Achievement Unlocked and Leaderboard Submitted sound effects

This commit is contained in:
Henrik Rydgård 2023-07-12 19:18:56 +02:00
parent 277790f18e
commit af92430b18
9 changed files with 40 additions and 14 deletions

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@ -21,7 +21,7 @@ static bool focusMovementEnabled;
bool focusForced; bool focusForced;
static std::mutex eventMutex_; static std::mutex eventMutex_;
static std::function<void(UISound)> soundCallback; static std::function<void(UISound, float)> soundCallback;
static bool soundEnabled = true; static bool soundEnabled = true;
struct DispatchQueueItem { struct DispatchQueueItem {
@ -158,13 +158,13 @@ void SetSoundEnabled(bool enabled) {
soundEnabled = enabled; soundEnabled = enabled;
} }
void SetSoundCallback(std::function<void(UISound)> func) { void SetSoundCallback(std::function<void(UISound, float)> func) {
soundCallback = func; soundCallback = func;
} }
void PlayUISound(UISound sound) { void PlayUISound(UISound sound, float volume) {
if (soundEnabled && soundCallback) { if (soundEnabled && soundCallback) {
soundCallback(sound); soundCallback(sound, volume);
} }
} }

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@ -43,12 +43,14 @@ enum class UISound {
CONFIRM, CONFIRM,
TOGGLE_ON, TOGGLE_ON,
TOGGLE_OFF, TOGGLE_OFF,
ACHIEVEMENT_UNLOCKED,
LEADERBOARD_SUBMITTED,
COUNT, COUNT,
}; };
void SetSoundEnabled(bool enabled); void SetSoundEnabled(bool enabled);
void SetSoundCallback(std::function<void(UISound)> func); void SetSoundCallback(std::function<void(UISound, float)> func);
void PlayUISound(UISound sound); void PlayUISound(UISound sound, float volume = 0.25f);
} // namespace UI } // namespace UI

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@ -261,10 +261,14 @@ static void event_handler_callback(const rc_client_event_t *event, rc_client_t *
case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED: case RC_CLIENT_EVENT_ACHIEVEMENT_TRIGGERED:
// An achievement was earned by the player. The handler should notify the player that the achievement was earned. // An achievement was earned by the player. The handler should notify the player that the achievement was earned.
g_OSD.ShowAchievementUnlocked(event->achievement->id); g_OSD.ShowAchievementUnlocked(event->achievement->id);
System_PostUIMessage("play_sound", "achievement_unlocked");
INFO_LOG(ACHIEVEMENTS, "Achievement unlocked: '%s' (%d)", event->achievement->title, event->achievement->id); INFO_LOG(ACHIEVEMENTS, "Achievement unlocked: '%s' (%d)", event->achievement->title, event->achievement->id);
break; break;
case RC_CLIENT_EVENT_GAME_COMPLETED: case RC_CLIENT_EVENT_GAME_COMPLETED:
{ {
// TODO: Do some zany fireworks!
// All achievements for the game have been earned. The handler should notify the player that the game was completed or mastered, depending on challenge mode. // All achievements for the game have been earned. The handler should notify the player that the game was completed or mastered, depending on challenge mode.
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
@ -279,6 +283,8 @@ static void event_handler_callback(const rc_client_event_t *event, rc_client_t *
g_OSD.Show(OSDType::MESSAGE_INFO, title, message, DeNull(gameInfo->badge_name), 10.0f); g_OSD.Show(OSDType::MESSAGE_INFO, title, message, DeNull(gameInfo->badge_name), 10.0f);
System_PostUIMessage("play_sound", "achievement_unlocked");
INFO_LOG(ACHIEVEMENTS, "%s", message.c_str()); INFO_LOG(ACHIEVEMENTS, "%s", message.c_str());
break; break;
} }
@ -295,7 +301,7 @@ static void event_handler_callback(const rc_client_event_t *event, rc_client_t *
case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED: case RC_CLIENT_EVENT_LEADERBOARD_SUBMITTED:
NOTICE_LOG(ACHIEVEMENTS, "Leaderboard result submitted: %s", event->leaderboard->title); NOTICE_LOG(ACHIEVEMENTS, "Leaderboard result submitted: %s", event->leaderboard->title);
g_OSD.Show(OSDType::MESSAGE_SUCCESS, ReplaceAll(ReplaceAll(ac->T("%1: Submitting leaderboard score: %2!"), "%1", DeNull(event->leaderboard->title)), "%2", DeNull(event->leaderboard->tracker_value)), DeNull(event->leaderboard->description), 3.0f); g_OSD.Show(OSDType::MESSAGE_SUCCESS, ReplaceAll(ReplaceAll(ac->T("%1: Submitting leaderboard score: %2!"), "%1", DeNull(event->leaderboard->title)), "%2", DeNull(event->leaderboard->tracker_value)), DeNull(event->leaderboard->description), 3.0f);
// A leaderboard attempt was completed.The handler may show a message with the leaderboard title and /or description indicating the final value being submitted to the server. System_PostUIMessage("play_sound", "leaderboard_submitted");
break; break;
case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW: case RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_SHOW:
NOTICE_LOG(ACHIEVEMENTS, "Challenge indicator show: %s", event->achievement->title); NOTICE_LOG(ACHIEVEMENTS, "Challenge indicator show: %s", event->achievement->title);

