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Merge pull request #1583 from unknownbrackets/ui-tweaks
Don't stretch mini icons on the pause screen
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commit
b3a9579d19
@ -134,9 +134,10 @@ void Core_RunLoop()
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// Simple throttling to not burn the GPU in the menu.
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#ifdef _WIN32
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if (globalUIState != UISTATE_INGAME) {
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double sleepTime = 16.666 - (time_now_d() - startTime) * 1000.0;
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if (sleepTime > 0.0)
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Sleep((int)sleepTime);
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double diffTime = time_now_d() - startTime;
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int sleepTime = (int) (1000000.0 / 60.0) - (int) (diffTime * 1000000.0);
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if (sleepTime > 0)
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Sleep(sleepTime / 1000);
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GL_SwapBuffers();
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} else if (!Core_IsStepping()) {
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GL_SwapBuffers();
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@ -389,7 +389,15 @@ void PauseScreen::render() {
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if (ginfo && ginfo->iconTexture) {
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uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 1.5));
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ginfo->iconTexture->Bind(0);
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ui_draw2d.DrawTexRect(10,10,10+144, 10+80, 0,0,1,1,0xFFFFFFFF);
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// Maintain the icon's aspect ratio. Minis are square, for example.
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float iconAspect = (float)ginfo->iconTexture->Width() / (float)ginfo->iconTexture->Height();
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float h = 80.0f;
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float w = 144.0f;
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float x = 10.0f + (w - h * iconAspect) / 2.0f;
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w = h * iconAspect;
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ui_draw2d.DrawTexRect(x, 10, x + w, 10 + h, 0, 0, 1, 1, 0xFFFFFFFF);
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ui_draw2d.Flush();
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ctx->RebindTexture();
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}
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