Support audio playing (AT3, AT3+, Mp3, AAC)

This commit is contained in:
kaienfr 2014-03-23 19:45:08 +01:00
parent b174996c1c
commit b18252b2b5
14 changed files with 422 additions and 495 deletions

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@ -1117,10 +1117,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/HLE/sceNp.h
Core/HLE/scePauth.cpp
Core/HLE/scePauth.h
Core/HW/SimpleAT3Dec.cpp
Core/HW/SimpleAT3Dec.h
Core/HW/SimpleMp3Dec.cpp
Core/HW/SimpleMp3Dec.h
Core/HW/SimpleAudioDec.cpp
Core/HW/SimpleAudioDec.h
Core/HW/AsyncIOManager.cpp
Core/HW/AsyncIOManager.h
Core/HW/MediaEngine.cpp

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@ -257,13 +257,12 @@
<ClCompile Include="HLE\sceVaudio.cpp" />
<ClCompile Include="HLE\__sceAudio.cpp" />
<ClCompile Include="Host.cpp" />
<ClCompile Include="HW\SimpleAT3Dec.cpp" />
<ClCompile Include="HW\MediaEngine.cpp" />
<ClCompile Include="HW\MemoryStick.cpp" />
<ClCompile Include="HW\MpegDemux.cpp" />
<ClCompile Include="HW\SasAudio.cpp" />
<ClCompile Include="HW\AsyncIOManager.cpp" />
<ClCompile Include="HW\SimpleMp3Dec.cpp" />
<ClCompile Include="HW\SimpleAudioDec.cpp" />
<ClCompile Include="Loaders.cpp" />
<ClCompile Include="MemMap.cpp" />
<ClCompile Include="MemmapFunctions.cpp" />
@ -531,13 +530,12 @@
<ClInclude Include="HLE\__sceAudio.h" />
<ClInclude Include="Host.h" />
<ClInclude Include="HW\BufferQueue.h" />
<ClInclude Include="HW\SimpleAT3Dec.h" />
<ClInclude Include="HW\MediaEngine.h" />
<ClInclude Include="HW\MpegDemux.h" />
<ClInclude Include="HW\SasAudio.h" />
<ClInclude Include="HW\MemoryStick.h" />
<ClInclude Include="HW\AsyncIOManager.h" />
<ClInclude Include="HW\SimpleMp3Dec.h" />
<ClInclude Include="HW\SimpleAudioDec.h" />
<ClInclude Include="Loaders.h" />
<ClInclude Include="MemMap.h" />
<ClInclude Include="MIPS\ARM\ArmAsm.h">

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@ -433,9 +433,6 @@
<ClCompile Include="Cwcheat.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="HW\SimpleAT3Dec.cpp">
<Filter>HW</Filter>
</ClCompile>
<ClCompile Include="HW\MpegDemux.cpp">
<Filter>HW</Filter>
</ClCompile>
@ -520,7 +517,7 @@
<ClCompile Include="MIPS\PPC\PpcCompReplace.cpp">
<Filter>MIPS\PPC</Filter>
</ClCompile>
<ClCompile Include="HW\SimpleMp3Dec.cpp">
<ClCompile Include="HW\SimpleAudioDec.cpp">
<Filter>HW</Filter>
</ClCompile>
</ItemGroup>
@ -885,9 +882,6 @@
<ClInclude Include="Cwcheat.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="HW\SimpleAT3Dec.h">
<Filter>HW</Filter>
</ClInclude>
<ClInclude Include="HW\MpegDemux.h">
<Filter>HW</Filter>
</ClInclude>
@ -963,7 +957,7 @@
<ClInclude Include="HW\BufferQueue.h">
<Filter>HW</Filter>
</ClInclude>
<ClInclude Include="HW\SimpleMp3Dec.h">
<ClInclude Include="HW\SimpleAudioDec.h">
<Filter>HW</Filter>
</ClInclude>
</ItemGroup>

