mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-17 04:39:34 +00:00
Move uniform dirty-flag to gstate_c, opening up for other uses.
This commit is contained in:
parent
83b4be6848
commit
b423998c36
@ -94,11 +94,6 @@ enum : uint64_t {
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class ShaderManagerCommon {
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public:
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ShaderManagerCommon() : globalDirty_(DIRTY_ALL) {}
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ShaderManagerCommon() {}
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virtual ~ShaderManagerCommon() {}
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void DirtyUniform(u64 what) {
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globalDirty_ |= what;
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}
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protected:
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uint64_t globalDirty_;
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};
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@ -390,11 +390,11 @@ namespace DX9 {
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// ugly...
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if (gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) {
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shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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}
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if (gstate_c.curRTRenderWidth != vfb->renderWidth || gstate_c.curRTRenderHeight != vfb->renderHeight) {
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shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
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shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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}
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}
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@ -447,11 +447,11 @@ namespace DX9 {
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// ugly...
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if (gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) {
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shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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}
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if (gstate_c.curRTRenderWidth != vfb->renderWidth || gstate_c.curRTRenderHeight != vfb->renderHeight) {
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shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
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shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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}
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}
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@ -465,11 +465,11 @@ namespace DX9 {
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// ugly...
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if (gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) {
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shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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}
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if (gstate_c.curRTRenderWidth != vfb->renderWidth || gstate_c.curRTRenderHeight != vfb->renderHeight) {
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shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
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shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
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gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
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}
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}
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@ -55,22 +55,23 @@ enum {
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FLAG_FLUSHBEFOREONCHANGE = 2,
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FLAG_EXECUTE = 4, // needs to actually be executed. unused for now.
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FLAG_EXECUTEONCHANGE = 8,
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FLAG_ANY_EXECUTE = 4 | 8,
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FLAG_READS_PC = 16,
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FLAG_WRITES_PC = 32,
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FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
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};
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struct CommandTableEntry {
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u8 cmd;
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u8 flags;
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uint8_t cmd;
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uint8_t flags;
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uint64_t dirtyUniform;
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GPU_DX9::CmdFunc func;
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};
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static const CommandTableEntry commandTable[] = {
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// Changes that dirty the framebuffer
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{GE_CMD_FRAMEBUFPTR, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_FramebufType},
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{GE_CMD_FRAMEBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_FramebufType},
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{GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_FramebufType},
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{GE_CMD_FRAMEBUFPTR, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_FramebufType},
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{GE_CMD_FRAMEBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_FramebufType},
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{GE_CMD_FRAMEBUFPIXFORMAT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_FramebufType},
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{GE_CMD_ZBUFPTR, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_ZBUFWIDTH, FLAG_FLUSHBEFOREONCHANGE},
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@ -84,80 +85,80 @@ static const CommandTableEntry commandTable[] = {
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{GE_CMD_MAXZ, FLAG_FLUSHBEFOREONCHANGE},
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// Changes that dirty texture scaling.
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{ GE_CMD_TEXMAPMODE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexMapMode },
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{ GE_CMD_TEXMAPMODE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexMapMode },
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{ GE_CMD_TEXSCALEU, FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexScaleU },
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{ GE_CMD_TEXSCALEV, FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexScaleV },
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{ GE_CMD_TEXOFFSETU, FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexOffsetU },
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{ GE_CMD_TEXOFFSETV, FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexOffsetV },
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{ GE_CMD_TEXSCALEU, FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexScaleU },
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{ GE_CMD_TEXSCALEV, FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexScaleV },
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{ GE_CMD_TEXOFFSETU, FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexOffsetU },
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{ GE_CMD_TEXOFFSETV, FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexOffsetV },
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// Changes that dirty the current texture. Really should be possible to avoid executing these if we compile
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// by adding some more flags.
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{GE_CMD_TEXSIZE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, &GPU_DX9::Execute_TexSize0},
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{GE_CMD_TEXSIZE1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXFORMAT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexFormat},
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{GE_CMD_TEXLEVEL, FLAG_EXECUTE, &GPU_DX9::Execute_TexLevel},
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{GE_CMD_TEXADDR0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexAddr0},
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{GE_CMD_TEXADDR1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXBUFWIDTH0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexBufw0},
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{GE_CMD_TEXBUFWIDTH1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXSIZE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_TexSize0},
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{GE_CMD_TEXSIZE1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXSIZE7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexSizeN},
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{GE_CMD_TEXFORMAT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexFormat},
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{GE_CMD_TEXLEVEL, FLAG_EXECUTE, 0, &GPU_DX9::Execute_TexLevel},
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{GE_CMD_TEXADDR0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexAddr0},
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{GE_CMD_TEXADDR1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXADDR7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexAddrN},
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{GE_CMD_TEXBUFWIDTH0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexBufw0},
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{GE_CMD_TEXBUFWIDTH1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH4, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH5, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH6, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_TEXBUFWIDTH7, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexBufwN},
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{GE_CMD_CLUTADDR, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_CLUTADDRUPPER, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_CLUTFORMAT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ClutFormat},
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{GE_CMD_CLUTFORMAT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ClutFormat},
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// These affect the fragment shader so need flushing.
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{GE_CMD_CLEARMODE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_TEXTUREMAPENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_FOGENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_TEXMODE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexParamType},
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{GE_CMD_TEXMODE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexParamType},
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{GE_CMD_TEXSHADELS, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_SHADEMODE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_TEXFUNC, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_COLORTEST, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_ALPHATESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_COLORTESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_COLORTESTMASK, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ColorTestMask},
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{GE_CMD_COLORTESTMASK, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ColorTestMask},
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// These change the vertex shader so need flushing.
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{GE_CMD_REVERSENORMAL, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_LIGHTINGENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_LIGHTENABLE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
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{GE_CMD_LIGHTENABLE1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
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{GE_CMD_LIGHTENABLE2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
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{GE_CMD_LIGHTENABLE3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
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{GE_CMD_LIGHTTYPE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
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{GE_CMD_LIGHTTYPE1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
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{GE_CMD_LIGHTTYPE2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
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{GE_CMD_LIGHTTYPE3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
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{GE_CMD_LIGHTENABLE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
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{GE_CMD_LIGHTENABLE1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
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{GE_CMD_LIGHTENABLE2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
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{GE_CMD_LIGHTENABLE3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
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{GE_CMD_LIGHTTYPE0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
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{GE_CMD_LIGHTTYPE1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
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{GE_CMD_LIGHTTYPE2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
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{GE_CMD_LIGHTTYPE3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
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{GE_CMD_MATERIALUPDATE, FLAG_FLUSHBEFOREONCHANGE},
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// This changes both shaders so need flushing.
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{GE_CMD_LIGHTMODE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_TEXFILTER, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexParamType},
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{GE_CMD_TEXWRAP, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexParamType},
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{GE_CMD_TEXFILTER, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexParamType},
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{GE_CMD_TEXWRAP, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexParamType},
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// Uniform changes
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{GE_CMD_ALPHATEST, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_AlphaTest},
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{GE_CMD_COLORREF, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ColorRef},
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{GE_CMD_TEXENVCOLOR, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_TexEnvColor},
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{GE_CMD_ALPHATEST, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_AlphaTest},
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{GE_CMD_COLORREF, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ColorRef},
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{GE_CMD_TEXENVCOLOR, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_TexEnvColor},
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// Simple render state changes. Handled in StateMapping.cpp.
