mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Refactor down the begin/end callback stuff.
This commit is contained in:
parent
1bf974aff6
commit
b20bb3b609
@ -801,6 +801,7 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/HLE/HLE.h
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Core/HLE/HLETables.cpp
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Core/HLE/HLETables.h
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Core/HLE/KernelWaitHelpers.h
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Core/HLE/__sceAudio.cpp
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Core/HLE/__sceAudio.h
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Core/HLE/sceAtrac.cpp
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@ -429,6 +429,7 @@
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<ClInclude Include="HLE\FunctionWrappers.h" />
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<ClInclude Include="HLE\HLE.h" />
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<ClInclude Include="HLE\HLETables.h" />
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<ClInclude Include="HLE\KernelWaitHelpers.h" />
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<ClInclude Include="HLE\sceAtrac.h" />
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<ClInclude Include="HLE\sceAudio.h" />
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<ClInclude Include="HLE\sceAudiocodec.h" />
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@ -891,6 +891,9 @@
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<ClInclude Include="MIPS\PPC\PpcRegCache.h">
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<Filter>MIPS\PPC</Filter>
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</ClInclude>
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<ClInclude Include="HLE\KernelWaitHelpers.h">
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<Filter>HLE\Kernel</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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188
Core/HLE/KernelWaitHelpers.h
Normal file
188
Core/HLE/KernelWaitHelpers.h
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@ -0,0 +1,188 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <vector>
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#include <map>
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#include <algorithm>
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#include "Core/HLE/sceKernelThread.h"
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namespace HLEKernel
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{
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template <typename WaitInfoType, typename PauseType>
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inline bool WaitPauseHelperUpdate(SceUID pauseKey, SceUID threadID, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits, u64 pauseTimeout) {
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WaitInfoType waitData = {0};
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for (size_t i = 0; i < waitingThreads.size(); i++) {
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WaitInfoType *t = &waitingThreads[i];
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if (t->threadID == threadID)
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{
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waitData = *t;
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// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
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waitingThreads.erase(waitingThreads.begin() + i);
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break;
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}
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}
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if (waitData.threadID != threadID)
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return false;
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waitData.pausedTimeout = pauseTimeout;
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pausedWaits[pauseKey] = waitData;
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return true;
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}
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template <>
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inline bool WaitPauseHelperUpdate<SceUID, u64>(SceUID pauseKey, SceUID threadID, std::vector<SceUID> &waitingThreads, std::map<SceUID, u64> &pausedWaits, u64 pauseTimeout) {
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// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
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waitingThreads.erase(std::remove(waitingThreads.begin(), waitingThreads.end(), threadID), waitingThreads.end());
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pausedWaits[pauseKey] = pauseTimeout;
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return true;
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}
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template <typename WaitInfoType, typename PauseType>
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inline u64 WaitPauseHelperGet(SceUID pauseKey, SceUID threadID, std::map<SceUID, PauseType> &pausedWaits, WaitInfoType &waitData) {
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waitData = pausedWaits[pauseKey];
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u64 waitDeadline = waitData.pausedTimeout;
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pausedWaits.erase(pauseKey);
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return waitDeadline;
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}
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template <>
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inline u64 WaitPauseHelperGet<SceUID, u64>(SceUID pauseKey, SceUID threadID, std::map<SceUID, u64> &pausedWaits, SceUID &waitData) {
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waitData = threadID;
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u64 waitDeadline = pausedWaits[pauseKey];
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pausedWaits.erase(pauseKey);
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return waitDeadline;
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}
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enum WaitBeginEndCallbackResult {
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WAIT_CB_BAD_WAIT_DATA = -2,
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WAIT_CB_BAD_WAIT_ID = -1,
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WAIT_CB_SUCCESS = 0,
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WAIT_CB_RESUMED_WAIT = 1,
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};
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template <typename WaitInfoType, typename PauseType>
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WaitBeginEndCallbackResult WaitBeginCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits, bool doTimeout = true) {
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
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// TODO: Handle this better?
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if (pausedWaits.find(pauseKey) != pausedWaits.end()) {
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return WAIT_CB_SUCCESS;
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}
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u64 pausedTimeout = 0;
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if (doTimeout && waitTimer != -1) {
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s64 cyclesLeft = CoreTiming::UnscheduleEvent(waitTimer, threadID);
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pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
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}
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if (!WaitPauseHelperUpdate(pauseKey, threadID, waitingThreads, pausedWaits, pausedTimeout)) {
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return WAIT_CB_BAD_WAIT_DATA;
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}
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return WAIT_CB_SUCCESS;
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}
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template <typename KO, WaitType waitType, typename WaitInfoType>
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WaitBeginEndCallbackResult WaitBeginCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer) {
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u32 error;
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SceUID uid = __KernelGetWaitID(threadID, waitType, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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KO *ko = uid == 0 ? NULL : kernelObjects.Get<KO>(uid, error);
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if (ko) {
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return WaitBeginCallback(threadID, prevCallbackId, waitTimer, ko->waitingThreads, ko->pausedWaits, timeoutPtr != 0);
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} else {
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return WAIT_CB_BAD_WAIT_ID;
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}
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}
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template <typename KO, WaitType waitType, typename WaitInfoType, typename PauseType, class TryUnlockFunc>
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WaitBeginEndCallbackResult WaitEndCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, TryUnlockFunc TryUnlock, std::vector<WaitInfoType> &waitingThreads, std::map<SceUID, PauseType> &pausedWaits) {
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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// Note: Cancel does not affect suspended semaphore waits, probably same for others.
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u32 error;
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SceUID uid = __KernelGetWaitID(threadID, waitType, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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KO *ko = uid == 0 ? NULL : kernelObjects.Get<KO>(uid, error);
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if (!ko || pausedWaits.find(pauseKey) == pausedWaits.end()) {
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// TODO: Since it was deleted, we don't know how long was actually left.
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// For now, we just say the full time was taken.
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if (timeoutPtr != 0 && waitTimer != -1) {
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Memory::Write_U32(0, timeoutPtr);
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}
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
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return WAIT_CB_SUCCESS;
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}
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WaitInfoType waitData;
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u64 waitDeadline = WaitPauseHelperGet(pauseKey, threadID, pausedWaits, waitData);
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// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
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bool wokeThreads;
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// Attempt to unlock.
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if (TryUnlock(ko, waitData, error, 0, wokeThreads)) {
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return WAIT_CB_SUCCESS;
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}
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// We only check if it timed out if it couldn't unlock.
