Debugger: Add version event for future proofing.

Game isn't precisely right, but it's close enough.
This commit is contained in:
Unknown W. Brackets 2018-04-22 00:28:41 -07:00
parent 05c560b52d
commit b756d92139
3 changed files with 21 additions and 0 deletions

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@ -38,6 +38,10 @@
// - "message": A string describing what happened.
// - "level": Integer severity level. (1 = NOTICE, 2 = ERROR, 3 = WARN, 4 = INFO, 5 = DEBUG, 6 = VERBOSE)
// - "ticket": Optional, present if in response to an event with a "ticket" field, simply repeats that value.
//
// At start, please send a "version" event. See WebSocket/GameSubscriber.cpp for more details.
//
// For other events, look inside Core/Debugger/WebSocket/ for details on each event.
#include "Core/Debugger/WebSocket/GameBroadcaster.h"
#include "Core/Debugger/WebSocket/LogBroadcaster.h"

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@ -22,6 +22,7 @@
void *WebSocketGameInit(DebuggerEventHandlerMap &map) {
map["game.status"] = &WebSocketGameStatus;
map["version"] = &WebSocketVersion;
return nullptr;
}
@ -49,3 +50,18 @@ void WebSocketGameStatus(DebuggerRequest &req) {
}
json.writeBool("paused", GetUIState() == UISTATE_PAUSEMENU);
}
// Notify debugger version info (version)
//
// Parameters:
// - name: string indicating name of app or tool.
// - version: string version.
//
// Response (same event name):
// - name: string, "PPSSPP" unless some special build.
// - version: string, typically starts with "v" and may have git build info.
void WebSocketVersion(DebuggerRequest &req) {
JsonWriter &json = req.Respond();
json.writeString("name", "PPSSPP");
json.writeString("version", PPSSPP_GIT_VERSION);
}

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@ -22,3 +22,4 @@
void *WebSocketGameInit(DebuggerEventHandlerMap &map);
void WebSocketGameStatus(DebuggerRequest &req);
void WebSocketVersion(DebuggerRequest &req);