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Work around a new false positive from the latest Vulkan validation layers
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@ -128,6 +128,8 @@ static VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugRep
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// layout barrier. TODO: This one I should fix.
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if (msgCode == 7 && startsWith(pMsg, "Cannot submit cmd buffer"))
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return false;
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if (msgCode == 43 && startsWith(pMsg, "At Draw time the active render"))
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return false;
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#ifdef _WIN32
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OutputDebugStringA(message.str().c_str());
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