diff --git a/Core/HLE/sceAtrac.cpp b/Core/HLE/sceAtrac.cpp index 255130935a..f0ee0585ca 100644 --- a/Core/HLE/sceAtrac.cpp +++ b/Core/HLE/sceAtrac.cpp @@ -164,7 +164,7 @@ struct Atrac { // There are not enough atrac data right now to play at a certain position. // Must load more atrac data first remainFrame = 0; - else { + } else { // guess the remain frames. // games would add atrac data when remainFrame = 0 or -1 remainFrame = (first.size - decodePos) / atracBytesPerFrame - 1;