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{GE_CMD_OFFSETX, FLAG_FLUSHBEFOREONCHANGE},
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@ -166,7 +167,7 @@ static const CommandTableEntry commandTable[] = {
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{GE_CMD_CULLFACEENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_DITHERENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_STENCILOP, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_STENCILTEST, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_StencilTest},
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{GE_CMD_STENCILTEST, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_StencilTest},
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{GE_CMD_STENCILTESTENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_ALPHABLENDENABLE, FLAG_FLUSHBEFOREONCHANGE},
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{GE_CMD_BLENDMODE, FLAG_FLUSHBEFOREONCHANGE},
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@ -202,21 +203,21 @@ static const CommandTableEntry commandTable[] = {
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{GE_CMD_PATCHCULLENABLE, FLAG_FLUSHBEFOREONCHANGE},
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// Viewport.
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{GE_CMD_VIEWPORTXSCALE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ViewportType},
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{GE_CMD_VIEWPORTYSCALE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ViewportType},
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{GE_CMD_VIEWPORTZSCALE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ViewportType},
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{GE_CMD_VIEWPORTXCENTER, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ViewportType},
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{GE_CMD_VIEWPORTYCENTER, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ViewportType},
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{GE_CMD_VIEWPORTZCENTER, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_ViewportType},
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{GE_CMD_VIEWPORTXSCALE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ViewportType},
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{GE_CMD_VIEWPORTYSCALE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ViewportType},
|
||||
{GE_CMD_VIEWPORTZSCALE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ViewportType},
|
||||
{GE_CMD_VIEWPORTXCENTER, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ViewportType},
|
||||
{GE_CMD_VIEWPORTYCENTER, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ViewportType},
|
||||
{GE_CMD_VIEWPORTZCENTER, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_ViewportType},
|
||||
{GE_CMD_CLIPENABLE, FLAG_FLUSHBEFOREONCHANGE},
|
||||
|
||||
// Region
|
||||
{GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Region},
|
||||
{GE_CMD_REGION2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Region},
|
||||
{GE_CMD_REGION1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Region},
|
||||
{GE_CMD_REGION2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Region},
|
||||
|
||||
// Scissor
|
||||
{GE_CMD_SCISSOR1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Scissor},
|
||||
{GE_CMD_SCISSOR2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Scissor},
|
||||
{GE_CMD_SCISSOR1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Scissor},
|
||||
{GE_CMD_SCISSOR2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Scissor},
|
||||
|
||||
// These dirty various vertex shader uniforms. Could embed information about that in this table and call dirtyuniform directly, hm...
|
||||
{GE_CMD_AMBIENTCOLOR, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
|
||||
@ -229,67 +230,67 @@ static const CommandTableEntry commandTable[] = {
|
||||
{GE_CMD_MATERIALSPECULARCOEF, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE},
|
||||
|
||||
// These precompute a value. not sure if worth it. Also dirty uniforms, which could be table-ized to avoid execute.
|
||||
{GE_CMD_LX0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LY0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LZ0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LX1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LY1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LZ1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LX2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LY2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LZ2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LX3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LY3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LZ3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LX0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LY0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LZ0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LX1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LY1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LZ1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LX2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LY2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LZ2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LX3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LY3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LZ3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
|
||||
{GE_CMD_LDX0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LDY0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LDZ0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LDX1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LDY1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LDZ1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LDX2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LDY2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LDZ2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LDX3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LDY3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LDZ3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LDX0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LDY0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LDZ0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LDX1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LDY1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LDZ1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LDX2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LDY2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LDZ2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LDX3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LDY3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LDZ3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
|
||||
{GE_CMD_LKA0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKB0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKC0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKA1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKB1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKC1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKA2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKB2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKC2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKA3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LKB3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LKC3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LKA0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKB0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKC0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKA1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKB1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKC1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKA2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKB2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKC2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKA3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LKB3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LKC3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
|
||||
{GE_CMD_LKS0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKS1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKS2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKS3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LKS0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKS1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKS2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKS3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
|
||||
{GE_CMD_LKO0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKO1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKO2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKO3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LKO0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LKO1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LKO2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LKO3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
|
||||
{GE_CMD_LAC0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LDC0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LSC0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LAC1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LDC1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LSC1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LAC2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LDC2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LSC2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LAC3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LDC3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LSC3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LAC0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LDC0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LSC0, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light0Param},
|
||||
{GE_CMD_LAC1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LDC1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LSC1, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light1Param},
|
||||
{GE_CMD_LAC2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LDC2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LSC2, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light2Param},
|
||||
{GE_CMD_LAC3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LDC3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
{GE_CMD_LSC3, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_Light3Param},
|
||||
|
||||
// Ignored commands
|
||||
{GE_CMD_CLIPENABLE, 0},
|
||||
@ -316,24 +317,24 @@ static const CommandTableEntry commandTable[] = {
|
||||
{GE_CMD_CALL, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC},
|
||||
{GE_CMD_RET, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC},
|
||||
{GE_CMD_END, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC}, // Flush?
|
||||
{GE_CMD_VADDR, FLAG_EXECUTE, &GPU_DX9::Execute_Vaddr},
|
||||
{GE_CMD_IADDR, FLAG_EXECUTE, &GPU_DX9::Execute_Iaddr},
|
||||
{GE_CMD_VADDR, FLAG_EXECUTE, 0, &GPU_DX9::Execute_Vaddr},
|
||||
{GE_CMD_IADDR, FLAG_EXECUTE, 0, &GPU_DX9::Execute_Iaddr},
|
||||
{GE_CMD_BJUMP, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC}, // EXECUTE
|
||||
{GE_CMD_BOUNDINGBOX, FLAG_EXECUTE, &GPU_DX9::Execute_BoundingBox}, // + FLUSHBEFORE when we implement... or not, do we need to?
|
||||
{GE_CMD_BOUNDINGBOX, FLAG_EXECUTE, 0, &GPU_DX9::Execute_BoundingBox}, // + FLUSHBEFORE when we implement... or not, do we need to?
|
||||
|
||||
// Changing the vertex type requires us to flush.
|
||||
{GE_CMD_VERTEXTYPE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, &GPU_DX9::Execute_VertexType},
|
||||
{GE_CMD_VERTEXTYPE, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTEONCHANGE, 0, &GPU_DX9::Execute_VertexType},
|
||||
|
||||
{GE_CMD_BEZIER, FLAG_FLUSHBEFORE | FLAG_EXECUTE, &GPU_DX9::Execute_Bezier},
|
||||
{GE_CMD_SPLINE, FLAG_FLUSHBEFORE | FLAG_EXECUTE, &GPU_DX9::Execute_Spline},
|
||||
{GE_CMD_BEZIER, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_Bezier},
|
||||
{GE_CMD_SPLINE, FLAG_FLUSHBEFORE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_Spline},
|
||||
|
||||
// These two are actually processed in CMD_END.
|
||||
{GE_CMD_SIGNAL, FLAG_FLUSHBEFORE},
|
||||
{GE_CMD_FINISH, FLAG_FLUSHBEFORE},
|
||||
|
||||
// Changes that trigger data copies. Only flushing on change for LOADCLUT must be a bit of a hack...
|
||||
{GE_CMD_LOADCLUT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, &GPU_DX9::Execute_LoadClut},
|
||||
{GE_CMD_TRANSFERSTART, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC, &GPUCommon::Execute_BlockTransferStart},
|
||||
{GE_CMD_LOADCLUT, FLAG_FLUSHBEFOREONCHANGE | FLAG_EXECUTE, 0, &GPU_DX9::Execute_LoadClut},
|
||||
{GE_CMD_TRANSFERSTART, FLAG_FLUSHBEFORE | FLAG_EXECUTE | FLAG_READS_PC, 0, &GPUCommon::Execute_BlockTransferStart},
|
||||
|
||||
// We don't use the dither table.
|
||||
{GE_CMD_DITH0},
|
||||
@ -342,16 +343,16 @@ static const CommandTableEntry commandTable[] = {
|
||||
{GE_CMD_DITH3},
|
||||
|
||||
// These handle their own flushing.