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@ -20,26 +20,8 @@
#include "Core/HLE/sceAudiocodec.h"
#include "Core/MemMap.h"
#include "Core/Reporting.h"
#include "Core/HW/SimpleMp3Dec.h"
enum {
PSP_CODEC_AT3PLUS = 0x00001000,
PSP_CODEC_AT3 = 0x00001001,
PSP_CODEC_MP3 = 0x00001002,
PSP_CODEC_AAC = 0x00001003,
};
static const char *const codecNames[4] = {
"AT3+", "AT3", "MP3", "AAC",
};
static const char *GetCodecName(int codec) {
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
return codecNames[codec - PSP_CODEC_AT3PLUS];
} else {
return "(unk)";
}
}
#include "Core/HW/SimpleAudioDec.h"
#include "Common/ChunkFile.h"
// Following kaien_fr's sample code https://github.com/hrydgard/ppsspp/issues/5620#issuecomment-37086024
// Should probably store the EDRAM get/release status somewhere within here, etc.
@ -50,18 +32,43 @@ struct AudioCodecContext {
u32_le outDataPtr; // 8
u32_le audioSamplesPerFrame; // 9
u32_le inDataSizeAgain; // 10 ??
};
};
// audioList is to store current playing audios.
std::list<SimpleAudio *> audioList;
// find the audio decoder for corresponding ctxPtr in audioList
SimpleAudio * findDecoder(u32 ctxPtr){
for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
if ((*it)->ctxPtr == ctxPtr){
return (*it);
}
}
return NULL;
}
// remove decoder from audioList
bool removeDecoder(u32 ctxPtr){
for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
if ((*it)->ctxPtr == ctxPtr){
audioList.erase(it);
return true;
}
}
return false;
}
SimpleMP3* mp3;
int sceAudiocodecInit(u32 ctxPtr, int codec) {
if (codec == PSP_CODEC_MP3){
// Initialize MP3 audio decoder.
mp3 = MP3Create();
DEBUG_LOG(ME, "sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
if (isValidCodec(codec)){
// Create audio decoder for given audio codec and push it into AudioList
auto decoder = new SimpleAudio(ctxPtr, codec);
audioList.push_front(decoder);
INFO_LOG(ME, "sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
DEBUG_LOG(ME, "Number of playing audios : %d", audioList.size());
return 0;
}
ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
ERROR_LOG_REPORT(ME, "sceAudiocodecInit(%08x, %i (%s)): Unknown audio codec %i", ctxPtr, codec, GetCodecName(codec), codec);
return 0;
}
@ -70,15 +77,24 @@ int sceAudiocodecDecode(u32 ctxPtr, int codec) {
ERROR_LOG_REPORT(ME, "sceAudiocodecDecode(%08x, %i (%s)) got NULL pointer", ctxPtr, codec, GetCodecName(codec));
return -1;
}
if (codec == PSP_CODEC_MP3){
//Use SimpleMp3Dec to decode Mp3 audio
if (isValidCodec(codec)){
// Use SimpleAudioDec to decode audio
// Get AudioCodecContext
AudioCodecContext* ctx = new AudioCodecContext;
auto ctx = new AudioCodecContext;
Memory::ReadStruct(ctxPtr, ctx);
int outbytes = 0;
// Decode Mp3 audio
MP3Decode(mp3, Memory::GetPointer(ctx->inDataPtr), ctx->inDataSize, &outbytes, Memory::GetPointer(ctx->outDataPtr));
// find a decoder in audioList
auto decoder = findDecoder(ctxPtr);
if (decoder == NULL){
// create a decoder, this is possible when loadstate
decoder = new SimpleAudio(ctxPtr, codec);
audioList.push_front(decoder);
}
// Decode audio
AudioDecode(decoder, Memory::GetPointer(ctx->inDataPtr), ctx->inDataSize, &outbytes, Memory::GetPointer(ctx->outDataPtr));
DEBUG_LOG(ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
// Delete AudioCodecContext
delete(ctx);
return 0;
}
ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
@ -100,22 +116,32 @@ int sceAudiocodecGetEDRAM(u32 ctxPtr, int codec) {
return 0;
}
int sceAudiocodecReleaseEDRAM(u32 ctxPtr, int codec) {
WARN_LOG(ME, "UNIMPL sceAudiocodecReleaseEDRAM(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
int sceAudiocodecReleaseEDRAM(u32 ctxPtr, int id) {
//id is not always a codec, so what is should be?
if (removeDecoder(ctxPtr)){
INFO_LOG(ME, "sceAudiocodecReleaseEDRAM(%08x, %i)", ctxPtr, id);
return 0;
}
WARN_LOG(ME, "UNIMPL sceAudiocodecReleaseEDRAM(%08x, %i)", ctxPtr, id);
return 0;
}
const HLEFunction sceAudiocodec[] = {
{0x70A703F8, WrapI_UI<sceAudiocodecDecode>, "sceAudiocodecDecode"},
{0x5B37EB1D, WrapI_UI<sceAudiocodecInit>, "sceAudiocodecInit"},
{0x8ACA11D5, WrapI_UI<sceAudiocodecGetInfo>, "sceAudiocodecGetInfo"},
{0x3A20A200, WrapI_UI<sceAudiocodecGetEDRAM>, "sceAudiocodecGetEDRAM" },
{0x29681260, WrapI_UI<sceAudiocodecReleaseEDRAM>, "sceAudiocodecReleaseEDRAM" },
{0x9D3F790C, WrapI_UI<sceAudiocodecCheckNeedMem>, "sceAudiocodecCheckNeedMem" },
{0x59176a0f, 0, "sceAudiocodec_59176A0F"},
{ 0x70A703F8, WrapI_UI<sceAudiocodecDecode>, "sceAudiocodecDecode" },
{ 0x5B37EB1D, WrapI_UI<sceAudiocodecInit>, "sceAudiocodecInit" },
{ 0x8ACA11D5, WrapI_UI<sceAudiocodecGetInfo>, "sceAudiocodecGetInfo" },
{ 0x3A20A200, WrapI_UI<sceAudiocodecGetEDRAM>, "sceAudiocodecGetEDRAM" },
{ 0x29681260, WrapI_UI<sceAudiocodecReleaseEDRAM>, "sceAudiocodecReleaseEDRAM" },
{ 0x9D3F790C, WrapI_UI<sceAudiocodecCheckNeedMem>, "sceAudiocodecCheckNeedMem" },
{ 0x59176a0f, 0, "sceAudiocodec_59176A0F" },
};
void Register_sceAudiocodec()
{
RegisterModule("sceAudiocodec", ARRAY_SIZE(sceAudiocodec), sceAudiocodec);
}
}
void resetAudioList(){
audioList.clear();
INFO_LOG(ME, "Audio playing list is reset");
}

