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https://github.com/hrydgard/ppsspp.git
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Merge pull request #5148 from Bigpet/WinTouchSupport
Add Windows touch support
This commit is contained in:
commit
b360f5a1e5
@ -294,6 +294,7 @@
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<ClCompile Include="InputDevice.cpp" />
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<ClCompile Include="KeyboardDevice.cpp" />
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<ClCompile Include="RawInput.cpp" />
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<ClCompile Include="TouchInputHandler.cpp" />
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<ClCompile Include="W32Util\DialogManager.cpp" />
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<ClCompile Include="W32Util\Misc.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)2.obj</ObjectFileName>
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@ -344,6 +345,7 @@
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<ClInclude Include="InputDevice.h" />
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<ClInclude Include="KeyboardDevice.h" />
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<ClInclude Include="RawInput.h" />
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<ClInclude Include="TouchInputHandler.h" />
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<ClInclude Include="W32Util\DialogManager.h" />
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<ClInclude Include="W32Util\Misc.h" />
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<ClInclude Include="W32Util\PropertySheet.h" />
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@ -140,6 +140,9 @@
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<ClCompile Include="RawInput.cpp">
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<Filter>Windows\Input</Filter>
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</ClCompile>
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<ClCompile Include="TouchInputHandler.cpp">
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<Filter>Windows\Input</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger\CtrlDisAsmView.h">
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@ -254,6 +257,9 @@
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<ClInclude Include="RawInput.h">
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<Filter>Windows\Input</Filter>
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</ClInclude>
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<ClInclude Include="TouchInputHandler.h">
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<Filter>Windows\Input</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="icon1.ico">
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154
Windows/TouchInputHandler.cpp
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154
Windows/TouchInputHandler.cpp
Normal file
@ -0,0 +1,154 @@
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#include "Windows/TouchInputHandler.h"
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#include <algorithm>
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#include "Common/CommonWindows.h"
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#include "input/input_state.h"
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#include "base/NativeApp.h"
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#include "Windows/WndMainWindow.h"
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extern InputState input_state;
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TouchInputHandler::TouchInputHandler() :
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touchInfo(nullptr),
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closeTouch(nullptr),
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registerTouch(nullptr)
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{
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touchInfo = (getTouchInputProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"GetTouchInputInfo");
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closeTouch = (closeTouchInputProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"CloseTouchInputHandle");
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registerTouch = (registerTouchProc) GetProcAddress(
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GetModuleHandle(TEXT("User32.dll")),
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"RegisterTouchWindow");
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}
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TouchInputHandler::~TouchInputHandler()
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{
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}
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void TouchInputHandler::handleTouchEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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if (hasTouch()){
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UINT inputCount = LOWORD(wParam);
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TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
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if (touchInfo((HTOUCHINPUT) lParam,
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inputCount,
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inputs,
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sizeof(TOUCHINPUT)))
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{
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for (int i = 0; i < inputCount; i++) {
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int id = 0;
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//here we map the windows touch id to the ppsspp internal touch id
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//currently we ignore the fact that the mouse uses touch id 0, so that
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//the mouse could possibly interfere with the mapping so for safety
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//the maximum amount of touch points is MAX_POINTERS-1
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std::map<int, int>::const_iterator it = touchTranslate.find(inputs[i].dwID);
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if (it != touchTranslate.end()) //check if we already mapped this touch id
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{
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id = it->second;
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}
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else
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{
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if (touchTranslate.size() + 1 >= MAX_POINTERS) //check if we're tracking too many points
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{
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touchUp(touchTranslate.begin()->second, 0, 0);
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touchTranslate.erase(touchTranslate.begin());
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}
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//finding first free internal touch id and map this windows id to an internal id
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bool *first_free = std::find(input_state.pointer_down, input_state.pointer_down + MAX_POINTERS, false);
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id = (first_free - input_state.pointer_down) / sizeof(bool);
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touchTranslate[inputs[i].dwID] = id;
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}
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POINT point;
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point.x = TOUCH_COORD_TO_PIXEL(inputs[i].x);
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point.y = TOUCH_COORD_TO_PIXEL(inputs[i].y);
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if (ScreenToClient(hWnd, &point)){
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if (inputs[i].dwFlags & TOUCHEVENTF_DOWN)
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{
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touchDown(id, point.x, point.y);
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}
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if (inputs[i].dwFlags & TOUCHEVENTF_MOVE)
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{
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touchMove(id, point.x, point.y);
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}
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if (inputs[i].dwFlags & TOUCHEVENTF_UP)
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{
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touchUp(id, point.x, point.y);
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touchTranslate.erase(touchTranslate.find(inputs[i].dwID));
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}
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}
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}
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closeTouch((HTOUCHINPUT) lParam);
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}
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else
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{
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// GetLastError() and error handling.