|
||||
{GE_CMD_WORLDMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, &GPUCommon::Execute_WorldMtxNum},
|
||||
{GE_CMD_WORLDMATRIXDATA, FLAG_EXECUTE, &GPUCommon::Execute_WorldMtxData},
|
||||
{GE_CMD_VIEWMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, &GPUCommon::Execute_ViewMtxNum},
|
||||
{GE_CMD_VIEWMATRIXDATA, FLAG_EXECUTE, &GPUCommon::Execute_ViewMtxData},
|
||||
{GE_CMD_PROJMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, &GPUCommon::Execute_ProjMtxNum},
|
||||
{GE_CMD_PROJMATRIXDATA, FLAG_EXECUTE, &GPUCommon::Execute_ProjMtxData},
|
||||
{GE_CMD_TGENMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, &GPUCommon::Execute_TgenMtxNum},
|
||||
{GE_CMD_TGENMATRIXDATA, FLAG_EXECUTE, &GPUCommon::Execute_TgenMtxData},
|
||||
{GE_CMD_BONEMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, &GPUCommon::Execute_BoneMtxNum},
|
||||
{GE_CMD_BONEMATRIXDATA, FLAG_EXECUTE, &GPUCommon::Execute_BoneMtxData},
|
||||
{GE_CMD_WORLDMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_WorldMtxNum},
|
||||
{GE_CMD_WORLDMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_WorldMtxData},
|
||||
{GE_CMD_VIEWMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ViewMtxNum},
|
||||
{GE_CMD_VIEWMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ViewMtxData},
|
||||
{GE_CMD_PROJMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_ProjMtxNum},
|
||||
{GE_CMD_PROJMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_ProjMtxData},
|
||||
{GE_CMD_TGENMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_TgenMtxNum},
|
||||
{GE_CMD_TGENMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_TgenMtxData},
|
||||
{GE_CMD_BONEMATRIXNUMBER, FLAG_EXECUTE | FLAG_READS_PC | FLAG_WRITES_PC, 0, &GPUCommon::Execute_BoneMtxNum},
|
||||
{GE_CMD_BONEMATRIXDATA, FLAG_EXECUTE, 0, &GPUCommon::Execute_BoneMtxData},
|
||||
|
||||
// Vertex Screen/Texture/Color
|
||||
{ GE_CMD_VSCX, FLAG_EXECUTE },
|
||||
@ -707,7 +708,7 @@ void GPU_DX9::Execute_Iaddr(u32 op, u32 diff) {
|
||||
|
||||
void GPU_DX9::Execute_VertexType(u32 op, u32 diff) {
|
||||
if (diff & (GE_VTYPE_TC_MASK | GE_VTYPE_THROUGH_MASK)) {
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
}
|
||||
|
||||
@ -719,11 +720,11 @@ void GPU_DX9::Execute_VertexTypeSkinning(u32 op, u32 diff) {
|
||||
Flush();
|
||||
gstate.vertType ^= diff;
|
||||
if (diff & (GE_VTYPE_TC_MASK | GE_VTYPE_THROUGH_MASK))
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
// In this case, we may be doing weights and morphs.
|
||||
// Update any bone matrix uniforms so it uses them correctly.
|
||||
if ((op & GE_VTYPE_MORPHCOUNT_MASK) != 0) {
|
||||
shaderManager_->DirtyUniform(gstate_c.deferredVertTypeDirty);
|
||||
gstate_c.DirtyUniform(gstate_c.deferredVertTypeDirty);
|
||||
gstate_c.deferredVertTypeDirty = 0;
|
||||
}
|
||||
}
|
||||
@ -893,7 +894,7 @@ void GPU_DX9::Execute_ViewportType(u32 op, u32 diff) {
|
||||
switch (op >> 24) {
|
||||
case GE_CMD_VIEWPORTZSCALE:
|
||||
case GE_CMD_VIEWPORTZCENTER:
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJMATRIX | DIRTY_DEPTHRANGE);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX | DIRTY_DEPTHRANGE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -915,27 +916,27 @@ void GPU_DX9::Execute_FramebufType(u32 op, u32 diff) {
|
||||
|
||||
void GPU_DX9::Execute_TexScaleU(u32 op, u32 diff) {
|
||||
gstate_c.uv.uScale = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexScaleV(u32 op, u32 diff) {
|
||||
gstate_c.uv.vScale = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexOffsetU(u32 op, u32 diff) {
|
||||
gstate_c.uv.uOff = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexOffsetV(u32 op, u32 diff) {
|
||||
gstate_c.uv.vOff = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexAddr0(u32 op, u32 diff) {
|
||||
gstate_c.textureChanged = TEXCHANGE_UPDATED;
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexAddrN(u32 op, u32 diff) {
|
||||
@ -956,7 +957,7 @@ void GPU_DX9::Execute_TexSize0(u32 op, u32 diff) {
|
||||
if (diff || gstate_c.textureChanged != TEXCHANGE_UNCHANGED) {
|
||||
gstate_c.curTextureWidth = gstate.getTextureWidth(0);
|
||||
gstate_c.curTextureHeight = gstate.getTextureHeight(0);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
// We will need to reset the texture now.
|
||||
gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
|
||||
}
|
||||
@ -971,7 +972,7 @@ void GPU_DX9::Execute_TexFormat(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexMapMode(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexParamType(u32 op, u32 diff) {
|
||||
@ -979,7 +980,7 @@ void GPU_DX9::Execute_TexParamType(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexEnvColor(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXENV);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXENV);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_TexLevel(u32 op, u32 diff) {
|
||||
@ -1007,64 +1008,64 @@ void GPU_DX9::Execute_ClutFormat(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_Ambient(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_AMBIENT);
|
||||
gstate_c.DirtyUniform(DIRTY_AMBIENT);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_MaterialDiffuse(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATDIFFUSE);
|
||||
gstate_c.DirtyUniform(DIRTY_MATDIFFUSE);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_MaterialEmissive(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATEMISSIVE);
|
||||
gstate_c.DirtyUniform(DIRTY_MATEMISSIVE);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_MaterialAmbient(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATAMBIENTALPHA);
|
||||
gstate_c.DirtyUniform(DIRTY_MATAMBIENTALPHA);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_MaterialSpecular(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATSPECULAR);
|
||||
gstate_c.DirtyUniform(DIRTY_MATSPECULAR);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_Light0Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT0);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT0);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_Light1Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT1);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT1);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_Light2Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT2);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT2);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_Light3Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT3);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT3);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_FogColor(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOLOR);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOLOR);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_FogCoef(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOEF);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOEF);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_ColorTestMask(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_AlphaTest(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_StencilTest(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_STENCILREPLACEVALUE);
|
||||
gstate_c.DirtyUniform(DIRTY_STENCILREPLACEVALUE);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_ColorRef(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
}
|
||||
|
||||
void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
@ -1123,17 +1124,17 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
|
||||
case GE_CMD_FOGCOLOR:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOLOR);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOLOR);
|
||||
break;
|
||||
|
||||
case GE_CMD_FOG1:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOEF);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOEF);
|
||||
break;
|
||||
|
||||
case GE_CMD_FOG2:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOEF);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOEF);
|
||||
break;
|
||||
|
||||
case GE_CMD_FOGENABLE:
|
||||
@ -1253,29 +1254,29 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
case GE_CMD_AMBIENTCOLOR:
|
||||
case GE_CMD_AMBIENTALPHA:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_AMBIENT);
|
||||
gstate_c.DirtyUniform(DIRTY_AMBIENT);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALDIFFUSE:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_MATDIFFUSE);
|
||||
gstate_c.DirtyUniform(DIRTY_MATDIFFUSE);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALEMISSIVE:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_MATEMISSIVE);
|
||||
gstate_c.DirtyUniform(DIRTY_MATEMISSIVE);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALAMBIENT:
|
||||
case GE_CMD_MATERIALALPHA:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_MATAMBIENTALPHA);
|
||||
gstate_c.DirtyUniform(DIRTY_MATAMBIENTALPHA);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALSPECULAR:
|
||||
case GE_CMD_MATERIALSPECULARCOEF:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_MATSPECULAR);
|
||||
gstate_c.DirtyUniform(DIRTY_MATSPECULAR);
|
||||
break;
|
||||
|
||||
case GE_CMD_LIGHTTYPE0:
|
||||
@ -1292,7 +1293,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
case GE_CMD_LDC0:
|
||||
case GE_CMD_LSC0:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT0);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT0);
|
||||
break;
|
||||
|
||||
case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1:
|
||||
@ -1304,7 +1305,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
case GE_CMD_LDC1:
|
||||
case GE_CMD_LSC1:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT1);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT1);
|
||||
break;
|
||||
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
||||
case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2:
|
||||
@ -1315,7 +1316,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
case GE_CMD_LDC2:
|
||||
case GE_CMD_LSC2:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT2);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT2);
|
||||
break;
|
||||
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
||||
case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3:
|
||||
@ -1326,7 +1327,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
case GE_CMD_LDC3:
|
||||
case GE_CMD_LSC3:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT3);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT3);
|
||||
break;
|
||||
|
||||
case GE_CMD_VIEWPORTXSCALE:
|
||||
@ -1380,7 +1381,7 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
case GE_CMD_COLORTEST:
|
||||
case GE_CMD_COLORTESTMASK:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
break;
|
||||
|
||||
case GE_CMD_ALPHATEST:
|
||||
@ -1389,12 +1390,12 @@ void GPU_DX9::Execute_Generic(u32 op, u32 diff) {
|
||||
// Intentional fallthrough.