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@ -381,12 +381,17 @@ void SoundEffectMixer::Mix(int16_t *buffer, int sz, int sampleRateHz) {
for (std::vector<PlayInstance>::iterator iter = plays_.begin(); iter != plays_.end(); ) { for (std::vector<PlayInstance>::iterator iter = plays_.begin(); iter != plays_.end(); ) {
auto sample = samples_[(int)iter->sound].get(); auto sample = samples_[(int)iter->sound].get();
if (!sample) {
// Remove playback instance if sample invalid.
iter = plays_.erase(iter);
continue;
}
int64_t rateOfSample = sample->rateInHz_; int64_t rateOfSample = sample->rateInHz_;
int64_t stride = (rateOfSample << 32) / sampleRateHz; int64_t stride = (rateOfSample << 32) / sampleRateHz;
for (int i = 0; i < sz * 2; i += 2) { for (int i = 0; i < sz * 2; i += 2) {
if (!sample || (iter->offset >> 32) >= sample->length_ - 2) { if ((iter->offset >> 32) >= sample->length_ - 2) {
iter->done = true; iter->done = true;
break; break;
} }
@ -415,15 +420,16 @@ void SoundEffectMixer::Mix(int16_t *buffer, int sz, int sampleRateHz) {
} }
} }
void SoundEffectMixer::Play(UI::UISound sfx) { void SoundEffectMixer::Play(UI::UISound sfx, float volume) {
std::lock_guard<std::mutex> guard(mutex_); std::lock_guard<std::mutex> guard(mutex_);
plays_.push_back(PlayInstance{ sfx, 0, 64, false }); plays_.push_back(PlayInstance{ sfx, 0, (int)(255.0f * volume), false });
} }
Sample *SoundEffectMixer::LoadSample(const std::string &path) { Sample *SoundEffectMixer::LoadSample(const std::string &path) {
size_t bytes; size_t bytes;
uint8_t *data = g_VFS.ReadFile(path.c_str(), &bytes); uint8_t *data = g_VFS.ReadFile(path.c_str(), &bytes);
if (!data) { if (!data) {
WARN_LOG(AUDIO, "Failed to load sample '%s'", path.c_str());
return nullptr; return nullptr;
} }
@ -451,8 +457,10 @@ void SoundEffectMixer::LoadSamples() {
samples_[(size_t)UI::UISound::CONFIRM] = std::unique_ptr<Sample>(LoadSample("sfx_confirm.wav")); samples_[(size_t)UI::UISound::CONFIRM] = std::unique_ptr<Sample>(LoadSample("sfx_confirm.wav"));
samples_[(size_t)UI::UISound::TOGGLE_ON] = std::unique_ptr<Sample>(LoadSample("sfx_toggle_on.wav")); samples_[(size_t)UI::UISound::TOGGLE_ON] = std::unique_ptr<Sample>(LoadSample("sfx_toggle_on.wav"));
samples_[(size_t)UI::UISound::TOGGLE_OFF] = std::unique_ptr<Sample>(LoadSample("sfx_toggle_off.wav")); samples_[(size_t)UI::UISound::TOGGLE_OFF] = std::unique_ptr<Sample>(LoadSample("sfx_toggle_off.wav"));
samples_[(size_t)UI::UISound::ACHIEVEMENT_UNLOCKED] = std::unique_ptr<Sample>(LoadSample("sfx_achievement_unlocked.wav"));
samples_[(size_t)UI::UISound::LEADERBOARD_SUBMITTED] = std::unique_ptr<Sample>(LoadSample("sfx_leaderbord_submitted.wav"));
UI::SetSoundCallback([](UI::UISound sound) { UI::SetSoundCallback([](UI::UISound sound, float volume) {
g_BackgroundAudio.SFX().Play(sound); g_BackgroundAudio.SFX().Play(sound, volume);
}); });
} }