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@ -56,4 +56,5 @@ typedef struct
u8 unk[20];
} SceAudiocodecCodec;
void Register_sceAudiocodec();
void Register_sceAudiocodec();
void resetAudioList();

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@ -20,7 +20,7 @@
#include "Core/MemMap.h"
#include "Core/Reporting.h"
#include "GPU/GPUInterface.h"
#include "Core/HW/SimpleAT3Dec.h"
#include "Core/HW/SimpleAudioDec.h"
#include <algorithm>
@ -152,6 +152,7 @@ MediaEngine::MediaEngine(): m_pdata(0) {
m_ringbuffersize = 0;
m_mpegheaderReadPos = 0;
m_audioType = PSP_CODEC_AT3PLUS; // in movie, we use only AT3+ audio
g_iNumVideos++;
}
@ -168,7 +169,7 @@ void MediaEngine::closeMedia() {
delete m_demux;
m_pdata = 0;
m_demux = 0;
AT3Close(&m_audioContext);
AudioClose(&m_audioContext);
m_isVideoEnd = false;
m_noAudioData = false;
}
@ -212,6 +213,9 @@ void MediaEngine::DoState(PointerWrap &p){
p.Do(m_isVideoEnd);
p.Do(m_noAudioData);
if (s > 2){
p.Do(m_audioType);
}
}
int _MpegReadbuffer(void *opaque, uint8_t *buf, int buf_size)
@ -279,7 +283,7 @@ bool MediaEngine::openContext() {
return false;
setVideoDim();
m_audioContext = AT3Create();
m_audioContext = AudioCreate(m_audioType);
m_isVideoEnd = false;
m_noAudioData = false;
m_mpegheaderReadPos++;
@ -734,8 +738,8 @@ int MediaEngine::getAudioSamples(u32 bufferPtr) {
int outbytes = 0;
if (m_audioContext != NULL) {
if (!AT3Decode(m_audioContext, audioFrame, frameSize, &outbytes, buffer)) {
ERROR_LOG(ME, "AT3 decode failed during video playback");
if (!AudioDecode(m_audioContext, audioFrame, frameSize, &outbytes, buffer)) {
ERROR_LOG(ME, "Audio (%s) decode failed during video playback", GetCodecName(m_audioType));
}
}