|
||||
case GE_CMD_COLORREF:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXENVCOLOR:
|
||||
if (diff)
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXENV);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXENV);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXFUNC:
|
||||
|
@ -522,7 +522,7 @@ void ShaderManagerDX9::Clear() {
|
||||
}
|
||||
fsCache_.clear();
|
||||
vsCache_.clear();
|
||||
globalDirty_ = 0xFFFFFFFF;
|
||||
gstate_c.DirtyUniform(DIRTY_ALL_UNIFORMS);
|
||||
lastFSID_.clear();
|
||||
lastVSID_.clear();
|
||||
DirtyShader();
|
||||
@ -539,7 +539,7 @@ void ShaderManagerDX9::DirtyShader() {
|
||||
lastVSID_.clear();
|
||||
lastVShader_ = nullptr;
|
||||
lastPShader_ = nullptr;
|
||||
globalDirty_ = 0xFFFFFFFF;
|
||||
gstate_c.DirtyUniform(DIRTY_ALL_UNIFORMS);
|
||||
}
|
||||
|
||||
void ShaderManagerDX9::DirtyLastShader() { // disables vertex arrays
|
||||
@ -557,10 +557,11 @@ VSShader *ShaderManagerDX9::ApplyShader(int prim, u32 vertType) {
|
||||
|
||||
// Just update uniforms if this is the same shader as last time.
|
||||
if (lastVShader_ != nullptr && lastPShader_ != nullptr && VSID == lastVSID_ && FSID == lastFSID_) {
|
||||
if (globalDirty_) {
|
||||
PSUpdateUniforms(globalDirty_);
|
||||
VSUpdateUniforms(globalDirty_);
|
||||
globalDirty_ = 0;
|
||||
uint64_t dirtyUniforms = gstate_c.GetDirtyUniforms();
|
||||
if (dirtyUniforms) {
|
||||
PSUpdateUniforms(dirtyUniforms);
|
||||
VSUpdateUniforms(dirtyUniforms);
|
||||
gstate_c.CleanUniforms();
|
||||
}
|
||||
return lastVShader_; // Already all set.
|
||||
}
|
||||
@ -608,10 +609,11 @@ VSShader *ShaderManagerDX9::ApplyShader(int prim, u32 vertType) {
|
||||
|
||||
lastFSID_ = FSID;
|
||||
|
||||
if (globalDirty_) {
|
||||
PSUpdateUniforms(globalDirty_);
|
||||
VSUpdateUniforms(globalDirty_);
|
||||
globalDirty_ = 0;
|
||||
uint64_t dirtyUniforms = gstate_c.GetDirtyUniforms();
|
||||
if (dirtyUniforms) {
|
||||
PSUpdateUniforms(dirtyUniforms);
|
||||
VSUpdateUniforms(dirtyUniforms);
|
||||
gstate_c.CleanUniforms();
|
||||
}
|
||||
|
||||
pD3Ddevice->SetPixelShader(fs->shader);
|
||||
|
@ -111,7 +111,7 @@ bool DrawEngineDX9::ApplyShaderBlending() {
|
||||
|
||||
fboTexNeedBind_ = true;
|
||||
|
||||
shaderManager_->DirtyUniform(DIRTY_SHADERBLEND);
|
||||
gstate_c.DirtyUniform(DIRTY_SHADERBLEND);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -131,7 +131,7 @@ void DrawEngineDX9::ApplyDrawState(int prim) {
|
||||
if (gstate_c.needShaderTexClamp) {
|
||||
// We will rarely need to set this, so let's do it every time on use rather than in runloop.
|
||||
// Most of the time non-framebuffer textures will be used which can be clamped themselves.
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXCLAMP);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXCLAMP);
|
||||
}
|
||||
}
|
||||
|
||||
@ -174,7 +174,7 @@ void DrawEngineDX9::ApplyDrawState(int prim) {
|
||||
dxBlendFactorLookup[(size_t)blendState.srcColor], dxBlendFactorLookup[(size_t)blendState.dstColor],
|
||||
dxBlendFactorLookup[(size_t)blendState.srcAlpha], dxBlendFactorLookup[(size_t)blendState.dstAlpha]);
|
||||
if (blendState.dirtyShaderBlend) {
|
||||
shaderManager_->DirtyUniform(DIRTY_SHADERBLEND);
|
||||
gstate_c.DirtyUniform(DIRTY_SHADERBLEND);
|
||||
}
|
||||
if (blendState.useBlendColor) {
|
||||
dxstate.blendColor.setDWORD(blendState.blendColor);
|
||||
@ -297,10 +297,10 @@ void DrawEngineDX9::ApplyDrawState(int prim) {
|
||||
|
||||
dxstate.viewport.set(vpAndScissor.viewportX, vpAndScissor.viewportY, vpAndScissor.viewportW, vpAndScissor.viewportH, depthMin, depthMax);
|
||||
if (vpAndScissor.dirtyProj) {
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
|
||||
}
|
||||
if (vpAndScissor.dirtyDepth) {
|
||||
shaderManager_->DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
gstate_c.DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -647,7 +647,7 @@ void FramebufferManagerGLES::NotifyRenderFramebufferCreated(VirtualFramebuffer *
|
||||
|
||||
// ugly...
|
||||
if ((gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) && shaderManager_) {
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
|
||||
}
|
||||
}
|
||||
|
||||
@ -710,7 +710,7 @@ void FramebufferManagerGLES::NotifyRenderFramebufferSwitched(VirtualFramebuffer
|
||||
|
||||
// ugly...
|
||||
if ((gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) && shaderManager_) {
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
|
||||
}
|
||||
}
|
||||
|
||||
@ -724,7 +724,7 @@ void FramebufferManagerGLES::NotifyRenderFramebufferUpdated(VirtualFramebuffer *
|
||||
|
||||
// ugly...