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s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
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if (cyclesLeft < 0 && waitDeadline != 0) {
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if (timeoutPtr != 0 && waitTimer != -1)
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Memory::Write_U32(0, timeoutPtr);
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
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return WAIT_CB_SUCCESS;
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} else {
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if (timeoutPtr != 0 && waitTimer != -1) {
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CoreTiming::ScheduleEvent(cyclesLeft, waitTimer, __KernelGetCurThread());
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}
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// TODO: Should this not go at the end?
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waitingThreads.push_back(waitData);
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return WAIT_CB_RESUMED_WAIT;
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}
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}
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template <typename KO, WaitType waitType, typename WaitInfoType, class TryUnlockFunc>
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WaitBeginEndCallbackResult WaitEndCallback(SceUID threadID, SceUID prevCallbackId, int waitTimer, TryUnlockFunc TryUnlock) {
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u32 error;
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SceUID uid = __KernelGetWaitID(threadID, waitType, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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KO *ko = uid == 0 ? NULL : kernelObjects.Get<KO>(uid, error);
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if (!ko) {
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// TODO: Since it was deleted, we don't know how long was actually left.
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// For now, we just say the full time was taken.
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if (timeoutPtr != 0 && waitTimer != -1) {
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Memory::Write_U32(0, timeoutPtr);
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}
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
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return WAIT_CB_SUCCESS;
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}
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return WaitEndCallback<KO, waitType>(threadID, prevCallbackId, waitTimer, TryUnlock, ko->waitingThreads, ko->pausedWaits);
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}
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};
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@ -26,6 +26,7 @@
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelEventFlag.h"
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#include "Core/HLE/KernelWaitHelpers.h"
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void __KernelEventFlagTimeout(u64 userdata, int cycleslate);
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@ -41,7 +42,7 @@ struct NativeEventFlag
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struct EventFlagTh
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{
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SceUID tid;
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SceUID threadID;
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u32 bits;
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u32 wait;
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u32 outAddr;
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@ -149,8 +150,8 @@ bool __KernelEventFlagMatches(u32_le *pattern, u32 bits, u8 wait, u32 outAddr)
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bool __KernelUnlockEventFlagForThread(EventFlag *e, EventFlagTh &th, u32 &error, int result, bool &wokeThreads)
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{
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SceUID waitID = __KernelGetWaitID(th.tid, WAITTYPE_EVENTFLAG, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(th.tid, error);
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SceUID waitID = __KernelGetWaitID(th.threadID, WAITTYPE_EVENTFLAG, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(th.threadID, error);
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// The waitID may be different after a timeout.
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if (waitID != e->GetUID())
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@ -172,11 +173,11 @@ bool __KernelUnlockEventFlagForThread(EventFlag *e, EventFlagTh &th, u32 &error,
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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{
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// Remove any event for this thread.
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s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, th.tid);
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s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, th.threadID);
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Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
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}
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__KernelResumeThreadFromWait(th.tid, result);
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__KernelResumeThreadFromWait(th.threadID, result);
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wokeThreads = true;
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return true;
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}
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@ -195,102 +196,20 @@ bool __KernelClearEventFlagThreads(EventFlag *e, int reason)
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void __KernelEventFlagBeginCallback(SceUID threadID, SceUID prevCallbackId)
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{
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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u32 error;
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SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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EventFlag *flag = flagID == 0 ? NULL : kernelObjects.Get<EventFlag>(flagID, error);
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if (flag)
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{
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// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
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// TODO: Handle this better?
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if (flag->pausedWaits.find(pauseKey) != flag->pausedWaits.end())
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return;
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EventFlagTh waitData = {0};
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for (size_t i = 0; i < flag->waitingThreads.size(); i++)
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{
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EventFlagTh *t = &flag->waitingThreads[i];
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if (t->tid == threadID)
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{
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waitData = *t;
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// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
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flag->waitingThreads.erase(flag->waitingThreads.begin() + i);
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break;
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}
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}
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if (waitData.tid != threadID)
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{
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ERROR_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: wait not found to pause for callback");
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return;
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}
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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{
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s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, threadID);
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waitData.pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
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}
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else
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waitData.pausedTimeout = 0;
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flag->pausedWaits[pauseKey] = waitData;
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DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Suspending lock wait for callback");
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}
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auto result = HLEKernel::WaitBeginCallback<EventFlag, WAITTYPE_EVENTFLAG, EventFlagTh>(threadID, prevCallbackId, eventFlagWaitTimer);
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if (result == HLEKernel::WAIT_CB_SUCCESS)
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DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Suspending lock wait for callback")
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else if (result == HLEKernel::WAIT_CB_BAD_WAIT_DATA)
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ERROR_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: wait not found to pause for callback")
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else
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WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: beginning callback with bad wait id?");
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}
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void __KernelEventFlagEndCallback(SceUID threadID, SceUID prevCallbackId)
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{
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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u32 error;
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SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
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u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
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EventFlag *flag = flagID == 0 ? NULL : kernelObjects.Get<EventFlag>(flagID, error);
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if (!flag || flag->pausedWaits.find(pauseKey) == flag->pausedWaits.end())
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{
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// TODO: Since it was deleted, we don't know how long was actually left.
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// For now, we just say the full time was taken.
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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Memory::Write_U32(0, timeoutPtr);
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
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return;
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}
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EventFlagTh waitData = flag->pausedWaits[pauseKey];
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u64 waitDeadline = waitData.pausedTimeout;
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flag->pausedWaits.erase(pauseKey);
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// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
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bool wokeThreads;
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// Attempt to unlock.
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if (__KernelUnlockEventFlagForThread(flag, waitData, error, 0, wokeThreads))
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return;
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// We only check if it timed out if it couldn't unlock.
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s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
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if (cyclesLeft < 0 && waitDeadline != 0)
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{
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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Memory::Write_U32(0, timeoutPtr);
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
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}
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else
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{
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if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
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CoreTiming::ScheduleEvent(cyclesLeft, eventFlagWaitTimer, __KernelGetCurThread());
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// TODO: Should this not go at the end?