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}
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delete [] inputs;
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}
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}
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void TouchInputHandler::touchUp(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_UP;
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input_state.lock.lock();
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input_state.pointer_down[id] = false;
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input_state.pointer_x[id] = x;
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input_state.pointer_y[id] = y;
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input_state.lock.unlock();
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NativeTouch(touchevent);
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}
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void TouchInputHandler::touchDown(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_DOWN;
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input_state.lock.lock();
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input_state.pointer_down[id] = true;
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input_state.pointer_x[id] = x;
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input_state.pointer_y[id] = y;
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input_state.lock.unlock();
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NativeTouch(touchevent);
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}
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void TouchInputHandler::touchMove(int id, float x, float y){
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TouchInput touchevent;
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touchevent.id = id;
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touchevent.x = x;
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touchevent.y = y;
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touchevent.flags = TOUCH_MOVE;
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input_state.lock.lock();
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input_state.pointer_x[id] = x;
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input_state.pointer_y[id] = y;
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input_state.lock.unlock();
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NativeTouch(touchevent);
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}
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void TouchInputHandler::registerTouchWindow(HWND wnd)
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{
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if (hasTouch())
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registerTouch(wnd, TWF_WANTPALM);
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}
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bool TouchInputHandler::hasTouch(){
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return (
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touchInfo != nullptr &&
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closeTouch != nullptr &&
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registerTouch != nullptr
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);
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}
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40
Windows/TouchInputHandler.h
Normal file
40
Windows/TouchInputHandler.h
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@ -0,0 +1,40 @@
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#pragma once
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#include <map>
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typedef BOOL(WINAPI *getTouchInputProc)(
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HTOUCHINPUT hTouchInput,
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UINT cInputs,
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PTOUCHINPUT pInputs,
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int cbSize
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);
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typedef BOOL(WINAPI *closeTouchInputProc)(
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HTOUCHINPUT hTouchInput
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);
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typedef BOOL(WINAPI *registerTouchProc)(
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HWND hWnd,
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ULONG ulFlags
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);
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class TouchInputHandler
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{
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private:
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std::map<int, int> touchTranslate;
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getTouchInputProc touchInfo;
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closeTouchInputProc closeTouch;
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registerTouchProc registerTouch;
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public:
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TouchInputHandler();
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~TouchInputHandler();
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void handleTouchEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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void registerTouchWindow(HWND wnd);
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bool hasTouch();
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private:
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void touchUp(int id, float x, float y);
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void touchDown(int id, float x, float y);
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void touchMove(int id, float x, float y);
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};
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@ -62,6 +62,7 @@
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/W32Util/Misc.h"
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#include "Windows/RawInput.h"
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#include "Windows/TouchInputHandler.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "gfx_es2/gpu_features.h"
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@ -78,7 +79,7 @@
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#include "XPTheme.h"
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#endif
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#define ENABLE_TOUCH 0
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#define MOUSEEVENTF_FROMTOUCH 0xFF515700
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static const int numCPUs = 1;
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@ -116,6 +117,7 @@ namespace MainWindow
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HWND hwndMain;
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HWND hwndDisplay;
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HWND hwndGameList;
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TouchInputHandler touchHandler;
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static HMENU menu;
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static HINSTANCE hInst;
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@ -789,9 +791,7 @@ namespace MainWindow
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W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
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#if ENABLE_TOUCH
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RegisterTouchWindow(hwndDisplay, TWF_WANTPALM);
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#endif
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touchHandler.registerTouchWindow(hwndDisplay);
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WindowsRawInput::Init();
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@ -905,6 +905,8 @@ namespace MainWindow
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// and as asynchronous touch events for minimal latency.
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case WM_LBUTTONDOWN:
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if (!touchHandler.hasTouch() ||
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(GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) != MOUSEEVENTF_FROMTOUCH )
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{
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// Hack: Take the opportunity to show the cursor.
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mouseButtonDown = true;
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@ -929,6 +931,8 @@ namespace MainWindow
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break;
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case WM_MOUSEMOVE:
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if (!touchHandler.hasTouch() ||
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(GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) != MOUSEEVENTF_FROMTOUCH)
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{
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// Hack: Take the opportunity to show the cursor.
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mouseButtonDown = (wParam & MK_LBUTTON) != 0;
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@ -959,6 +963,8 @@ namespace MainWindow
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break;
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case WM_LBUTTONUP:
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if (!touchHandler.hasTouch() ||
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(GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) != MOUSEEVENTF_FROMTOUCH)
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{
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// Hack: Take the opportunity to hide the cursor.
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mouseButtonDown = false;
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@ -978,37 +984,10 @@ namespace MainWindow
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}
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break;
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// Actual touch! Unfinished...
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case WM_TOUCH:
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{
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// TODO: Enabling this section will probably break things on Windows XP.
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// We probably need to manually fetch pointers to GetTouchInputInfo and CloseTouchInputHandle.
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#if ENABLE_TOUCH
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UINT inputCount = LOWORD(wParam);
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TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
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if (GetTouchInputInfo((HTOUCHINPUT)lParam,
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inputCount,
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inputs,
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sizeof(TOUCHINPUT)))
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{
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for (int i = 0; i < inputCount; i++) {
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// TODO: process inputs here!
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}
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if (!CloseTouchInputHandle((HTOUCHINPUT)lParam))
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{
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// Error handling.
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}
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}
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else
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{
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// GetLastError() and error handling.
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}
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delete [] inputs;
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touchHandler.handleTouchEvent(hWnd, message, wParam, lParam);
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return DefWindowProc(hWnd, message, wParam, lParam);
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#endif
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}
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case WM_PAINT:
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