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@ -28,9 +28,10 @@
#include "Common/CommonTypes.h"
#include "Core/HLE/sceMpeg.h"
#include "Core/HW/MpegDemux.h"
#include "Core/HW/SimpleAudioDec.h"
class PointerWrap;
struct SimpleAT3;
struct SimpleAudio;
#ifdef USE_FFMPEG
struct SwsContext;
@ -119,7 +120,7 @@ public: // TODO: Very little of this below should be public.
BufferQueue *m_pdata;
MpegDemux *m_demux;
SimpleAT3 *m_audioContext;
SimpleAudio *m_audioContext;
s64 m_audiopts;
s64 m_firstTimeStamp;
@ -131,4 +132,7 @@ public: // TODO: Very little of this below should be public.
int m_ringbuffersize;
u8 m_mpegheader[0x10000]; // TODO: Allocate separately
int m_mpegheaderReadPos;
// used for audio type
int m_audioType;
};

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@ -1,192 +0,0 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HW/SimpleAT3Dec.h"
#include "Core/HW/MediaEngine.h"
#include "Core/HW/BufferQueue.h"
#ifdef USE_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <libavutil/samplefmt.h>
}
struct SimpleAT3 {
public:
SimpleAT3();
~SimpleAT3();
bool Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes);
bool IsOK() const { return codec_ != 0; }
private:
AVFrame *frame_;
AVCodec *codec_;
AVCodecContext *codecCtx_;
SwrContext *swrCtx_;
};
SimpleAT3::SimpleAT3()
: codec_(0),
codecCtx_(0),
swrCtx_(0) {
frame_ = av_frame_alloc();
codec_ = avcodec_find_decoder(AV_CODEC_ID_ATRAC3P);
if (!codec_) {
// Eh, we shouldn't even have managed to compile. But meh.
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID_ATRAC3P (Atrac3+). Update your submodule.");
return;
}
codecCtx_ = avcodec_alloc_context3(codec_);
if (!codecCtx_) {
ERROR_LOG(ME, "Failed to allocate a codec context");
return;
}
codecCtx_->channels = 2;
codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
AVDictionary *opts = 0;
av_dict_set(&opts, "channels", "2", 0);
av_dict_set(&opts, "sample_rate", "44100", 0);
if (avcodec_open2(codecCtx_, codec_, &opts) < 0) {
ERROR_LOG(ME, "Failed to open codec");
return;
}
av_dict_free(&opts);
// Initializing the sample rate convert. We only really use it to convert float output
// into int.
int wanted_channels = 2;
int64_t wanted_channel_layout = av_get_default_channel_layout(wanted_channels);
int64_t dec_channel_layout = av_get_default_channel_layout(2);
swrCtx_ = swr_alloc_set_opts(
swrCtx_,
wanted_channel_layout,
AV_SAMPLE_FMT_S16,
codecCtx_->sample_rate,
dec_channel_layout,
codecCtx_->sample_fmt,
codecCtx_->sample_rate,
0,
NULL);
if (!swrCtx_ || swr_init(swrCtx_) < 0) {
ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context");
avcodec_close(codecCtx_);
codec_ = 0;
return;
}
}
SimpleAT3::~SimpleAT3() {
if (frame_)
av_frame_free(&frame_);
if (codecCtx_)
avcodec_close(codecCtx_);
codecCtx_ = 0;
codec_ = 0;
if (swrCtx_)
swr_free(&swrCtx_);
}
// Input is a single Atrac3+ packet.
bool SimpleAT3::Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes) {
#ifdef USE_FFMPEG
AVPacket packet = {0};
av_init_packet(&packet);
packet.data = static_cast<uint8_t *>(inbuf);
packet.size = inbytes;
*outbytes = 0;
int got_frame = 0;
av_frame_unref(frame_);
int len = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
if (len < 0) {
ERROR_LOG(ME, "Error decoding Atrac3+ frame");
// TODO: cleanup
return false;
}
if (got_frame) {
int data_size = av_samples_get_buffer_size(
NULL,
codecCtx_->channels,
frame_->nb_samples,
codecCtx_->sample_fmt, 1);
int numSamples = frame_->nb_samples;
int swrRet = swr_convert(swrCtx_, &outbuf, numSamples, (const u8 **)frame_->extended_data, numSamples);
if (swrRet < 0) {
ERROR_LOG(ME, "swr_convert: Error while converting %d", swrRet);
return false;
}
// We always convert to stereo.
__AdjustBGMVolume((s16 *)outbuf, numSamples * 2);
}
return true;
#else
// Zero bytes output. No need to memset.
*outbytes = 0;
return true;
#endif // USE_FFMPEG
}
#endif // USE_FFMPEG
// "C" wrapper
SimpleAT3 *AT3Create() {
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
InitFFmpeg();
SimpleAT3 *at3 = new SimpleAT3();
if (!at3->IsOK()) {
delete at3;
return 0;
}
return at3;
#else
return 0;
#endif // USE_FFMPEG
}
bool AT3Decode(SimpleAT3 *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t *outbuf) {
#ifdef USE_FFMPEG
return ctx->Decode(inbuf, inbytes, outbuf, outbytes);
#else
*outbytes = 0;
return true;
#endif
}
void AT3Close(SimpleAT3 **ctx) {
#ifdef USE_FFMPEG
delete *ctx;
*ctx = 0;
#endif // USE_FFMPEG
}

