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Chat: Cleanup the selection of chat input method, allow in-ui popup (what iOS needs).
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@ -15,6 +15,7 @@
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#include "Core/System.h"
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#include "Core/HLE/proAdhoc.h"
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#include "UI/ChatScreen.h"
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#include "UI/PopupScreens.h"
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void ChatMenu::CreateContents(UI::ViewGroup *parent) {
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using namespace UI;
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@ -22,14 +23,20 @@ void ChatMenu::CreateContents(UI::ViewGroup *parent) {
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LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT,400));
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scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0)));
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LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(SDL)
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chatEdit_ = bottom->Add(new TextEdit("", n->T("Chat message"), n->T("Chat Here"), new LinearLayoutParams(1.0)));
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chatEdit_->OnEnter.Handle(this, &ChatMenu::OnSubmit);
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#elif PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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bottom->Add(new Button(n->T("Chat Here"),new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->OnClick.Handle(this, &ChatMenu::OnSubmit);
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bottom->Add(new Button(n->T("Send")))->OnClick.Handle(this, &ChatMenu::OnSubmit);
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#endif
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chatButton_ = nullptr;
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chatEdit_ = nullptr;
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chatVert_ = nullptr;
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_DESKTOP) {
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// We have direct keyboard input.
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chatEdit_ = bottom->Add(new TextEdit("", n->T("Chat message"), n->T("Chat Here"), new LinearLayoutParams(1.0)));
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chatEdit_->OnEnter.Handle(this, &ChatMenu::OnSubmitMessage);
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} else {
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// If we have a native input box, like on Android, or at least we can do a popup text input with our UI...
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chatButton_ = bottom->Add(new Button(n->T("Chat message"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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chatButton_->OnClick.Handle(this, &ChatMenu::OnAskForChatMessage);
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}
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if (g_Config.bEnableQuickChat) {
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LinearLayout *quickChat = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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@ -89,18 +96,37 @@ void ChatMenu::CreateSubviews(const Bounds &screenBounds) {
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UpdateChat();
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}
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UI::EventReturn ChatMenu::OnSubmit(UI::EventParams &e) {
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || (defined(SDL) && !PPSSPP_PLATFORM(SWITCH))
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UI::EventReturn ChatMenu::OnSubmitMessage(UI::EventParams &e) {
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std::string chat = chatEdit_->GetText();
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chatEdit_->SetText("");
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chatEdit_->SetFocus();
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sendChat(chat);
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#elif PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH) || PPSSPP_PLATFORM(IOS)
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return UI::EVENT_DONE;
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}
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UI::EventReturn ChatMenu::OnAskForChatMessage(UI::EventParams &e) {
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auto n = GetI18NCategory(I18NCat::NETWORKING);
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using namespace UI;
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if (System_GetPropertyBool(SYSPROP_HAS_TEXT_INPUT_DIALOG)) {
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System_InputBoxGetString(token_, n->T("Chat"), "", false, [](const std::string &value, int) {
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sendChat(value);
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});
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#endif
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} else {
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// We need to pop up a UI inputbox.
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messageTemp_.clear();
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TextEditPopupScreen *popupScreen = new TextEditPopupScreen(&messageTemp_, "", n->T("Chat message"), 256);
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if (System_GetPropertyBool(SYSPROP_KEYBOARD_IS_SOFT)) {
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popupScreen->SetAlignTop(true);
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}
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popupScreen->OnChange.Add([=](UI::EventParams &e) {
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sendChat(messageTemp_);
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return UI::EVENT_DONE;
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});
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popupScreen->SetPopupOrigin(chatButton_);
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screenManager_->push(popupScreen);
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}
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return UI::EVENT_DONE;
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}
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@ -5,8 +5,8 @@
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class ChatMenu : public UI::AnchorLayout {
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public:
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ChatMenu(int token, const Bounds &screenBounds, UI::LayoutParams *lp = nullptr)
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: UI::AnchorLayout(lp), token_(token) {
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ChatMenu(int token, const Bounds &screenBounds, ScreenManager *screenManager, UI::LayoutParams *lp = nullptr)
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: UI::AnchorLayout(lp), screenManager_(screenManager), token_(token) {
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CreateSubviews(screenBounds);
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}
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void Update() override;
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@ -25,7 +25,9 @@ private:
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void CreateContents(UI::ViewGroup *parent);
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void UpdateChat();
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UI::EventReturn OnSubmit(UI::EventParams &e);
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UI::EventReturn OnAskForChatMessage(UI::EventParams &e);
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UI::EventReturn OnSubmitMessage(UI::EventParams &e);
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UI::EventReturn OnQuickChat1(UI::EventParams &e);
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UI::EventReturn OnQuickChat2(UI::EventParams &e);
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UI::EventReturn OnQuickChat3(UI::EventParams &e);
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@ -38,9 +40,12 @@ private:
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UI::ScrollView *scroll_ = nullptr;
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UI::LinearLayout *chatVert_ = nullptr;
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UI::ViewGroup *box_ = nullptr;
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ScreenManager *screenManager_;
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int chatChangeID_ = 0;
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bool toBottom_ = true;
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bool promptInput_ = false;
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int token_;
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std::string messageTemp_;
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UI::Button *chatButton_ = nullptr;
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};
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@ -468,6 +468,11 @@ EmuScreen::~EmuScreen() {
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}
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void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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if (std::string_view(dialog->tag()) == "TextEditPopup") {
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// Chat message finished.
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return;
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}
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// TODO: improve the way with which we got commands from PauseMenu.
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// DR_CANCEL/DR_BACK means clicked on "continue", DR_OK means clicked on "back to menu",
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// DR_YES means a message sent to PauseMenu by System_PostUIMessage.
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@ -1055,7 +1060,7 @@ void EmuScreen::CreateViews() {
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root_->Add(btn)->OnClick.Handle(this, &EmuScreen::OnChat);
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chatButton_ = btn;
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}
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chatMenu_ = root_->Add(new ChatMenu(GetRequesterToken(), screenManager()->getUIContext()->GetBounds(), new LayoutParams(FILL_PARENT, FILL_PARENT)));
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chatMenu_ = root_->Add(new ChatMenu(GetRequesterToken(), screenManager()->getUIContext()->GetBounds(), screenManager(), new LayoutParams(FILL_PARENT, FILL_PARENT)));
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chatMenu_->SetVisibility(UI::V_GONE);
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} else {
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chatButton_ = nullptr;
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