|
||||
if ((gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) && shaderManager_) {
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJTHROUGHMATRIX);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -56,16 +56,15 @@ enum {
|
||||
FLAG_FLUSHBEFOREONCHANGE = 2,
|
||||
FLAG_EXECUTE = 4, // needs to actually be executed. unused for now.
|
||||
FLAG_EXECUTEONCHANGE = 8,
|
||||
FLAG_ANY_EXECUTE = 4 | 8,
|
||||
FLAG_READS_PC = 16,
|
||||
FLAG_WRITES_PC = 32,
|
||||
FLAG_DIRTYONCHANGE = 64,
|
||||
FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
|
||||
};
|
||||
|
||||
struct CommandTableEntry {
|
||||
u8 cmd;
|
||||
u8 flags;
|
||||
u32 dirtyUniform;
|
||||
uint8_t cmd;
|
||||
uint8_t flags;
|
||||
uint64_t dirtyUniform;
|
||||
GPU_GLES::CmdFunc func;
|
||||
};
|
||||
|
||||
@ -769,7 +768,7 @@ void GPU_GLES::BeginFrameInternal() {
|
||||
shaderManagerGL_->DirtyShader();
|
||||
|
||||
// Not sure if this is really needed.
|
||||
shaderManager_->DirtyUniform(DIRTY_ALL);
|
||||
gstate_c.DirtyUniform(DIRTY_ALL_UNIFORMS);
|
||||
|
||||
framebufferManagerGL_->BeginFrame();
|
||||
}
|
||||
@ -966,7 +965,7 @@ void GPU_GLES::Execute_Prim(u32 op, u32 diff) {
|
||||
|
||||
void GPU_GLES::Execute_VertexType(u32 op, u32 diff) {
|
||||
if (diff & (GE_VTYPE_TC_MASK | GE_VTYPE_THROUGH_MASK)) {
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
}
|
||||
|
||||
@ -978,11 +977,11 @@ void GPU_GLES::Execute_VertexTypeSkinning(u32 op, u32 diff) {
|
||||
Flush();
|
||||
gstate.vertType ^= diff;
|
||||
if (diff & (GE_VTYPE_TC_MASK | GE_VTYPE_THROUGH_MASK))
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
// In this case, we may be doing weights and morphs.
|
||||
// Update any bone matrix uniforms so it uses them correctly.
|
||||
if ((op & GE_VTYPE_MORPHCOUNT_MASK) != 0) {
|
||||
shaderManager_->DirtyUniform(gstate_c.deferredVertTypeDirty);
|
||||
gstate_c.DirtyUniform(gstate_c.deferredVertTypeDirty);
|
||||
gstate_c.deferredVertTypeDirty = 0;
|
||||
}
|
||||
}
|
||||
@ -1027,7 +1026,7 @@ void GPU_GLES::Execute_Bezier(u32 op, u32 diff) {
|
||||
if (g_Config.bHardwareTessellation && g_Config.bHardwareTransform && !g_Config.bSoftwareRendering) {
|
||||
gstate_c.bezier = true;
|
||||
if (gstate_c.bezier_count_u != bz_ucount) {
|
||||
shaderManager_->DirtyUniform(DIRTY_BEZIERCOUNTU);
|
||||
gstate_c.DirtyUniform(DIRTY_BEZIERCOUNTU);
|
||||
gstate_c.bezier_count_u = bz_ucount;
|
||||
}
|
||||
}
|
||||
@ -1084,19 +1083,19 @@ void GPU_GLES::Execute_Spline(u32 op, u32 diff) {
|
||||
if (g_Config.bHardwareTessellation && g_Config.bHardwareTransform && !g_Config.bSoftwareRendering) {
|
||||
gstate_c.spline = true;
|
||||
if (gstate_c.spline_count_u != sp_ucount) {
|
||||
shaderManager_->DirtyUniform(DIRTY_SPLINECOUNTU);
|
||||
gstate_c.DirtyUniform(DIRTY_SPLINECOUNTU);
|
||||
gstate_c.spline_count_u = sp_ucount;
|
||||
}
|
||||
if (gstate_c.spline_count_v != sp_vcount) {
|
||||
shaderManager_->DirtyUniform(DIRTY_SPLINECOUNTV);
|
||||
gstate_c.DirtyUniform(DIRTY_SPLINECOUNTV);
|
||||
gstate_c.spline_count_v = sp_vcount;
|
||||
}
|
||||
if (gstate_c.spline_type_u != sp_utype) {
|
||||
shaderManager_->DirtyUniform(DIRTY_SPLINETYPEU);
|
||||
gstate_c.DirtyUniform(DIRTY_SPLINETYPEU);
|
||||
gstate_c.spline_type_u = sp_utype;
|
||||
}
|
||||
if (gstate_c.spline_type_v != sp_vtype) {
|
||||
shaderManager_->DirtyUniform(DIRTY_SPLINETYPEV);
|
||||
gstate_c.DirtyUniform(DIRTY_SPLINETYPEV);
|
||||
gstate_c.spline_type_v = sp_vtype;
|
||||
}
|
||||
}
|
||||
@ -1134,32 +1133,32 @@ void GPU_GLES::Execute_ViewportType(u32 op, u32 diff) {
|
||||
void GPU_GLES::Execute_ViewportZType(u32 op, u32 diff) {
|
||||
gstate_c.framebufChanged = true;
|
||||
gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
|
||||
shaderManager_->DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
gstate_c.DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexScaleU(u32 op, u32 diff) {
|
||||
gstate_c.uv.uScale = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexScaleV(u32 op, u32 diff) {
|
||||
gstate_c.uv.vScale = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexOffsetU(u32 op, u32 diff) {
|
||||
gstate_c.uv.uOff = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexOffsetV(u32 op, u32 diff) {
|
||||
gstate_c.uv.vOff = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexAddr0(u32 op, u32 diff) {
|
||||
gstate_c.textureChanged = TEXCHANGE_UPDATED;
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexAddrN(u32 op, u32 diff) {
|
||||
@ -1180,7 +1179,7 @@ void GPU_GLES::Execute_TexSize0(u32 op, u32 diff) {
|
||||
if (diff || gstate_c.textureChanged != TEXCHANGE_UNCHANGED) {
|
||||
gstate_c.curTextureWidth = gstate.getTextureWidth(0);
|
||||
gstate_c.curTextureHeight = gstate.getTextureHeight(0);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
// We will need to reset the texture now.
|
||||
gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
|
||||
}
|
||||
@ -1195,7 +1194,7 @@ void GPU_GLES::Execute_TexFormat(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexMapMode(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexParamType(u32 op, u32 diff) {
|
||||
@ -1203,7 +1202,7 @@ void GPU_GLES::Execute_TexParamType(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexEnvColor(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXENV);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXENV);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_TexLevel(u32 op, u32 diff) {
|
||||
@ -1231,64 +1230,64 @@ void GPU_GLES::Execute_ClutFormat(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_Ambient(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_AMBIENT);
|
||||
gstate_c.DirtyUniform(DIRTY_AMBIENT);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_MaterialDiffuse(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATDIFFUSE);
|
||||
gstate_c.DirtyUniform(DIRTY_MATDIFFUSE);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_MaterialEmissive(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATEMISSIVE);
|
||||
gstate_c.DirtyUniform(DIRTY_MATEMISSIVE);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_MaterialAmbient(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATAMBIENTALPHA);
|
||||
gstate_c.DirtyUniform(DIRTY_MATAMBIENTALPHA);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_MaterialSpecular(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATSPECULAR);
|
||||
gstate_c.DirtyUniform(DIRTY_MATSPECULAR);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_Light0Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT0);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT0);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_Light1Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT1);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT1);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_Light2Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT2);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT2);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_Light3Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT3);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT3);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_FogColor(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOLOR);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOLOR);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_FogCoef(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOEF);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOEF);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_ColorTestMask(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_AlphaTest(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_StencilTest(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_STENCILREPLACEVALUE);
|
||||
gstate_c.DirtyUniform(DIRTY_STENCILREPLACEVALUE);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_ColorRef(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
}
|
||||
|
||||
void GPU_GLES::Execute_Generic(u32 op, u32 diff) {
|
||||
|
@ -314,7 +314,7 @@ LinkedShader::LinkedShader(ShaderID VSID, Shader *vs, ShaderID FSID, Shader *fs,
|
||||
glUniform1i(u_tess_col_tex, 5); // Texture unit 5
|
||||
}
|
||||
// The rest, use the "dirty" mechanism.