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@ -28,7 +28,7 @@ public:
void LoadSamples(); void LoadSamples();
void Mix(int16_t *buffer, int sz, int sampleRateHz); void Mix(int16_t *buffer, int sz, int sampleRateHz);
void Play(UI::UISound sfx); void Play(UI::UISound sfx, float volume);
std::vector<std::unique_ptr<Sample>> samples_; std::vector<std::unique_ptr<Sample>> samples_;

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@ -544,6 +544,16 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
screenManager()->push(new GamePauseScreen(gamePath_)); screenManager()->push(new GamePauseScreen(gamePath_));
} }
} }
} else if (!strcmp(message, "play_sound")) {
if (g_Config.bAchievementsSoundEffects) {
// TODO: Handle this some nicer way.
if (!strcmp(value, "achievement_unlocked")) {
UI::PlayUISound(UI::UISound::ACHIEVEMENT_UNLOCKED, 0.6f);
}
if (!strcmp(value, "leaderboard_submitted")) {
UI::PlayUISound(UI::UISound::LEADERBOARD_SUBMITTED, 0.6f);
}
}
} }
} }

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@ -265,7 +265,7 @@ void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup)
}); });
viewGroup->Add(new CheckBox(&g_Config.bAchievementsChallengeMode, ac->T("Challenge Mode (no savestates)")))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new CheckBox(&g_Config.bAchievementsChallengeMode, ac->T("Challenge Mode (no savestates)")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
viewGroup->Add(new CheckBox(&g_Config.bAchievementsEncoreMode, ac->T("Encore Mode")))->SetEnabledPtr(&g_Config.bAchievementsEnable); viewGroup->Add(new CheckBox(&g_Config.bAchievementsEncoreMode, ac->T("Encore Mode")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
// viewGroup->Add(new CheckBox(&g_Config.bAchievementsSoundEffects, ac->T("Sound Effects")))->SetEnabledPtr(&g_Config.bAchievementsEnable); // not yet implemented viewGroup->Add(new CheckBox(&g_Config.bAchievementsSoundEffects, ac->T("Sound Effects")))->SetEnabledPtr(&g_Config.bAchievementsEnable); // not yet implemented
viewGroup->Add(new ItemHeader(di->T("Links"))); viewGroup->Add(new ItemHeader(di->T("Links")));
viewGroup->Add(new Choice(ac->T("RetroAchievements website")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn { viewGroup->Add(new Choice(ac->T("RetroAchievements website")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {

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