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flag->waitingThreads.push_back(waitData);
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auto result = HLEKernel::WaitEndCallback<EventFlag, WAITTYPE_EVENTFLAG, EventFlagTh>(threadID, prevCallbackId, eventFlagWaitTimer, __KernelUnlockEventFlagForThread);
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if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
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DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Resuming lock wait for callback");
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}
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}
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//SceUID sceKernelCreateEventFlag(const char *name, int attr, int bits, SceKernelEventFlagOptParam *opt);
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@ -448,7 +367,7 @@ void __KernelEventFlagTimeout(u64 userdata, int cycleslate)
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for (size_t i = 0; i < e->waitingThreads.size(); i++)
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{
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EventFlagTh *t = &e->waitingThreads[i];
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if (t->tid == threadID)
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if (t->threadID == threadID)
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{
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bool wokeThreads;
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@ -485,7 +404,7 @@ void __KernelEventFlagRemoveThread(EventFlag *e, SceUID threadID)
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for (size_t i = 0; i < e->waitingThreads.size(); i++)
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{
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EventFlagTh *t = &e->waitingThreads[i];
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if (t->tid == threadID)
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if (t->threadID == threadID)
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{
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e->waitingThreads.erase(e->waitingThreads.begin() + i);
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break;
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@ -538,7 +457,7 @@ int sceKernelWaitEventFlag(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32 ti
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DEBUG_LOG(HLE, "sceKernelWaitEventFlag(%i, %08x, %i, %08x, %08x): waiting", id, bits, wait, outBitsPtr, timeoutPtr);
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// No match - must wait.
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th.tid = __KernelGetCurThread();
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th.threadID = __KernelGetCurThread();
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th.bits = bits;
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th.wait = wait;
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// If < 5ms, sometimes hardware doesn't write this, but it's unpredictable.
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@ -613,7 +532,7 @@ int sceKernelWaitEventFlagCB(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32
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DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB(%i, %08x, %i, %08x, %08x): waiting", id, bits, wait, outBitsPtr, timeoutPtr);
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// No match - must wait.
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th.tid = __KernelGetCurThread();
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th.threadID = __KernelGetCurThread();
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th.bits = bits;
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th.wait = wait;
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// If < 5ms, sometimes hardware doesn't write this, but it's unpredictable.
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@ -707,7 +626,7 @@ u32 sceKernelReferEventFlagStatus(SceUID id, u32 statusPtr)
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||||
|
||||
for (auto iter = e->waitingThreads.begin(); iter != e->waitingThreads.end(); ++iter)
|
||||
{
|
||||
SceUID waitID = __KernelGetWaitID(iter->tid, WAITTYPE_EVENTFLAG, error);
|
||||
SceUID waitID = __KernelGetWaitID(iter->threadID, WAITTYPE_EVENTFLAG, error);
|
||||
// The thread is no longer waiting for this, clean it up.
|
||||
if (waitID != id)
|
||||
e->waitingThreads.erase(iter--);
|
||||
|
@ -17,13 +17,14 @@
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include "sceKernel.h"
|
||||
#include "sceKernelThread.h"
|
||||
#include "sceKernelMbx.h"
|
||||
#include "HLE.h"
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Core/HLE/sceKernel.h"
|
||||
#include "Core/HLE/sceKernelThread.h"
|
||||
#include "Core/HLE/sceKernelMbx.h"
|
||||
#include "Core/HLE/HLE.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
#include "Core/Reporting.h"
|
||||
#include "ChunkFile.h"
|
||||
#include "Core/HLE/KernelWaitHelpers.h"
|
||||
|
||||
#define SCE_KERNEL_MBA_THPRI 0x100
|
||||
#define SCE_KERNEL_MBA_MSPRI 0x400
|
||||
@ -225,107 +226,32 @@ bool __KernelUnlockMbxForThread(Mbx *m, MbxWaitingThread &th, u32 &error, int re
|
||||
return true;
|
||||
}
|
||||
|
||||
bool __KernelUnlockMbxForThreadCheck(Mbx *m, MbxWaitingThread &waitData, u32 &error, int result, bool &wokeThreads)
|
||||
{
|
||||
if (m->nmb.numMessages > 0 && __KernelUnlockMbxForThread(m, waitData, error, 0, wokeThreads))
|
||||
{
|
||||
m->ReceiveMessage(waitData.packetAddr);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void __KernelMbxBeginCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID mbxID = __KernelGetWaitID(threadID, WAITTYPE_MBX, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
Mbx *m = mbxID == 0 ? NULL : kernelObjects.Get<Mbx>(mbxID, error);
|
||||
if (m)
|
||||
{
|
||||
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
|
||||
// TODO: Handle this better?
|
||||
if (m->pausedWaits.find(pauseKey) != m->pausedWaits.end())
|
||||
return;
|
||||
|
||||
MbxWaitingThread waitData = {0};
|
||||
for (size_t i = 0; i < m->waitingThreads.size(); i++)
|
||||
{
|
||||
MbxWaitingThread *t = &m->waitingThreads[i];
|
||||
if (t->threadID == threadID)
|
||||
{
|
||||
waitData = *t;
|
||||
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
|
||||
m->waitingThreads.erase(m->waitingThreads.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (waitData.threadID != threadID)
|
||||
{
|
||||
ERROR_LOG_REPORT(HLE, "sceKernelReceiveMbxCB: wait not found to pause for callback");
|
||||
return;
|
||||
}
|
||||
|
||||
if (timeoutPtr != 0 && mbxWaitTimer != -1)
|
||||
{
|
||||
s64 cyclesLeft = CoreTiming::UnscheduleEvent(mbxWaitTimer, threadID);
|
||||
waitData.pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
|
||||
}
|
||||
else
|
||||
waitData.pausedTimeout = 0;
|
||||
|
||||
m->pausedWaits[pauseKey] = waitData;
|
||||
DEBUG_LOG(HLE, "sceKernelReceiveMbxCB: Suspending mbx wait for callback");
|
||||
}
|
||||
auto result = HLEKernel::WaitBeginCallback<Mbx, WAITTYPE_SEMA, MbxWaitingThread>(threadID, prevCallbackId, mbxWaitTimer);
|
||||
if (result == HLEKernel::WAIT_CB_SUCCESS)
|
||||
DEBUG_LOG(HLE, "sceKernelReceiveMbxCB: Suspending mbx wait for callback")
|
||||
else if (result == HLEKernel::WAIT_CB_BAD_WAIT_DATA)
|
||||
ERROR_LOG_REPORT(HLE, "sceKernelReceiveMbxCB: wait not found to pause for callback")
|
||||
else
|
||||
WARN_LOG_REPORT(HLE, "sceKernelReceiveMbxCB: beginning callback with bad wait id?");
|
||||
}
|
||||
|
||||
void __KernelMbxEndCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID mbxID = __KernelGetWaitID(threadID, WAITTYPE_MBX, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
Mbx *m = mbxID == 0 ? NULL : kernelObjects.Get<Mbx>(mbxID, error);
|
||||
if (!m || m->pausedWaits.find(pauseKey) == m->pausedWaits.end())
|
||||
{
|
||||
// TODO: Since it was deleted, we don't know how long was actually left.
