softgpu: Correct stencil debugging.

Fixes crashes in GE debugger when viewing stencil.
This commit is contained in:
Unknown W. Brackets 2022-05-08 14:26:25 -07:00
parent 9367ce82ac
commit b60b1e84b2

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@ -1256,8 +1256,8 @@ bool SoftGPU::GetCurrentStencilbuffer(GPUDebugBuffer &buffer) {
buffer.Allocate(size.x, size.y, GPU_DBG_FORMAT_8BIT);
u8 *row = buffer.GetData();
for (int16_t y = 0; y < size.x; ++y) {
for (int16_t x = 0; x < size.y; ++x) {
for (int16_t y = 0; y < size.y; ++y) {
for (int16_t x = 0; x < size.x; ++x) {
row[x] = GetPixelStencil(gstate.FrameBufFormat(), gstate.FrameBufStride(), x, y);
}
row += size.x;