|
||||
dirtyUniforms = DIRTY_ALL;
|
||||
dirtyUniforms = DIRTY_ALL_UNIFORMS;
|
||||
}
|
||||
|
||||
LinkedShader::~LinkedShader() {
|
||||
@ -772,7 +772,7 @@ void ShaderManagerGLES::Clear() {
|
||||
linkedShaderCache_.clear();
|
||||
fsCache_.clear();
|
||||
vsCache_.clear();
|
||||
globalDirty_ = DIRTY_ALL;
|
||||
gstate_c.DirtyUniform(DIRTY_ALL_UNIFORMS);
|
||||
lastFSID_.set_invalid();
|
||||
lastVSID_.set_invalid();
|
||||
DirtyShader();
|
||||
@ -788,7 +788,7 @@ void ShaderManagerGLES::DirtyShader() {
|
||||
lastFSID_.set_invalid();
|
||||
lastVSID_.set_invalid();
|
||||
DirtyLastShader();
|
||||
globalDirty_ = DIRTY_ALL;
|
||||
gstate_c.DirtyUniform(DIRTY_ALL_UNIFORMS);
|
||||
shaderSwitchDirty_ = 0;
|
||||
}
|
||||
|
||||
@ -813,11 +813,12 @@ Shader *ShaderManagerGLES::CompileVertexShader(ShaderID VSID) {
|
||||
}
|
||||
|
||||
Shader *ShaderManagerGLES::ApplyVertexShader(int prim, u32 vertType, ShaderID *VSID) {
|
||||
if (globalDirty_) {
|
||||
uint64_t dirty = gstate_c.GetDirtyUniforms();
|
||||
if (dirty) {
|
||||
if (lastShader_)
|
||||
lastShader_->dirtyUniforms |= globalDirty_;
|
||||
shaderSwitchDirty_ |= globalDirty_;
|
||||
globalDirty_ = 0;
|
||||
lastShader_->dirtyUniforms |= dirty;
|
||||
shaderSwitchDirty_ |= dirty;
|
||||
gstate_c.CleanUniforms();
|
||||
}
|
||||
|
||||
bool useHWTransform = CanUseHardwareTransform(prim);
|
||||
|
@ -55,8 +55,8 @@ public:
|
||||
bool useHWTransform_;
|
||||
|
||||
uint32_t program;
|
||||
u64 availableUniforms;
|
||||
u64 dirtyUniforms;
|
||||
uint64_t availableUniforms;
|
||||
uint64_t dirtyUniforms;
|
||||
|
||||
// Present attributes in the shader.
|
||||
int attrMask; // 1 << ATTR_ ... or-ed together.
|
||||
|
@ -144,7 +144,7 @@ bool DrawEngineGLES::ApplyShaderBlending() {
|
||||
|
||||
fboTexNeedBind_ = true;
|
||||
|
||||
shaderManager_->DirtyUniform(DIRTY_SHADERBLEND);
|
||||
gstate_c.DirtyUniform(DIRTY_SHADERBLEND);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -166,7 +166,7 @@ void DrawEngineGLES::ApplyDrawState(int prim) {
|
||||
if (gstate_c.needShaderTexClamp) {
|
||||
// We will rarely need to set this, so let's do it every time on use rather than in runloop.
|
||||
// Most of the time non-framebuffer textures will be used which can be clamped themselves.
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXCLAMP);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXCLAMP);
|
||||
}
|
||||
}
|
||||
|
||||
@ -207,7 +207,7 @@ void DrawEngineGLES::ApplyDrawState(int prim) {
|
||||
glBlendFactorLookup[(size_t)blendState.srcColor], glBlendFactorLookup[(size_t)blendState.dstColor],
|
||||
glBlendFactorLookup[(size_t)blendState.srcAlpha], glBlendFactorLookup[(size_t)blendState.dstAlpha]);
|
||||
if (blendState.dirtyShaderBlend) {
|
||||
shaderManager_->DirtyUniform(DIRTY_SHADERBLEND);
|
||||
gstate_c.DirtyUniform(DIRTY_SHADERBLEND);
|
||||
}
|
||||
if (blendState.useBlendColor) {
|
||||
uint32_t color = blendState.blendColor;
|
||||
@ -368,10 +368,10 @@ void DrawEngineGLES::ApplyDrawState(int prim) {
|
||||
glstate.depthRange.set(vpAndScissor.depthRangeMin, vpAndScissor.depthRangeMax);
|
||||
|
||||
if (vpAndScissor.dirtyProj) {
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
|
||||
}
|
||||
if (vpAndScissor.dirtyDepth) {
|
||||
shaderManager_->DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
gstate_c.DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1208,7 +1208,7 @@ void GPUCommon::Execute_WorldMtxNum(u32 op, u32 diff) {
|
||||
if (dst[i] != newVal) {
|
||||
Flush();
|
||||
dst[i] = newVal;
|
||||
shaderManager_->DirtyUniform(DIRTY_WORLDMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_WORLDMATRIX);
|
||||
}
|
||||
if (++i >= end) {
|
||||
break;
|
||||
@ -1230,7 +1230,7 @@ void GPUCommon::Execute_WorldMtxData(u32 op, u32 diff) {
|
||||
if (num < 12 && newVal != ((const u32 *)gstate.worldMatrix)[num]) {
|
||||
Flush();
|
||||
((u32 *)gstate.worldMatrix)[num] = newVal;
|
||||
shaderManager_->DirtyUniform(DIRTY_WORLDMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_WORLDMATRIX);
|
||||
}
|
||||
num++;
|
||||
gstate.worldmtxnum = (GE_CMD_WORLDMATRIXNUMBER << 24) | (num & 0xF);
|
||||
@ -1248,7 +1248,7 @@ void GPUCommon::Execute_ViewMtxNum(u32 op, u32 diff) {
|
||||
if (dst[i] != newVal) {
|
||||
Flush();
|
||||
dst[i] = newVal;
|
||||
shaderManager_->DirtyUniform(DIRTY_VIEWMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_VIEWMATRIX);
|
||||
}
|
||||
if (++i >= end) {
|
||||
break;
|
||||
@ -1270,7 +1270,7 @@ void GPUCommon::Execute_ViewMtxData(u32 op, u32 diff) {
|
||||
if (num < 12 && newVal != ((const u32 *)gstate.viewMatrix)[num]) {
|
||||
Flush();
|
||||
((u32 *)gstate.viewMatrix)[num] = newVal;
|
||||
shaderManager_->DirtyUniform(DIRTY_VIEWMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_VIEWMATRIX);
|
||||
}
|
||||
num++;
|
||||
gstate.viewmtxnum = (GE_CMD_VIEWMATRIXNUMBER << 24) | (num & 0xF);
|
||||
@ -1288,7 +1288,7 @@ void GPUCommon::Execute_ProjMtxNum(u32 op, u32 diff) {
|
||||
if (dst[i] != newVal) {
|
||||
Flush();
|
||||
dst[i] = newVal;
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
|
||||
}
|
||||
if (++i >= end) {
|
||||
break;
|
||||
@ -1310,7 +1310,7 @@ void GPUCommon::Execute_ProjMtxData(u32 op, u32 diff) {
|
||||
if (newVal != ((const u32 *)gstate.projMatrix)[num]) {
|
||||
Flush();
|
||||
((u32 *)gstate.projMatrix)[num] = newVal;
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
|
||||
}
|
||||
num++;
|
||||
gstate.projmtxnum = (GE_CMD_PROJMATRIXNUMBER << 24) | (num & 0xF);
|
||||
@ -1328,7 +1328,7 @@ void GPUCommon::Execute_TgenMtxNum(u32 op, u32 diff) {
|
||||
if (dst[i] != newVal) {
|
||||
Flush();
|
||||
dst[i] = newVal;
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXMATRIX);
|
||||
}
|
||||
if (++i >= end) {
|
||||
break;
|
||||
@ -1350,7 +1350,7 @@ void GPUCommon::Execute_TgenMtxData(u32 op, u32 diff) {
|
||||
if (num < 12 && newVal != ((const u32 *)gstate.tgenMatrix)[num]) {
|
||||
Flush();
|
||||
((u32 *)gstate.tgenMatrix)[num] = newVal;
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXMATRIX);
|
||||
}
|
||||
num++;
|
||||
gstate.texmtxnum = (GE_CMD_TGENMATRIXNUMBER << 24) | (num & 0xF);
|
||||
@ -1378,7 +1378,7 @@ void GPUCommon::Execute_BoneMtxNum(u32 op, u32 diff) {
|
||||
|
||||
const int numPlusCount = (op & 0x7F) + i;
|
||||
for (int num = op & 0x7F; num < numPlusCount; num += 12) {
|
||||
shaderManager_->DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
gstate_c.DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
}
|
||||
} else {
|
||||
while ((src[i] >> 24) == GE_CMD_BONEMATRIXDATA) {
|
||||
@ -1410,7 +1410,7 @@ void GPUCommon::Execute_BoneMtxData(u32 op, u32 diff) {
|
||||
// Bone matrices should NOT flush when software skinning is enabled!