|
||||
// For now, we just say the full time was taken.
|
||||
if (timeoutPtr != 0 && mbxWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
|
||||
return;
|
||||
}
|
||||
|
||||
MbxWaitingThread waitData = m->pausedWaits[pauseKey];
|
||||
u64 waitDeadline = waitData.pausedTimeout;
|
||||
m->pausedWaits.erase(pauseKey);
|
||||
|
||||
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
|
||||
|
||||
bool wokeThreads;
|
||||
// Attempt to unlock.
|
||||
if (m->nmb.numMessages > 0 && __KernelUnlockMbxForThread(m, waitData, error, 0, wokeThreads))
|
||||
{
|
||||
m->ReceiveMessage(waitData.packetAddr);
|
||||
return;
|
||||
}
|
||||
|
||||
// We only check if it timed out if it couldn't receive.
|
||||
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
|
||||
if (cyclesLeft < 0 && waitDeadline != 0)
|
||||
{
|
||||
if (timeoutPtr != 0 && mbxWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (timeoutPtr != 0 && mbxWaitTimer != -1)
|
||||
CoreTiming::ScheduleEvent(cyclesLeft, mbxWaitTimer, __KernelGetCurThread());
|
||||
|
||||
// TODO: Should this not go at the end?
|
||||
m->waitingThreads.push_back(waitData);
|
||||
|
||||
auto result = HLEKernel::WaitEndCallback<Mbx, WAITTYPE_SEMA, MbxWaitingThread>(threadID, prevCallbackId, mbxWaitTimer, __KernelUnlockMbxForThreadCheck);
|
||||
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
|
||||
DEBUG_LOG(HLE, "sceKernelReceiveMbxCB: Resuming mbx wait from callback");
|
||||
}
|
||||
}
|
||||
|
||||
void __KernelMbxTimeout(u64 userdata, int cyclesLate)
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "Core/HLE/sceKernelThread.h"
|
||||
#include "Core/HLE/sceKernelInterrupt.h"
|
||||
#include "Core/HLE/sceKernelMemory.h"
|
||||
#include "Core/HLE/KernelWaitHelpers.h"
|
||||
|
||||
const int TLS_NUM_INDEXES = 16;
|
||||
|
||||
@ -278,102 +279,20 @@ bool __KernelUnlockFplForThread(FPL *fpl, FplWaitingThread &threadInfo, u32 &err
|
||||
|
||||
void __KernelFplBeginCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID fplID = __KernelGetWaitID(threadID, WAITTYPE_FPL, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
FPL *fpl = fplID == 0 ? NULL : kernelObjects.Get<FPL>(fplID, error);
|
||||
if (fpl)
|
||||
{
|
||||
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
|
||||
// TODO: Handle this better?
|
||||
if (fpl->pausedWaits.find(pauseKey) != fpl->pausedWaits.end())
|
||||
return;
|
||||
|
||||
FplWaitingThread waitData = {0};
|
||||
for (size_t i = 0; i < fpl->waitingThreads.size(); i++)
|
||||
{
|
||||
FplWaitingThread *t = &fpl->waitingThreads[i];
|
||||
if (t->threadID == threadID)
|
||||
{
|
||||
waitData = *t;
|
||||
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
|
||||
fpl->waitingThreads.erase(fpl->waitingThreads.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (waitData.threadID != threadID)
|
||||
{
|
||||
ERROR_LOG_REPORT(HLE, "sceKernelAllocateFplCB: wait not found to pause for callback");
|
||||
return;
|
||||
}
|
||||
|
||||
if (timeoutPtr != 0 && fplWaitTimer != -1)
|
||||
{
|
||||
s64 cyclesLeft = CoreTiming::UnscheduleEvent(fplWaitTimer, threadID);
|
||||
waitData.pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
|
||||
}
|
||||
else
|
||||
waitData.pausedTimeout = 0;
|
||||
|
||||
fpl->pausedWaits[pauseKey] = waitData;
|
||||
DEBUG_LOG(HLE, "sceKernelAllocateFplCB: Suspending fpl wait for callback");
|
||||
}
|
||||
auto result = HLEKernel::WaitBeginCallback<FPL, WAITTYPE_FPL, FplWaitingThread>(threadID, prevCallbackId, fplWaitTimer);
|
||||
if (result == HLEKernel::WAIT_CB_SUCCESS)
|
||||
DEBUG_LOG(HLE, "sceKernelAllocateFplCB: Suspending fpl wait for callback")
|
||||
else if (result == HLEKernel::WAIT_CB_BAD_WAIT_DATA)
|
||||
ERROR_LOG_REPORT(HLE, "sceKernelAllocateFplCB: wait not found to pause for callback")
|
||||
else
|
||||
WARN_LOG_REPORT(HLE, "sceKernelAllocateFplCB: beginning callback with bad wait id?");
|
||||
}
|
||||
|
||||
void __KernelFplEndCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID fplID = __KernelGetWaitID(threadID, WAITTYPE_FPL, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
FPL *fpl = fplID == 0 ? NULL : kernelObjects.Get<FPL>(fplID, error);
|
||||
if (!fpl || fpl->pausedWaits.find(pauseKey) == fpl->pausedWaits.end())
|
||||
{
|
||||
// TODO: Since it was deleted, we don't know how long was actually left.
|
||||
// For now, we just say the full time was taken.
|
||||
if (timeoutPtr != 0 && fplWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
|
||||
return;
|
||||
}
|
||||
|
||||
FplWaitingThread waitData = fpl->pausedWaits[pauseKey];
|
||||
u64 waitDeadline = waitData.pausedTimeout;
|
||||
fpl->pausedWaits.erase(pauseKey);
|
||||
|
||||
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
|
||||
|
||||
bool wokeThreads;
|
||||
// Attempt to unlock.
|
||||
if (__KernelUnlockFplForThread(fpl, waitData, error, 0, wokeThreads))
|
||||
return;
|
||||
|
||||
// We only check if it timed out if it couldn't receive.