269
Core/HW/SimpleAudioDec.cpp Normal file
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@ -0,0 +1,269 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HW/SimpleAudioDec.h"
#include "Core/HW/MediaEngine.h"
#include "Core/HW/BufferQueue.h"
#ifdef USE_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <libavutil/samplefmt.h>
}
#endif // USE_FFMPEG
bool SimpleAudio::GetAudioCodecID(int audioType){
#ifdef USE_FFMPEG
switch (audioType)
{
case PSP_CODEC_AAC:
audioCodecId = AV_CODEC_ID_AAC;
break;
case PSP_CODEC_AT3:
audioCodecId = AV_CODEC_ID_ATRAC3;
break;
case PSP_CODEC_AT3PLUS:
audioCodecId = AV_CODEC_ID_ATRAC3P;
break;
case PSP_CODEC_MP3:
audioCodecId = AV_CODEC_ID_MP3;
break;
default:
audioType = 0;
break;
}
if (audioType != 0){
return true;
}
return false;
#else
return false;
#endif // USE_FFMPEG
}
SimpleAudio::SimpleAudio(int audioType)
: codec_(0),
codecCtx_(0),
swrCtx_(0) {
SimpleAudio::audioType = audioType;
#ifdef USE_FFMPEG
frame_ = av_frame_alloc();
// Get Audio Codec ID
if (!GetAudioCodecID(audioType)){
ERROR_LOG(ME, "This version of FFMPEG does not support Audio codec type: %08x. Update your submodule.", audioType);
return;
}
// Find decoder
codec_ = avcodec_find_decoder(audioCodecId);
if (!codec_) {
// Eh, we shouldn't even have managed to compile. But meh.
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID for audio (%s). Update your submodule.", GetCodecName(audioType));
return;
}
// Allocate codec context
codecCtx_ = avcodec_alloc_context3(codec_);
if (!codecCtx_) {
ERROR_LOG(ME, "Failed to allocate a codec context");
return;
}
codecCtx_->channels = 2;
codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
// Open codec
AVDictionary *opts = 0;
if (avcodec_open2(codecCtx_, codec_, &opts) < 0) {
ERROR_LOG(ME, "Failed to open codec");
return;
}
av_dict_free(&opts);
#endif // USE_FFMPEG
}
SimpleAudio::SimpleAudio(u32 ctxPtr, int audioType)
: codec_(0),
codecCtx_(0),
swrCtx_(0) {
SimpleAudio::ctxPtr = ctxPtr;
SimpleAudio::audioType = audioType;
#ifdef USE_FFMPEG
frame_ = av_frame_alloc();
// Get Audio Codec ID
if (!GetAudioCodecID(audioType)){
ERROR_LOG(ME, "This version of FFMPEG does not support Audio codec type: %08x. Update your submodule.", audioType);
return;
}
// Find decoder
codec_ = avcodec_find_decoder(audioCodecId);
if (!codec_) {
// Eh, we shouldn't even have managed to compile. But meh.
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID for audio (%s). Update your submodule.",GetCodecName(audioType));
return;
}
// Allocate codec context
codecCtx_ = avcodec_alloc_context3(codec_);
if (!codecCtx_) {
ERROR_LOG(ME, "Failed to allocate a codec context");
return;
}
codecCtx_->channels = 2;
codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
// Open codec
AVDictionary *opts = 0;
if (avcodec_open2(codecCtx_, codec_, &opts) < 0) {
