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Release reserved push vertex memory at end of frame
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@ -173,6 +173,7 @@ void DrawEngineGLES::BeginFrame() {
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void DrawEngineGLES::EndFrame() {
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FrameData &frameData = frameData_[render_->GetCurFrame()];
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ReleaseReservedPushMemory(frameData);
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render_->EndPushBuffer(frameData.pushIndex);
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render_->EndPushBuffer(frameData.pushVertex);
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tessDataTransferGLES->EndFrame();
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