|
||||
if (!g_Config.bSoftwareSkinning || (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) != 0) {
|
||||
Flush();
|
||||
shaderManager_->DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
gstate_c.DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
} else {
|
||||
gstate_c.deferredVertTypeDirty |= DIRTY_BONEMATRIX0 << (num / 12);
|
||||
}
|
||||
@ -1477,7 +1477,7 @@ void GPUCommon::FastLoadBoneMatrix(u32 target) {
|
||||
|
||||
if (!g_Config.bSoftwareSkinning || (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) != 0) {
|
||||
Flush();
|
||||
shaderManager_->DirtyUniform(uniformsToDirty);
|
||||
gstate_c.DirtyUniform(uniformsToDirty);
|
||||
} else {
|
||||
gstate_c.deferredVertTypeDirty |= uniformsToDirty;
|
||||
}
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "GPU/GPU.h"
|
||||
#include "GPU/ge_constants.h"
|
||||
#include "Common/Common.h"
|
||||
#include "GPU/Common/ShaderCommon.h"
|
||||
|
||||
class PointerWrap;
|
||||
|
||||
@ -487,6 +488,13 @@ struct KnownVertexBounds {
|
||||
|
||||
struct GPUStateCache {
|
||||
bool Supports(int flag) { return (featureFlags & flag) != 0; }
|
||||
uint64_t GetDirtyUniforms() { return dirty & DIRTY_ALL_UNIFORMS; }
|
||||
void DirtyUniform(u64 what) {
|
||||
dirty |= what;
|
||||
}
|
||||
void CleanUniforms() {
|
||||
dirty &= ~DIRTY_ALL_UNIFORMS;
|
||||
}
|
||||
|
||||
u32 featureFlags;
|
||||
|
||||
@ -494,6 +502,8 @@ struct GPUStateCache {
|
||||
u32 indexAddr;
|
||||
u32 offsetAddr;
|
||||
|
||||
uint64_t dirty;
|
||||
|
||||
u8 textureChanged;
|
||||
bool textureFullAlpha;
|
||||
bool textureSimpleAlpha;
|
||||
|
@ -637,7 +637,7 @@ void DrawEngineVulkan::DoFlush(VkCommandBuffer cmd) {
|
||||
if (gstate_c.needShaderTexClamp) {
|
||||
// We will rarely need to set this, so let's do it every time on use rather than in runloop.
|
||||
// Most of the time non-framebuffer textures will be used which can be clamped themselves.
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXCLAMP);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXCLAMP);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -646,7 +646,7 @@ void FramebufferManagerVulkan::NotifyRenderFramebufferCreated(VirtualFramebuffer
|
||||
textureCache_->NotifyFramebuffer(vfb->fb_address, vfb, NOTIFY_FB_CREATED);
|
||||
// ugly...
|
||||
if ((gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) && shaderManager_) {
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
|
||||
}
|
||||
}
|
||||
|
||||
@ -695,7 +695,7 @@ void FramebufferManagerVulkan::NotifyRenderFramebufferSwitched(VirtualFramebuffe
|
||||
|
||||
// ugly...
|
||||
if ((gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) && shaderManager_) {
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
|
||||
}
|
||||
}
|
||||
|
||||
@ -709,7 +709,7 @@ void FramebufferManagerVulkan::NotifyRenderFramebufferUpdated(VirtualFramebuffer
|
||||
|
||||
// ugly...
|
||||
if ((gstate_c.curRTWidth != vfb->width || gstate_c.curRTHeight != vfb->height) && shaderManager_) {
|
||||
shaderManager_->DirtyUniform(DIRTY_PROJMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -50,16 +50,15 @@ enum {
|
||||
FLAG_FLUSHBEFOREONCHANGE = 2,
|
||||
FLAG_EXECUTE = 4, // needs to actually be executed. unused for now.
|
||||
FLAG_EXECUTEONCHANGE = 8,
|
||||
FLAG_ANY_EXECUTE = 4 | 8,
|
||||
FLAG_READS_PC = 16,
|
||||
FLAG_WRITES_PC = 32,
|
||||
FLAG_DIRTYONCHANGE = 64,
|
||||
FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
|
||||
};
|
||||
|
||||
struct CommandTableEntry {
|
||||
u8 cmd;
|
||||
u8 flags;
|
||||
u64 dirtyFlags;
|
||||
uint8_t cmd;
|
||||
uint8_t flags;
|
||||
uint64_t dirtyFlags;
|
||||
GPU_Vulkan::CmdFunc func;
|
||||
};
|
||||
|
||||
@ -508,7 +507,7 @@ void GPU_Vulkan::BeginHostFrame() {
|
||||
framebufferManagerVulkan_->BeginFrameVulkan();
|
||||
|
||||
shaderManagerVulkan_->DirtyShader();
|
||||
shaderManager_->DirtyUniform(DIRTY_ALL);
|
||||
gstate_c.DirtyUniform(DIRTY_ALL);
|
||||
|
||||
if (dumpNextFrame_) {
|
||||
NOTICE_LOG(G3D, "DUMPING THIS FRAME");
|
||||
@ -824,7 +823,7 @@ void GPU_Vulkan::Execute_Prim(u32 op, u32 diff) {
|
||||
|
||||
void GPU_Vulkan::Execute_VertexType(u32 op, u32 diff) {
|
||||
if (diff & (GE_VTYPE_TC_MASK | GE_VTYPE_THROUGH_MASK)) {
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
}
|
||||
|
||||
@ -940,32 +939,32 @@ void GPU_Vulkan::Execute_ViewportType(u32 op, u32 diff) {
|
||||
void GPU_Vulkan::Execute_ViewportZType(u32 op, u32 diff) {
|
||||
gstate_c.framebufChanged = true;
|
||||
gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
|
||||
shaderManager_->DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
gstate_c.DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexScaleU(u32 op, u32 diff) {
|
||||
gstate_c.uv.uScale = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexScaleV(u32 op, u32 diff) {
|
||||
gstate_c.uv.vScale = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexOffsetU(u32 op, u32 diff) {
|
||||
gstate_c.uv.uOff = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexOffsetV(u32 op, u32 diff) {
|
||||
gstate_c.uv.vOff = getFloat24(op);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexAddr0(u32 op, u32 diff) {
|
||||
gstate_c.textureChanged = TEXCHANGE_UPDATED;
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexAddrN(u32 op, u32 diff) {
|
||||
@ -986,7 +985,7 @@ void GPU_Vulkan::Execute_TexSize0(u32 op, u32 diff) {
|
||||
if (diff || gstate_c.textureChanged != TEXCHANGE_UNCHANGED) {
|
||||
gstate_c.curTextureWidth = gstate.getTextureWidth(0);
|
||||
gstate_c.curTextureHeight = gstate.getTextureHeight(0);
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
// We will need to reset the texture now.