ERROR_LOG(ME, "Failed to open codec");
return;
}
av_dict_free(&opts);
#endif // USE_FFMPEG
}
SimpleAudio::~SimpleAudio() {
#ifdef USE_FFMPEG
if (frame_)
av_frame_free(&frame_);
if (codecCtx_)
avcodec_close(codecCtx_);
codecCtx_ = 0;
codec_ = 0;
if (swrCtx_)
swr_free(&swrCtx_);
#endif // USE_FFMPEG
}
// Input is a single Audio packet.
bool SimpleAudio::Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes) {
#ifdef USE_FFMPEG
AVPacket packet = { 0 };
av_init_packet(&packet);
packet.data = static_cast<uint8_t *>(inbuf);
packet.size = inbytes;
int got_frame = 0;
av_frame_unref(frame_);
int len = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
if (len < 0) {
ERROR_LOG(ME, "Error decoding Audio frame");
// TODO: cleanup
return false;
}
if (got_frame) {
// Initializing the sample rate convert. We will use it to convert float output into int.
int64_t wanted_channel_layout = AV_CH_LAYOUT_STEREO; // we want stereo output layout
int64_t dec_channel_layout = frame_->channel_layout; // decoded channel layout
swrCtx_ = swr_alloc_set_opts(
swrCtx_,
wanted_channel_layout,
AV_SAMPLE_FMT_S16,
codecCtx_->sample_rate,
dec_channel_layout,
codecCtx_->sample_fmt,
codecCtx_->sample_rate,
0,
NULL);
if (!swrCtx_ || swr_init(swrCtx_) < 0) {
ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context");
avcodec_close(codecCtx_);
codec_ = 0;
return false;
}
// convert audio to AV_SAMPLE_FMT_S16
int swrRet = swr_convert(swrCtx_, &outbuf, frame_->nb_samples, (const u8 **)frame_->extended_data, frame_->nb_samples);
if (swrRet < 0) {
ERROR_LOG(ME, "swr_convert: Error while converting %d", swrRet);
return false;
}
// We always convert to stereo.
__AdjustBGMVolume((s16 *)outbuf, frame_->nb_samples * 2);
}
return true;
#else
// Zero bytes output. No need to memset.
*outbytes = 0;
return true;
#endif // USE_FFMPEG
}
SimpleAudio *AudioCreate(int audioType) {
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
InitFFmpeg();
SimpleAudio *Audio = new SimpleAudio(audioType);
if (!Audio->IsOK()) {
delete Audio;
return 0;
}
return Audio;
#else
return 0;
#endif // USE_FFMPEG
}
SimpleAudio *AudioCreate(u32 ctxPtr, int audioType) {
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
InitFFmpeg();
SimpleAudio *Audio = new SimpleAudio(ctxPtr, audioType);
if (!Audio->IsOK()) {
delete Audio;
return 0;
}
return Audio;
#else
return 0;
#endif // USE_FFMPEG
}
bool AudioDecode(SimpleAudio *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t *outbuf) {
#ifdef USE_FFMPEG
return ctx->Decode(inbuf, inbytes, outbuf, outbytes);
#else
*outbytes = 0;
return true;
#endif // USE_FFMPEG
}
void AudioClose(SimpleAudio **ctx) {
#ifdef USE_FFMPEG
delete *ctx;
*ctx = 0;
#endif // USE_FFMPEG
}
bool isValidCodec(int codec){
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
return true;
}
return false;
}

