Update README.md for 1.15

This commit is contained in:
Henrik Rydgård 2023-04-18 11:52:56 +02:00
parent 25668fe4d2
commit af9c16ddab

View File

@ -25,6 +25,66 @@ If you want to download regularly updated builds for Android, Windows x86 and x6
For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
What's new in 1.15
==================
* Stutter caused by shader compilation has been reduced drastically ([#16873])
- Parallelization: ([#16802], [#16804], [#16809], [#16812])
- Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
* Rendering performance and fixes
- Integer scaling added ([#17224])
- Post-processing fixes ([#17262])
- SOCOM overlay glitch removed ([#17297])
- PowerVR compatibility fixes ([#17232])
- CLUT fixes ([#17212])
- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
- DTM / Toca: Avoid GPU readback ([#16715])
- Fixed Dante's Inferno performance regression ([#17032], [#17035])
- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
- Rainbow Six gpu perforamnce fix ([#16971])
* Texture replacement improvements
- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
- Support for KTX2 files with UASTC compressed textures added ([#17111] #17104)
- Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
- Improve default ini ([#17146])
- Mipmaps now always used if provided ([#17144])
- Additional optimizations ([#17139], [#17088])
* Optimizations
- SoftGPU fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706] #16690)
- Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
- Async readback supported in Vulkan. Currently only enabled in Dangan Ronpa. ([#16910], [#16916])
- Lighting shader optimizations ([#16791], [#16787])
* Control
- Android tilt control has been overhauled and fixed ([#16889], [#16896])
- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
- Combo buttons now support analog inputs ([#16855])
* VR features
- Top down camera: ([#17098])
- Head rotation control: ([#16857])
- More stereo support: ([#16952], [#16953])
- Other: ([#16826], [#16821])
* Other
- Windows Dark Mode support ([#16704])
- GLSL shader compatibility fixes ([#16710], [#16709])
- GTA math issue on Mac fixed, playable again ([#16928])
- More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
- Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
- Rewind savestates no longer slows things down a lot ([#17291])
- Chat window bugfixes ([#17241])
- IR Jit fixes ([#17129])
- Depth-related rendering fixes ([#17055], [#16880])
- More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
- MacOS native menu bar ([#16922])
- Font fixes ([#16859])
- Rockman 2 audio glitch fix ([#16810], [#16798])
- UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])
What's new in 1.14.4
====================
* Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])