|
||||
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
|
||||
if (cyclesLeft < 0 && waitDeadline != 0)
|
||||
{
|
||||
if (timeoutPtr != 0 && fplWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (timeoutPtr != 0 && fplWaitTimer != -1)
|
||||
CoreTiming::ScheduleEvent(cyclesLeft, fplWaitTimer, __KernelGetCurThread());
|
||||
|
||||
// TODO: Should this not go at the end?
|
||||
fpl->waitingThreads.push_back(waitData);
|
||||
|
||||
DEBUG_LOG(HLE, "sceKernelAllocateFplCB: Resuming fpl wait from callback");
|
||||
}
|
||||
auto result = HLEKernel::WaitEndCallback<FPL, WAITTYPE_FPL, FplWaitingThread>(threadID, prevCallbackId, fplWaitTimer, __KernelUnlockFplForThread);
|
||||
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
|
||||
DEBUG_LOG(HLE, "sceKernelReceiveMbxCB: Resuming mbx wait from callback");
|
||||
}
|
||||
|
||||
void __KernelFplRemoveThread(FPL *fpl, SceUID threadID)
|
||||
@ -1267,102 +1186,20 @@ bool __KernelUnlockVplForThread(VPL *vpl, VplWaitingThread &threadInfo, u32 &err
|
||||
|
||||
void __KernelVplBeginCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID vplID = __KernelGetWaitID(threadID, WAITTYPE_VPL, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
VPL *vpl = vplID == 0 ? NULL : kernelObjects.Get<VPL>(vplID, error);
|
||||
if (vpl)
|
||||
{
|
||||
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
|
||||
// TODO: Handle this better?
|
||||
if (vpl->pausedWaits.find(pauseKey) != vpl->pausedWaits.end())
|
||||
return;
|
||||
|
||||
VplWaitingThread waitData = {0};
|
||||
for (size_t i = 0; i < vpl->waitingThreads.size(); i++)
|
||||
{
|
||||
VplWaitingThread *t = &vpl->waitingThreads[i];
|
||||
if (t->threadID == threadID)
|
||||
{
|
||||
waitData = *t;
|
||||
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
|
||||
vpl->waitingThreads.erase(vpl->waitingThreads.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (waitData.threadID != threadID)
|
||||
{
|
||||
ERROR_LOG_REPORT(HLE, "sceKernelAllocateVplCB: wait not found to pause for callback");
|
||||
return;
|
||||
}
|
||||
|
||||
if (timeoutPtr != 0 && vplWaitTimer != -1)
|
||||
{
|
||||
s64 cyclesLeft = CoreTiming::UnscheduleEvent(vplWaitTimer, threadID);
|
||||
waitData.pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
|
||||
}
|
||||
else
|
||||
waitData.pausedTimeout = 0;
|
||||
|
||||
vpl->pausedWaits[pauseKey] = waitData;
|
||||
DEBUG_LOG(HLE, "sceKernelAllocateVplCB: Suspending vpl wait for callback");
|
||||
}
|
||||
auto result = HLEKernel::WaitBeginCallback<VPL, WAITTYPE_VPL, VplWaitingThread>(threadID, prevCallbackId, vplWaitTimer);
|
||||
if (result == HLEKernel::WAIT_CB_SUCCESS)
|
||||
DEBUG_LOG(HLE, "sceKernelAllocateVplCB: Suspending vpl wait for callback")
|
||||
else if (result == HLEKernel::WAIT_CB_BAD_WAIT_DATA)
|
||||
ERROR_LOG_REPORT(HLE, "sceKernelAllocateVplCB: wait not found to pause for callback")
|
||||
else
|
||||
WARN_LOG_REPORT(HLE, "sceKernelAllocateVplCB: beginning callback with bad wait id?");
|
||||
}
|
||||
|
||||
void __KernelVplEndCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID vplID = __KernelGetWaitID(threadID, WAITTYPE_VPL, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
VPL *vpl = vplID == 0 ? NULL : kernelObjects.Get<VPL>(vplID, error);
|
||||
if (!vpl || vpl->pausedWaits.find(pauseKey) == vpl->pausedWaits.end())
|
||||
{
|
||||
// TODO: Since it was deleted, we don't know how long was actually left.
|
||||
// For now, we just say the full time was taken.
|
||||
if (timeoutPtr != 0 && vplWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
|
||||
return;
|
||||
}
|
||||
|
||||
VplWaitingThread waitData = vpl->pausedWaits[pauseKey];
|
||||
u64 waitDeadline = waitData.pausedTimeout;
|
||||
vpl->pausedWaits.erase(pauseKey);
|
||||
|
||||
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
|
||||
|
||||
bool wokeThreads;
|
||||
// Attempt to unlock.
|
||||
if (__KernelUnlockVplForThread(vpl, waitData, error, 0, wokeThreads))
|
||||
return;
|
||||
|
||||
// We only check if it timed out if it couldn't receive.
|
||||
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
|
||||
if (cyclesLeft < 0 && waitDeadline != 0)
|
||||
{
|
||||
if (timeoutPtr != 0 && vplWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (timeoutPtr != 0 && vplWaitTimer != -1)
|
||||
CoreTiming::ScheduleEvent(cyclesLeft, vplWaitTimer, __KernelGetCurThread());
|
||||
|
||||
// TODO: Should this not go at the end?
|
||||
vpl->waitingThreads.push_back(waitData);
|
||||
|
||||
DEBUG_LOG(HLE, "sceKernelAllocateVplCB: Resuming vpl wait from callback");
|
||||
}
|
||||
auto result = HLEKernel::WaitEndCallback<VPL, WAITTYPE_VPL, VplWaitingThread>(threadID, prevCallbackId, vplWaitTimer, __KernelUnlockVplForThread);
|
||||
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
|
||||
DEBUG_LOG(HLE, "sceKernelReceiveMbxCB: Resuming mbx wait from callback");
|
||||
}
|
||||
|
||||
void __KernelVplRemoveThread(VPL *vpl, SceUID threadID)
|
||||
|
@ -17,14 +17,15 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include "HLE.h"
|
||||
#include "../MIPS/MIPS.h"
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Core/HLE/HLE.h"
|
||||
#include "Core/MIPS/MIPS.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
#include "Core/Reporting.h"
|
||||
#include "ChunkFile.h"
|
||||
#include "sceKernel.h"
|
||||
#include "sceKernelMutex.h"
|
||||
#include "sceKernelThread.h"
|
||||
#include "Core/HLE/sceKernel.h"
|
||||
#include "Core/HLE/sceKernelMutex.h"
|
||||
#include "Core/HLE/sceKernelThread.h"
|
||||
#include "Core/HLE/KernelWaitHelpers.h"
|
||||
|
||||
#define PSP_MUTEX_ATTR_FIFO 0
|
||||
#define PSP_MUTEX_ATTR_PRIORITY 0x100
|
||||
@ -72,14 +73,14 @@ struct Mutex : public KernelObject
|
||||
p.Do(nm);
|
||||
SceUID dv = 0;
|
||||
p.Do(waitingThreads, dv);
|
||||
p.Do(pausedWaitTimeouts);
|
||||
p.Do(pausedWaits);
|
||||
p.DoMarker("Mutex");
|
||||
}
|
||||
|
||||
NativeMutex nm;
|
||||
std::vector<SceUID> waitingThreads;
|
||||
// Key is the callback id it was for, or if no callback, the thread id.