|
||||
gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY;
|
||||
}
|
||||
@ -1001,7 +1000,7 @@ void GPU_Vulkan::Execute_TexFormat(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexMapMode(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
gstate_c.DirtyUniform(DIRTY_UVSCALEOFFSET);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexParamType(u32 op, u32 diff) {
|
||||
@ -1009,7 +1008,7 @@ void GPU_Vulkan::Execute_TexParamType(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexEnvColor(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_TEXENV);
|
||||
gstate_c.DirtyUniform(DIRTY_TEXENV);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_TexLevel(u32 op, u32 diff) {
|
||||
@ -1037,64 +1036,64 @@ void GPU_Vulkan::Execute_ClutFormat(u32 op, u32 diff) {
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_Ambient(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_AMBIENT);
|
||||
gstate_c.DirtyUniform(DIRTY_AMBIENT);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_MaterialDiffuse(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATDIFFUSE);
|
||||
gstate_c.DirtyUniform(DIRTY_MATDIFFUSE);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_MaterialEmissive(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATEMISSIVE);
|
||||
gstate_c.DirtyUniform(DIRTY_MATEMISSIVE);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_MaterialAmbient(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATAMBIENTALPHA);
|
||||
gstate_c.DirtyUniform(DIRTY_MATAMBIENTALPHA);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_MaterialSpecular(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_MATSPECULAR);
|
||||
gstate_c.DirtyUniform(DIRTY_MATSPECULAR);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_Light0Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT0);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT0);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_Light1Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT1);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT1);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_Light2Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT2);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT2);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_Light3Param(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_LIGHT3);
|
||||
gstate_c.DirtyUniform(DIRTY_LIGHT3);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_FogColor(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOLOR);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOLOR);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_FogCoef(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_FOGCOEF);
|
||||
gstate_c.DirtyUniform(DIRTY_FOGCOEF);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_ColorTestMask(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_AlphaTest(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORMASK);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_StencilTest(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_STENCILREPLACEVALUE);
|
||||
gstate_c.DirtyUniform(DIRTY_STENCILREPLACEVALUE);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_ColorRef(u32 op, u32 diff) {
|
||||
shaderManager_->DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
gstate_c.DirtyUniform(DIRTY_ALPHACOLORREF);
|
||||
}
|
||||
|
||||
void GPU_Vulkan::Execute_BoneMtxNum(u32 op, u32 diff) {
|
||||
@ -1118,7 +1117,7 @@ void GPU_Vulkan::Execute_BoneMtxNum(u32 op, u32 diff) {
|
||||
|
||||
const int numPlusCount = (op & 0x7F) + i;
|
||||
for (int num = op & 0x7F; num < numPlusCount; num += 12) {
|
||||
shaderManager_->DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
gstate_c.DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
}
|
||||
|
||||
const int count = i;
|
||||
@ -1136,7 +1135,7 @@ void GPU_Vulkan::Execute_BoneMtxData(u32 op, u32 diff) {
|
||||
if (num < 96 && newVal != ((const u32 *)gstate.boneMatrix)[num]) {
|
||||
// Bone matrices should NOT flush when software skinning is enabled!
|
||||
Flush();
|
||||
shaderManager_->DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
gstate_c.DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
((u32 *)gstate.boneMatrix)[num] = newVal;
|
||||
}
|
||||
num++;
|
||||
@ -1682,7 +1681,7 @@ void GPU_Vulkan::FastLoadBoneMatrix(u32 target) {
|
||||
uniformsToDirty |= DIRTY_BONEMATRIX0 << ((mtxNum + 1) & 7);
|
||||
}
|
||||
Flush();
|
||||
shaderManager_->DirtyUniform(uniformsToDirty);
|
||||
gstate_c.DirtyUniform(uniformsToDirty);
|
||||
gstate.FastLoadBoneMatrix(target);
|
||||
}
|
||||
|
||||
|
@ -409,7 +409,7 @@ void ShaderManagerVulkan::Clear() {
|
||||
void ShaderManagerVulkan::ClearShaders() {
|
||||
Clear();
|
||||
DirtyShader();
|
||||
DirtyUniform(0xFFFFFFFF);
|
||||
gstate_c.DirtyUniform(DIRTY_ALL_UNIFORMS);
|
||||
}
|
||||
|
||||
void ShaderManagerVulkan::DirtyShader() {
|
||||
@ -426,13 +426,13 @@ void ShaderManagerVulkan::DirtyLastShader() { // disables vertex arrays
|
||||
}
|
||||
|
||||
uint32_t ShaderManagerVulkan::UpdateUniforms() {
|
||||
uint32_t dirty = globalDirty_;
|
||||
if (globalDirty_) {
|
||||
uint32_t dirty = gstate_c.GetDirtyUniforms();
|
||||
if (dirty != 0) {
|
||||
BaseUpdateUniforms(dirty);
|
||||
LightUpdateUniforms(dirty);
|
||||
BoneUpdateUniforms(dirty);
|
||||
}
|
||||
globalDirty_ = 0;
|
||||
gstate_c.CleanUniforms();
|
||||
return dirty;
|
||||
}
|
||||
|
||||
|
@ -171,7 +171,7 @@ void ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerV
|
||||
key.destColor = vkBlendFactorLookup[(size_t)blendState.dstColor];
|
||||
key.destAlpha = vkBlendFactorLookup[(size_t)blendState.dstAlpha];
|
||||
if (blendState.dirtyShaderBlend) {
|
||||
shaderManager->DirtyUniform(DIRTY_SHADERBLEND);
|
||||
gstate_c.DirtyUniform(DIRTY_SHADERBLEND);
|
||||
}
|
||||
dynState.useBlendColor = blendState.useBlendColor;
|
||||
if (blendState.useBlendColor) {
|
||||
@ -310,7 +310,7 @@ void ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerV
|
||||
vp.minDepth = vpAndScissor.depthRangeMin;
|
||||
vp.maxDepth = vpAndScissor.depthRangeMax;
|
||||
if (vpAndScissor.dirtyProj) {
|
||||
shaderManager->DirtyUniform(DIRTY_PROJMATRIX);
|
||||
gstate_c.DirtyUniform(DIRTY_PROJMATRIX);
|
||||
}
|
||||
|
||||
VkRect2D &scissor = dynState.scissor;
|
||||
@ -325,6 +325,6 @@ void ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerV
|
||||
if (depthMin < 0.0f) depthMin = 0.0f;
|
||||
if (depthMax > 1.0f) depthMax = 1.0f;
|
||||
if (vpAndScissor.dirtyDepth) {
|
||||
shaderManager->DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
gstate_c.DirtyUniform(DIRTY_DEPTHRANGE);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user