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Simple tilt sensitivity setting
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@ -194,6 +194,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename)
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// control->Get("KeyMapping",iMappingMap);
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control->Get("AccelerometerToAnalogHoriz", &bAccelerometerToAnalogHoriz, false);
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control->Get("TouchButtonOpacity", &iTouchButtonOpacity, 65);
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control->Get("TiltSensitivity", &iTiltSensitivity, 100);
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control->Get("ButtonScale", &fButtonScale, 1.15);
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IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
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@ -339,6 +340,7 @@ void Config::Save() {
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control->Set("ShowTouchControls", bShowTouchControls);
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// control->Set("KeyMapping",iMappingMap);
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control->Set("AccelerometerToAnalogHoriz", bAccelerometerToAnalogHoriz);
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control->Set("TiltSensitivity", iTiltSensitivity);
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control->Set("TouchButtonOpacity", iTouchButtonOpacity);
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control->Set("ButtonScale", fButtonScale);
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@ -109,6 +109,7 @@ public:
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int iShowFPSCounter;
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bool bShowDebugStats;
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bool bAccelerometerToAnalogHoriz;
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int iTiltSensitivity;
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// The three tabs.
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bool bGridView1;
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@ -441,9 +441,10 @@ void EmuScreen::update(InputState &input) {
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__CtrlSetRapidFire(virtKeys[VIRTKEY_RAPID_FIRE - VIRTKEY_FIRST]);
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// Apply tilt to left stick
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// TODO: Make into an axis
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if (g_Config.bAccelerometerToAnalogHoriz) {
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// TODO: Deadzone, etc.
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leftstick_x += clamp1(curve1(input.acc.y) * 2.0f);
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leftstick_x += clamp1(curve1(input.acc.y) * 2.0f) * g_Config.iTiltSensitivity / 100;
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__CtrlSetAnalogX(clamp1(leftstick_x), CTRL_STICK_LEFT);
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}
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@ -193,6 +193,7 @@ void GameSettingsScreen::CreateViews() {
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controlsSettings->Add(new ItemHeader(ms->T("Controls")));
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controlsSettings->Add(new Choice(c->T("Control Mapping")))->OnClick.Handle(this, &GameSettingsScreen::OnControlMapping);
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controlsSettings->Add(new CheckBox(&g_Config.bAccelerometerToAnalogHoriz, c->T("Tilt", "Tilt to Analog (horizontal)")));
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controlsSettings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivity, 10, 200, c->T("Tilt Sensitivity"), screenManager()));
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controlsSettings->Add(new ItemHeader(c->T("OnScreen", "On-Screen Touch Controls")));
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controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, c->T("OnScreen", "On-Screen Touch Controls")));
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controlsSettings->Add(new PopupSliderChoice(&g_Config.iTouchButtonOpacity, 0, 85, c->T("Button Opacity"), screenManager()));
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