|
||||
std::map<SceUID, u64> pausedWaitTimeouts;
|
||||
std::map<SceUID, u64> pausedWaits;
|
||||
};
|
||||
|
||||
|
||||
@ -134,14 +135,14 @@ struct LwMutex : public KernelObject
|
||||
p.Do(nm);
|
||||
SceUID dv = 0;
|
||||
p.Do(waitingThreads, dv);
|
||||
p.Do(pausedWaitTimeouts);
|
||||
p.Do(pausedWaits);
|
||||
p.DoMarker("LwMutex");
|
||||
}
|
||||
|
||||
NativeLwMutex nm;
|
||||
std::vector<SceUID> waitingThreads;
|
||||
// Key is the callback id it was for, or if no callback, the thread id.
|
||||
std::map<SceUID, u64> pausedWaitTimeouts;
|
||||
std::map<SceUID, u64> pausedWaits;
|
||||
};
|
||||
|
||||
static int mutexWaitTimer = -1;
|
||||
@ -274,85 +275,27 @@ bool __KernelUnlockMutexForThread(Mutex *mutex, SceUID threadID, u32 &error, int
|
||||
return true;
|
||||
}
|
||||
|
||||
bool __KernelUnlockMutexForThreadCheck(Mutex *mutex, SceUID threadID, u32 &error, int result, bool &wokeThreads)
|
||||
{
|
||||
if (mutex->nm.lockThread == -1 && __KernelUnlockMutexForThread(mutex, threadID, error, 0))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void __KernelMutexBeginCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID mutexID = __KernelGetWaitID(threadID, WAITTYPE_MUTEX, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
Mutex *mutex = mutexID == 0 ? NULL : kernelObjects.Get<Mutex>(mutexID, error);
|
||||
if (mutex)
|
||||
{
|
||||
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
|
||||
// TODO: Handle this better?
|
||||
if (mutex->pausedWaitTimeouts.find(pauseKey) != mutex->pausedWaitTimeouts.end())
|
||||
return;
|
||||
|
||||
if (timeoutPtr != 0 && mutexWaitTimer != -1)
|
||||
{
|
||||
s64 cyclesLeft = CoreTiming::UnscheduleEvent(mutexWaitTimer, threadID);
|
||||
mutex->pausedWaitTimeouts[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
|
||||
}
|
||||
else
|
||||
mutex->pausedWaitTimeouts[pauseKey] = 0;
|
||||
|
||||
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
|
||||
mutex->waitingThreads.erase(std::remove(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID), mutex->waitingThreads.end());
|
||||
|
||||
DEBUG_LOG(HLE, "sceKernelLockMutexCB: Suspending lock wait for callback");
|
||||
}
|
||||
auto result = HLEKernel::WaitBeginCallback<Mutex, WAITTYPE_MUTEX, SceUID>(threadID, prevCallbackId, mutexWaitTimer);
|
||||
if (result == HLEKernel::WAIT_CB_SUCCESS)
|
||||
DEBUG_LOG(HLE, "sceKernelLockMutexCB: Suspending lock wait for callback")
|
||||
else
|
||||
WARN_LOG_REPORT(HLE, "sceKernelLockMutexCB: beginning callback with bad wait id?");
|
||||
}
|
||||
|
||||
void __KernelMutexEndCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID mutexID = __KernelGetWaitID(threadID, WAITTYPE_MUTEX, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
Mutex *mutex = mutexID == 0 ? NULL : kernelObjects.Get<Mutex>(mutexID, error);
|
||||
if (!mutex || mutex->pausedWaitTimeouts.find(pauseKey) == mutex->pausedWaitTimeouts.end())
|
||||
{
|
||||
// TODO: Since it was deleted, we don't know how long was actually left.
|
||||
// For now, we just say the full time was taken.
|
||||
if (timeoutPtr != 0 && mutexWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
|
||||
return;
|
||||
}
|
||||
|
||||
u64 waitDeadline = mutex->pausedWaitTimeouts[pauseKey];
|
||||
mutex->pausedWaitTimeouts.erase(pauseKey);
|
||||
|
||||
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
|
||||
|
||||
// Attempt to unlock.
|
||||
if (mutex->nm.lockThread == -1 && __KernelUnlockMutexForThread(mutex, threadID, error, 0))
|
||||
return;
|
||||
|
||||
// We only check if it timed out if it couldn't unlock.
|
||||
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
|
||||
if (cyclesLeft < 0 && waitDeadline != 0)
|
||||
{
|
||||
if (timeoutPtr != 0 && mutexWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (timeoutPtr != 0 && mutexWaitTimer != -1)
|
||||
CoreTiming::ScheduleEvent(cyclesLeft, mutexWaitTimer, __KernelGetCurThread());
|
||||
|
||||
// TODO: Should this not go at the end?
