PERMISSION_GRANTED, prm);
|
||||
} else if (msg == "sustained_perf_supported") {
|
||||
sustainedPerfSupported = true;
|
||||
} else if (msg == "safe_insets") {
|
||||
@ -1284,7 +1284,7 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendMessageFromJava(JNI
|
||||
KeyMap::NotifyPadConnected(nextInputDeviceID, prm);
|
||||
} else if (msg == "core_powerSaving") {
|
||||
// Forward.
|
||||
System_PostUIMessage(msg.c_str(), prm.c_str());
|
||||
System_PostUIMessage(UIMessage::POWER_SAVING, prm);
|
||||
} else if (msg == "exception") {
|
||||
g_OSD.Show(OSDType::MESSAGE_ERROR, std::string("Java Exception"), prm, 10.0f);
|
||||
} else {
|
||||
|
@ -116,7 +116,7 @@ bool System_GetPropertyBool(SystemProperty prop) {
|
||||
}
|
||||
}
|
||||
void System_Notify(SystemNotification notification) {}
|
||||
void System_PostUIMessage(const std::string &message, const std::string ¶m) {}
|
||||
void System_PostUIMessage(UIMessage message, const std::string ¶m) {}
|
||||
bool System_MakeRequest(SystemRequestType type, int requestId, const std::string ¶m1, const std::string ¶m2, int param3) {
|
||||
switch (type) {
|
||||
case SystemRequestType::SEND_DEBUG_OUTPUT:
|
||||
|
@ -112,7 +112,7 @@
|
||||
iOSCoreAudioShutdown();
|
||||
}
|
||||
|
||||
System_PostUIMessage("lost_focus", "");
|
||||
System_PostUIMessage(UIMessage::LOST_FOCUS);
|
||||
}
|
||||
|
||||
-(void) applicationDidBecomeActive:(UIApplication *)application {
|
||||
@ -120,7 +120,7 @@
|
||||
iOSCoreAudioInit();
|
||||
}
|
||||
|
||||
System_PostUIMessage("got_focus", "");
|
||||
System_PostUIMessage(UIMessage::GOT_FOCUS);
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||
|
@ -1709,7 +1709,7 @@ void System_Notify(SystemNotification notification) {
|
||||
}
|
||||
}
|
||||
bool System_MakeRequest(SystemRequestType type, int requestId, const std::string ¶m1, const std::string ¶m2, int param3) { return false; }
|
||||
void System_PostUIMessage(const std::string &message, const std::string ¶m) {}
|
||||
void System_PostUIMessage(UIMessage message, const std::string ¶m) {}
|
||||
void NativeFrame(GraphicsContext *graphicsContext) {}
|
||||
void NativeResized() {}
|
||||
|
||||
|
@ -100,7 +100,7 @@ bool System_GetPropertyBool(SystemProperty prop) {
|
||||
}
|
||||
}
|
||||
void System_Notify(SystemNotification notification) {}
|
||||
void System_PostUIMessage(const std::string &message, const std::string ¶m) {}
|
||||
void System_PostUIMessage(UIMessage message, const std::string ¶m) {}
|
||||
void System_AudioGetDebugStats(char *buf, size_t bufSize) { if (buf) buf[0] = '\0'; }
|
||||
void System_AudioClear() {}
|
||||
void System_AudioPushSamples(const s32 *audio, int numSamples) {}
|
||||
|
Loading…
Reference in New Issue
Block a user