View File

@ -20,6 +20,17 @@
#include <cmath>
#include "base/basictypes.h"
#include "Core/HW/MediaEngine.h"
#ifdef USE_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <libavutil/samplefmt.h>
}
#endif // USE_FFMPEG
// Wraps FFMPEG in a nice interface that's drop-in compatible with
// the old one. Decodes packet by packet - does NOT demux. That's done by
@ -32,8 +43,52 @@
// However, it will be maintained as a part of FFMPEG so that's the way we'll go
// for simplicity and sanity.
struct SimpleAT3;
struct SimpleAudio {
public:
SimpleAudio(int);
SimpleAudio(u32, int);
~SimpleAudio();
SimpleAT3 *AT3Create();
bool AT3Decode(SimpleAT3 *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t* outbuf);
void AT3Close(SimpleAT3 **ctx);
bool Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes);
bool IsOK() const { return codec_ != 0; }
u32 ctxPtr;
int audioType;
private:
#ifdef USE_FFMPEG
AVFrame *frame_;
AVCodec *codec_;
AVCodecContext *codecCtx_;
SwrContext *swrCtx_;
AVCodecID audioCodecId; // AV_CODEC_ID_XXX
bool GetAudioCodecID(int audioType); // Get audioCodecId from audioType
#endif // USE_FFMPEG
};
enum {
PSP_CODEC_AT3PLUS = 0x00001000,
PSP_CODEC_AT3 = 0x00001001,
PSP_CODEC_MP3 = 0x00001002,
PSP_CODEC_AAC = 0x00001003,
};
static const char *const codecNames[4] = {
"AT3+", "AT3", "MP3", "AAC",
};
SimpleAudio *AudioCreate(int audioType);
bool AudioDecode(SimpleAudio *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t* outbuf);
void AudioClose(SimpleAudio **ctx);
static const char *GetCodecName(int codec) {
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
return codecNames[codec - PSP_CODEC_AT3PLUS];
}
else {
return "(unk)";
}
};
bool isValidCodec(int codec);