|
||||
mutex->waitingThreads.push_back(threadID);
|
||||
|
||||
auto result = HLEKernel::WaitEndCallback<Mutex, WAITTYPE_MUTEX, SceUID>(threadID, prevCallbackId, mutexWaitTimer, __KernelUnlockMutexForThreadCheck);
|
||||
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
|
||||
DEBUG_LOG(HLE, "sceKernelLockMutexCB: Resuming lock wait for callback");
|
||||
}
|
||||
}
|
||||
|
||||
int sceKernelCreateMutex(const char *name, u32 attr, int initialCount, u32 optionsPtr)
|
||||
@ -996,85 +939,27 @@ void __KernelWaitLwMutex(LwMutex *mutex, u32 timeoutPtr)
|
||||
CoreTiming::ScheduleEvent(usToCycles(micro), lwMutexWaitTimer, __KernelGetCurThread());
|
||||
}
|
||||
|
||||
bool __KernelUnlockLwMutexForThreadCheck(LwMutex *mutex, SceUID threadID, u32 &error, int result, bool &wokeThreads)
|
||||
{
|
||||
if (mutex->nm.lockThread == -1 && __KernelUnlockLwMutexForThread(mutex, mutex->nm.workarea, threadID, error, 0))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void __KernelLwMutexBeginCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID mutexID = __KernelGetWaitID(threadID, WAITTYPE_LWMUTEX, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
LwMutex *mutex = mutexID == 0 ? NULL : kernelObjects.Get<LwMutex>(mutexID, error);
|
||||
if (mutex)
|
||||
{
|
||||
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
|
||||
// TODO: Handle this better?
|
||||
if (mutex->pausedWaitTimeouts.find(pauseKey) != mutex->pausedWaitTimeouts.end())
|
||||
return;
|
||||
|
||||
if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
|
||||
{
|
||||
s64 cyclesLeft = CoreTiming::UnscheduleEvent(lwMutexWaitTimer, threadID);
|
||||
mutex->pausedWaitTimeouts[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
|
||||
}
|
||||
else
|
||||
mutex->pausedWaitTimeouts[pauseKey] = 0;
|
||||
|
||||
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
|
||||
mutex->waitingThreads.erase(std::remove(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID), mutex->waitingThreads.end());
|
||||
|
||||
DEBUG_LOG(HLE, "sceKernelLockLwMutexCB: Suspending lock wait for callback");
|
||||
}
|
||||
auto result = HLEKernel::WaitBeginCallback<LwMutex, WAITTYPE_LWMUTEX, SceUID>(threadID, prevCallbackId, lwMutexWaitTimer);
|
||||
if (result == HLEKernel::WAIT_CB_SUCCESS)
|
||||
DEBUG_LOG(HLE, "sceKernelLockLwMutexCB: Suspending lock wait for callback")
|
||||
else
|
||||
WARN_LOG_REPORT(HLE, "sceKernelLockLwMutexCB: beginning callback with bad wait id?");
|
||||
}
|
||||
|
||||
void __KernelLwMutexEndCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID mutexID = __KernelGetWaitID(threadID, WAITTYPE_LWMUTEX, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
LwMutex *mutex = mutexID == 0 ? NULL : kernelObjects.Get<LwMutex>(mutexID, error);
|
||||
if (!mutex || mutex->pausedWaitTimeouts.find(pauseKey) == mutex->pausedWaitTimeouts.end())
|
||||
{
|
||||
// TODO: Since it was deleted, we don't know how long was actually left.
|
||||
// For now, we just say the full time was taken.
|
||||
if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
|
||||
return;
|
||||
}
|
||||
|
||||
u64 waitDeadline = mutex->pausedWaitTimeouts[pauseKey];
|
||||
mutex->pausedWaitTimeouts.erase(pauseKey);
|
||||
|
||||
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
|
||||
|
||||
// Attempt to unlock.
|
||||
if (mutex->nm.lockThread == -1 && __KernelUnlockLwMutexForThread(mutex, mutex->nm.workarea, threadID, error, 0))
|
||||
return;
|
||||
|
||||
// We only check if it timed out if it couldn't unlock.
|
||||
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
|
||||
if (cyclesLeft < 0 && waitDeadline != 0)
|
||||
{
|
||||
if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
|
||||
CoreTiming::ScheduleEvent(cyclesLeft, lwMutexWaitTimer, __KernelGetCurThread());
|
||||
|
||||
// TODO: Should this not go at the end?
|
||||
mutex->waitingThreads.push_back(threadID);
|
||||
|
||||
auto result = HLEKernel::WaitEndCallback<LwMutex, WAITTYPE_LWMUTEX, SceUID>(threadID, prevCallbackId, lwMutexWaitTimer, __KernelUnlockLwMutexForThreadCheck);
|
||||
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
|
||||
DEBUG_LOG(HLE, "sceKernelLockLwMutexCB: Resuming lock wait for callback");
|
||||
}
|
||||
}
|
||||
|
||||
int sceKernelTryLockLwMutex(u32 workareaPtr, int count)
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "Core/HLE/sceKernel.h"
|
||||
#include "Core/HLE/sceKernelThread.h"
|
||||
#include "Core/HLE/sceKernelSemaphore.h"
|
||||
#include "Core/HLE/KernelWaitHelpers.h"
|
||||
|
||||
#define PSP_SEMA_ATTR_FIFO 0
|
||||
#define PSP_SEMA_ATTR_PRIORITY 0x100
|
||||
@ -65,14 +66,14 @@ struct Semaphore : public KernelObject
|
||||
p.Do(ns);
|
||||
SceUID dv = 0;
|
||||
p.Do(waitingThreads, dv);
|
||||
p.Do(pausedWaitTimeouts);
|
||||
p.Do(pausedWaits);
|
||||
p.DoMarker("Semaphore");
|
||||
}
|
||||
|
||||
NativeSemaphore ns;
|
||||
std::vector<SceUID> waitingThreads;
|
||||
// Key is the callback id it was for, or if no callback, the thread id.
|
||||
std::map<SceUID, u64> pausedWaitTimeouts;
|
||||
std::map<SceUID, u64> pausedWaits;
|
||||
};
|
||||
|
||||
static int semaWaitTimer = -1;
|
||||
@ -134,86 +135,18 @@ bool __KernelUnlockSemaForThread(Semaphore *s, SceUID threadID, u32 &error, int
|
||||
|
||||
void __KernelSemaBeginCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
u32 error;
|
||||
SceUID semaID = __KernelGetWaitID(threadID, WAITTYPE_SEMA, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
Semaphore *s = semaID == 0 ? NULL : kernelObjects.Get<Semaphore>(semaID, error);
|
||||
if (s)
|
||||
{
|
||||
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
|
||||
// TODO: Handle this better?
|
||||
if (s->pausedWaitTimeouts.find(pauseKey) != s->pausedWaitTimeouts.end())
|
||||
return;
|
||||
|
||||
if (timeoutPtr != 0 && semaWaitTimer != -1)
|
||||
{
|
||||
s64 cyclesLeft = CoreTiming::UnscheduleEvent(semaWaitTimer, threadID);
|
||||
s->pausedWaitTimeouts[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
|
||||
}
|
||||
else
|
||||
s->pausedWaitTimeouts[pauseKey] = 0;
|
||||
|
||||
// TODO: Hmm, what about priority/fifo order? Does it lose its place in line?
