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typos fixed
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parent
1ef036d07c
commit
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@ -316,9 +316,9 @@ void UpdateVRInput(bool(*NativeAxis)(const AxisInput &axis), bool(*NativeKey)(co
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g_Config.fCameraHeight = clampFloat(g_Config.fCameraHeight, -50.0f, 50.0f);
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break;
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case JOYSTICK_AXIS_Z:
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if (axis.second < -0.75f) g_Config.fHeadUpDidplayScale -= 0.01f;
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if (axis.second > 0.75f) g_Config.fHeadUpDidplayScale += 0.01f;
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g_Config.fHeadUpDidplayScale = clampFloat(g_Config.fHeadUpDidplayScale, 0.2f, 1.0f);
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if (axis.second < -0.75f) g_Config.fHeadUpDisplayScale -= 0.01f;
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if (axis.second > 0.75f) g_Config.fHeadUpDisplayScale += 0.01f;
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g_Config.fHeadUpDisplayScale = clampFloat(g_Config.fHeadUpDisplayScale, 0.2f, 1.0f);
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break;
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case JOYSTICK_AXIS_RZ:
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if (axis.second > 0.75f) g_Config.fCameraDistance -= 0.1f;
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@ -430,7 +430,7 @@ bool UpdateVRKeys(const KeyInput &key) {
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g_Config.fCameraHeight = 0;
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g_Config.fCameraSide = 0;
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g_Config.fCameraDistance = 0;
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g_Config.fHeadUpDidplayScale = 0.3f;
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g_Config.fHeadUpDisplayScale = 0.3f;
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}
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//block keys by camera adjust
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@ -1214,7 +1214,7 @@ static ConfigSetting vrSettings[] = {
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ConfigSetting("VRCameraSide", &g_Config.fCameraSide, 0.0f),
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ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 6.0f),
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ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f),
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ConfigSetting("VRHeadUpDidplayScale", &g_Config.fHeadUpDidplayScale, 0.3f),
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ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f),
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ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f),
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ConfigSetting(false),
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@ -471,7 +471,7 @@ public:
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float fCameraSide;
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float fCanvasDistance;
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float fFieldOfViewPercentage;
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float fHeadUpDidplayScale;
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float fHeadUpDisplayScale;
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float fMotionLength;
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// Debugger
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@ -409,8 +409,8 @@ void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBu
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if ((fabs(gstate.viewMatrix[9]) > 100) || (fabs(gstate.viewMatrix[11]) > 100)) hud = false;
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if (hud) {
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render_->SetUniformF1(&u_scaleX, g_Config.fHeadUpDidplayScale * 480.0f / 272.0f);
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render_->SetUniformF1(&u_scaleY, g_Config.fHeadUpDidplayScale);
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render_->SetUniformF1(&u_scaleX, g_Config.fHeadUpDisplayScale * 480.0f / 272.0f);
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render_->SetUniformF1(&u_scaleY, g_Config.fHeadUpDisplayScale);
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} else {
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render_->SetUniformF1(&u_scaleX, 1.0f);
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render_->SetUniformF1(&u_scaleY, 1.0f);
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@ -1103,7 +1103,7 @@ void GameSettingsScreen::CreateViews() {
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vrSettings->Add(new ItemHeader(vr->T("VR camera")));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCanvasDistance, 1.0f, 15.0f, vr->T("Distance to 2D menus and scenes"), 1.0f, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fFieldOfViewPercentage, 100.0f, 200.0f, vr->T("Field of view scale"), 10.0f, screenManager(), vr->T("% of native FoV")));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDidplayScale, 0.2f, 1.0f, vr->T("Head up display scale"), 0.1f, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDisplayScale, 0.2f, 1.0f, vr->T("Heads-up display scale"), 0.1f, screenManager(), ""));
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vrSettings->Add(new ItemHeader(vr->T("VR controllers")));
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vrSettings->Add(new CheckBox(&g_Config.bEnableMotions, vr->T("Map controller movements to keys")));
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