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Core: Reset exception info on resume/reset.
If you restart the game, it shouldn't still have this (will only show if you enter debugging, but still.)
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@ -94,6 +94,7 @@ void Core_ListenStopRequest(CoreStopRequestFunc func) {
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}
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void Core_Stop() {
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g_exceptionInfo.type = ExceptionType::NONE;
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Core_UpdateState(CORE_POWERDOWN);
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for (auto func : stopFuncs) {
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func();
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@ -264,6 +265,7 @@ void Core_UpdateSingleStep() {
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}
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void Core_SingleStep() {
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g_exceptionInfo.type = ExceptionType::NONE;
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currentMIPS->SingleStep();
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if (coreState == CORE_STEPPING)
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steppingCounter++;
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@ -361,6 +363,8 @@ void Core_EnableStepping(bool step) {
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steppingCounter++;
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} else {
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host->SetDebugMode(false);
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// Clear the exception if we resume.
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g_exceptionInfo.type = ExceptionType::NONE;
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coreState = CORE_RUNNING;
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coreStatePending = false;
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m_StepCond.notify_all();
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