|
||||
s->waitingThreads.erase(std::remove(s->waitingThreads.begin(), s->waitingThreads.end(), threadID), s->waitingThreads.end());
|
||||
|
||||
DEBUG_LOG(HLE, "sceKernelWaitSemaCB: Suspending sema wait for callback");
|
||||
}
|
||||
auto result = HLEKernel::WaitBeginCallback<Semaphore, WAITTYPE_SEMA, SceUID>(threadID, prevCallbackId, semaWaitTimer);
|
||||
if (result == HLEKernel::WAIT_CB_SUCCESS)
|
||||
DEBUG_LOG(HLE, "sceKernelWaitSemaCB: Suspending sema wait for callback")
|
||||
else
|
||||
WARN_LOG_REPORT(HLE, "sceKernelWaitSemaCB: beginning callback with bad wait id?");
|
||||
}
|
||||
|
||||
void __KernelSemaEndCallback(SceUID threadID, SceUID prevCallbackId)
|
||||
{
|
||||
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
||||
|
||||
// Note: Cancel does not affect suspended semaphore waits.
|
||||
|
||||
u32 error;
|
||||
SceUID semaID = __KernelGetWaitID(threadID, WAITTYPE_SEMA, error);
|
||||
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
|
||||
Semaphore *s = semaID == 0 ? NULL : kernelObjects.Get<Semaphore>(semaID, error);
|
||||
if (!s || s->pausedWaitTimeouts.find(pauseKey) == s->pausedWaitTimeouts.end())
|
||||
{
|
||||
// TODO: Since it was deleted, we don't know how long was actually left.
|
||||
// For now, we just say the full time was taken.
|
||||
if (timeoutPtr != 0 && semaWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
|
||||
return;
|
||||
}
|
||||
|
||||
u64 waitDeadline = s->pausedWaitTimeouts[pauseKey];
|
||||
s->pausedWaitTimeouts.erase(pauseKey);
|
||||
|
||||
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
|
||||
|
||||
bool wokeThreads;
|
||||
// Attempt to unlock.
|
||||
if (__KernelUnlockSemaForThread(s, threadID, error, 0, wokeThreads))
|
||||
return;
|
||||
|
||||
// We only check if it timed out if it couldn't unlock.
|
||||
s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
|
||||
if (cyclesLeft < 0 && waitDeadline != 0)
|
||||
{
|
||||
if (timeoutPtr != 0 && semaWaitTimer != -1)
|
||||
Memory::Write_U32(0, timeoutPtr);
|
||||
|
||||
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (timeoutPtr != 0 && semaWaitTimer != -1)
|
||||
CoreTiming::ScheduleEvent(cyclesLeft, semaWaitTimer, __KernelGetCurThread());
|
||||
|
||||
// TODO: Should this not go at the end?
|
||||
s->waitingThreads.push_back(threadID);
|
||||
|
||||
auto result = HLEKernel::WaitEndCallback<Semaphore, WAITTYPE_SEMA, SceUID>(threadID, prevCallbackId, semaWaitTimer, __KernelUnlockSemaForThread);
|
||||
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
|
||||
DEBUG_LOG(HLE, "sceKernelWaitSemaCB: Resuming sema wait for callback");
|
||||
}
|
||||
}
|
||||
|
||||
// Resume all waiting threads (for delete / cancel.)
|
||||
|
@ -22,22 +22,23 @@
|
||||
|
||||
#include "Common/LogManager.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "HLE.h"
|
||||
#include "HLETables.h"
|
||||
#include "../MIPS/MIPSInt.h"
|
||||
#include "../MIPS/MIPSCodeUtils.h"
|
||||
#include "../MIPS/MIPS.h"
|
||||
#include "Core/HLE/HLE.h"
|
||||
#include "Core/HLE/HLETables.h"
|
||||
#include "Core/MIPS/MIPSInt.h"
|
||||
#include "Core/MIPS/MIPSCodeUtils.h"
|
||||
#include "Core/MIPS/MIPS.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
#include "Core/MemMap.h"
|
||||
#include "Core/Reporting.h"
|
||||
#include "ChunkFile.h"
|
||||
#include "Common/ChunkFile.h"
|
||||
|
||||
#include "sceAudio.h"
|
||||
#include "sceKernel.h"
|
||||
#include "sceKernelMemory.h"
|
||||
#include "sceKernelThread.h"
|
||||
#include "sceKernelModule.h"
|
||||
#include "sceKernelInterrupt.h"
|
||||
#include "Core/HLE/sceAudio.h"
|
||||
#include "Core/HLE/sceKernel.h"
|
||||
#include "Core/HLE/sceKernelMemory.h"
|
||||
#include "Core/HLE/sceKernelThread.h"
|
||||
#include "Core/HLE/sceKernelModule.h"
|
||||
#include "Core/HLE/sceKernelInterrupt.h"
|
||||
#include "Core/HLE/KernelWaitHelpers.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@ -924,14 +925,9 @@ void __KernelDelayBeginCallback(SceUID threadID, SceUID prevCallbackId) {
|
||||
u32 error;
|
||||
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_DELAY, error);
|
||||
if (waitID == threadID) {
|
||||
// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
|
||||
// TODO: Handle this better?
|
||||
if (pausedDelays.find(pauseKey) != pausedDelays.end())
|
||||
return;
|
||||
|
||||
s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventScheduledWakeup, threadID);
|
||||
pausedDelays[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
|
||||
|
||||
// Most waits need to keep track of waiting threads, delays don't. Use a fake list.
|
||||
std::vector<SceUID> dummy;
|
||||
HLEKernel::WaitBeginCallback(threadID, prevCallbackId, eventScheduledWakeup, dummy, pausedDelays, true);
|
||||
DEBUG_LOG(HLE, "sceKernelDelayThreadCB: Suspending delay for callback");
|
||||
}
|
||||
else
|
||||
|
@ -333,4 +333,4 @@ struct DebugThreadInfo
|
||||
|
||||
std::vector<DebugThreadInfo> GetThreadsInfo();
|
||||
void __KernelChangeThreadState(SceUID threadId, ThreadStatus newStatus);
|
||||
int hleLoadExecForUser_362A956B();
|
||||
int hleLoadExecForUser_362A956B();
|
||||
|
Loading…
Reference in New Issue
Block a user