Work around a new false positive from the latest Vulkan validation layers

This commit is contained in:
Henrik Rydgard 2016-06-30 16:11:25 +02:00
parent 6e89d9f865
commit b560038b3d

View File

@ -128,6 +128,8 @@ static VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugRep
// layout barrier. TODO: This one I should fix.
if (msgCode == 7 && startsWith(pMsg, "Cannot submit cmd buffer"))
return false;
if (msgCode == 43 && startsWith(pMsg, "At Draw time the active render"))
return false;
#ifdef _WIN32
OutputDebugStringA(message.str().c_str());