View File

@ -1,192 +0,0 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HW/SimpleMp3Dec.h"
#include "Core/HW/MediaEngine.h"
#include "Core/HW/BufferQueue.h"
#ifdef USE_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <libavutil/samplefmt.h>
}
struct SimpleMP3 {
public:
SimpleMP3();
~SimpleMP3();
bool Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes);
bool IsOK() const { return codec_ != 0; }
private:
AVFrame *frame_;
AVCodec *codec_;
AVCodecContext *codecCtx_;
SwrContext *swrCtx_;
};
SimpleMP3::SimpleMP3()
: codec_(0),
codecCtx_(0),
swrCtx_(0) {
frame_ = av_frame_alloc();
codec_ = avcodec_find_decoder(AV_CODEC_ID_MP3);
if (!codec_) {
// Eh, we shouldn't even have managed to compile. But meh.
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID_MP3 (MP3). Update your submodule.");
return;
}
codecCtx_ = avcodec_alloc_context3(codec_);
if (!codecCtx_) {
ERROR_LOG(ME, "Failed to allocate a codec context");
return;
}
codecCtx_->channels = 2;
codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
AVDictionary *opts = 0;
av_dict_set(&opts, "channels", "2", 0);
av_dict_set(&opts, "sample_rate", "44100", 0);
if (avcodec_open2(codecCtx_, codec_, &opts) < 0) {
ERROR_LOG(ME, "Failed to open codec");
return;
}
av_dict_free(&opts);
// Initializing the sample rate convert. We only really use it to convert float output
// into int.
int wanted_channels = 2;
int64_t wanted_channel_layout = av_get_default_channel_layout(wanted_channels);
int64_t dec_channel_layout = av_get_default_channel_layout(2);
swrCtx_ = swr_alloc_set_opts(
swrCtx_,
wanted_channel_layout,
AV_SAMPLE_FMT_S16,
codecCtx_->sample_rate,
dec_channel_layout,
codecCtx_->sample_fmt,
codecCtx_->sample_rate,
0,
NULL);
if (!swrCtx_ || swr_init(swrCtx_) < 0) {
ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context");
avcodec_close(codecCtx_);
codec_ = 0;
return;
}
}
SimpleMP3::~SimpleMP3() {
if (frame_)
av_frame_free(&frame_);
if (codecCtx_)
avcodec_close(codecCtx_);
codecCtx_ = 0;
codec_ = 0;
if (swrCtx_)
swr_free(&swrCtx_);
}
// Input is a single MP3 packet.
bool SimpleMP3::Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes) {
#ifdef USE_FFMPEG
AVPacket packet = { 0 };
av_init_packet(&packet);
packet.data = static_cast<uint8_t *>(inbuf);
packet.size = inbytes;
*outbytes = 0;
int got_frame = 0;
av_frame_unref(frame_);
int len = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
if (len < 0) {
ERROR_LOG(ME, "Error decoding Mp3 frame");
// TODO: cleanup
return false;
}
if (got_frame) {
int data_size = av_samples_get_buffer_size(
NULL,
codecCtx_->channels,
frame_->nb_samples,
codecCtx_->sample_fmt, 1);
int numSamples = frame_->nb_samples;
int swrRet = swr_convert(swrCtx_, &outbuf, numSamples, (const u8 **)frame_->extended_data, numSamples);
if (swrRet < 0) {
ERROR_LOG(ME, "swr_convert: Error while converting %d", swrRet);
return false;
}
// We always convert to stereo.
__AdjustBGMVolume((s16 *)outbuf, numSamples * 2);
}
return true;
#else
// Zero bytes output. No need to memset.
*outbytes = 0;
return true;
#endif // USE_FFMPEG
}
#endif // USE_FFMPEG
// "C" wrapper
SimpleMP3 *MP3Create() {
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
InitFFmpeg();
SimpleMP3 *MP3 = new SimpleMP3();
if (!MP3->IsOK()) {
delete MP3;
return 0;
}
return MP3;
#else
return 0;
#endif // USE_FFMPEG
}
bool MP3Decode(SimpleMP3 *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t *outbuf) {
#ifdef USE_FFMPEG
return ctx->Decode(inbuf, inbytes, outbuf, outbytes);
#else
*outbytes = 0;
return true;
#endif
}
void MP3Close(SimpleMP3 **ctx) {
#ifdef USE_FFMPEG
delete *ctx;
*ctx = 0;
#endif // USE_FFMPEG
}

View File

@ -1,39 +0,0 @@
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cmath>
#include "base/basictypes.h"
// Wraps FFMPEG in a nice interface that's drop-in compatible with
// the old one. Decodes packet by packet - does NOT demux. That's done by
// MpegDemux. Only decodes Atrac3+, not regular Atrac3.
// Based on http://ffmpeg.org/doxygen/trunk/doc_2examples_2decoding_encoding_8c-example.html#_a13
// Ideally, Maxim's Atrac3+ decoder would be available as a standalone library
// that we could link, as that would be totally sufficient for the use case here.
// However, it will be maintained as a part of FFMPEG so that's the way we'll go
// for simplicity and sanity.
struct SimpleMP3;
SimpleMP3 *MP3Create();
bool MP3Decode(SimpleMP3 *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t* outbuf);
void MP3Close(SimpleMP3 **ctx);

View File

@ -55,6 +55,7 @@
#include "Core/ELF/ParamSFO.h"
#include "Core/SaveState.h"
#include "Common/LogManager.h"
#include "Core/HLE/sceAudiocodec.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
@ -414,6 +415,7 @@ void PSP_Shutdown() {
CPU_Shutdown();
}
GPU_Shutdown();
resetAudioList();
host->SetWindowTitle(0);
currentMIPS = 0;
pspIsInited = false;

View File

@ -160,8 +160,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/ELF/PBPReader.cpp \
$(SRC)/Core/ELF/PrxDecrypter.cpp \
$(SRC)/Core/ELF/ParamSFO.cpp \
$(SRC)/Core/HW/SimpleAT3Dec.cpp \
$(SRC)/Core/HW/SimpleMp3Dec.cpp \
$(SRC)/Core/HW/SimpleAudioDec.cpp \
$(SRC)/Core/HW/AsyncIOManager.cpp \
$(SRC)/Core/HW/MemoryStick.cpp \
$(SRC)/Core/HW/MpegDemux.cpp.arm \