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commit
b7cd4d63e2
@ -113,6 +113,8 @@ void Config::Load(const char *iniFileName)
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#else
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graphics->Get("MipMap", &bMipMap, false);
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#endif
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graphics->Get("XBRZTexScalingLevel", &iXBRZTexScalingLevel, 1);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Get("Enable", &bEnableSound, true);
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@ -192,6 +194,7 @@ void Config::Save()
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graphics->Set("StretchToDisplay", bStretchToDisplay);
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graphics->Set("TrueColor", bTrueColor);
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graphics->Set("MipMap", bMipMap);
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graphics->Set("XBRZTexScalingLevel", iXBRZTexScalingLevel);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Set("Enable", bEnableSound);
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@ -64,13 +64,14 @@ public:
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int iWindowX;
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int iWindowY;
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int iWindowZoom; // for Windows
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bool SSAntiAliasing; //for Windows, too
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bool SSAntiAliasing; // for Windows, too
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bool bVertexCache;
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bool bFullScreen;
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int iAnisotropyLevel;
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bool bTrueColor;
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bool bMipMap;
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bool bAnisotropicFiltering;
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int iXBRZTexScalingLevel; // 1 = off, 2 = 2xBRZ, ..., 5 = 5xBRZ
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// Sound
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bool bEnableSound;
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@ -27,6 +27,7 @@
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#include "Core/Config.h"
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#include "native/ext/cityhash/city.h"
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#include "ext/xbrz/xbrz.h"
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// If a texture hasn't been seen for this many frames, get rid of it.
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#define TEXTURE_KILL_AGE 200
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@ -1194,8 +1195,79 @@ void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level) {
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// INFO_LOG(G3D, "Creating texture level %i/%i from %08x: %i x %i (stride: %i). fmt: %i", level, entry.maxLevel, texaddr, w, h, bufw, entry.format);
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u32* pixelData = (u32*)finalBuf;
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ScaleTexture(pixelData, dstFmt, w, h);
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GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
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glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components, dstFmt, finalBuf);
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glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components, dstFmt, pixelData);
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}
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void TextureCache::ScaleTexture(u32* &data, GLenum &dstFmt, int &width, int &height) {
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if(g_Config.iXBRZTexScalingLevel > 1) {
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int factor = g_Config.iXBRZTexScalingLevel;
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// I tried to reuse the existing tmpTexBuf initially, but that's not a good idea as data could already be stored in it
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// depending on the factor and texture sizes, these can be pretty large (25 MB for a 512 by 512 texture with scaling factor 5)
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tmpTexBufScalingInput.resize(width*height); // used to store the input image image if it needs to be reformatted
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tmpTexBufScalingOutput.resize(width*height*factor*factor); // used to store the upscaled image
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u32 *xbrzInputBuf = tmpTexBufScalingInput.data();
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u32 *xbrzBuf = tmpTexBufScalingOutput.data();
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// convert texture to correct format for xBRZ
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switch(dstFmt) {
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case GL_UNSIGNED_BYTE:
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xbrzInputBuf = data; // already fine
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break;
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case GL_UNSIGNED_SHORT_4_4_4_4:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>12) & 0xF) * 17;
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u32 g = ((val>> 8) & 0xF) * 17;
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u32 b = ((val>> 4) & 0xF) * 17;
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u32 a = ((val>> 0) & 0xF) * 17;
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xbrzInputBuf[y*width + x] = (a << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>11) & 0x1F) * 8;
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u32 g = ((val>> 5) & 0x3F) * 4;
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u32 b = ((val ) & 0x1F) * 8;
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xbrzInputBuf[y*width + x] = (0xFF << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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case GL_UNSIGNED_SHORT_5_5_5_1:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>11) & 0x1F) * 8;
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u32 g = ((val>> 6) & 0x1F) * 8;
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u32 b = ((val>> 1) & 0x1F) * 8;
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u32 a = (val & 0x1) * 255;
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xbrzInputBuf[y*width + x] = (a << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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default:
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ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format");
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}
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// scale and update values accordingly
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xbrz::scale(factor, xbrzInputBuf, xbrzBuf, width, height);
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data = xbrzBuf;
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dstFmt = GL_UNSIGNED_BYTE;
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width *= factor;
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height *= factor;
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}
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}
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bool TextureCache::DecodeTexture(u8* output, GPUgstate state)
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@ -93,6 +93,7 @@ private:
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void UpdateSamplingParams(TexCacheEntry &entry, bool force);
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void LoadTextureLevel(TexCacheEntry &entry, int level);
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void *DecodeTextureLevel(u8 format, u8 clutformat, int level, u32 &texByteAlign, GLenum &dstFmt);
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void ScaleTexture(u32* &data, GLenum &dstfmt, int &width, int &height);
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TexCacheEntry *GetEntryAt(u32 texaddr);
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@ -148,6 +149,9 @@ private:
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SimpleBuf<u32> tmpTexBufRearrange;
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SimpleBuf<u32> tmpTexBufScalingInput;
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SimpleBuf<u32> tmpTexBufScalingOutput;
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u32 *clutBuf32;
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u16 *clutBuf16;
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@ -129,6 +129,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\ext\xbrz\xbrz.h" />
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<ClInclude Include="ge_constants.h" />
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<ClInclude Include="GLES\DisplayListInterpreter.h" />
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<ClInclude Include="GLES\FragmentShaderGenerator.h" />
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@ -148,6 +149,7 @@
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<ClInclude Include="Null\NullGpu.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
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<ClCompile Include="GLES\DisplayListInterpreter.cpp" />
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<ClCompile Include="GLES\FragmentShaderGenerator.cpp" />
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<ClCompile Include="GLES\Framebuffer.cpp" />
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@ -175,6 +175,11 @@ namespace MainWindow
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ResizeDisplay();
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}
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void setXbrzTexScaling(int num) {
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g_Config.iXBRZTexScalingLevel = num;
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if(gpu) gpu->InvalidateCache(0,0);
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}
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BOOL Show(HINSTANCE hInstance, int nCmdShow)
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{
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hInst = hInstance; // Store instance handle in our global variable
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@ -495,6 +500,22 @@ namespace MainWindow
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g_Config.bMipMap = !g_Config.bMipMap;
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break;
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case ID_TEXTURESCALING_OFF:
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setXbrzTexScaling(1);
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break;
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case ID_TEXTURESCALING_2XBRZ:
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setXbrzTexScaling(2);
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break;
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case ID_TEXTURESCALING_3XBRZ:
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setXbrzTexScaling(3);
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break;
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case ID_TEXTURESCALING_4XBRZ:
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setXbrzTexScaling(4);
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break;
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case ID_TEXTURESCALING_5XBRZ:
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setXbrzTexScaling(5);
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break;
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case ID_OPTIONS_BUFFEREDRENDERING:
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g_Config.bBufferedRendering = !g_Config.bBufferedRendering;
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if (gpu)
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@ -785,6 +806,17 @@ namespace MainWindow
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for (int i = 0; i < 4; i++) {
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CheckMenuItem(menu, zoomitems[i], MF_BYCOMMAND | ((i == g_Config.iWindowZoom - 1) ? MF_CHECKED : MF_UNCHECKED));
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}
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static const int texscalingitems[] = {
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ID_TEXTURESCALING_OFF,
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ID_TEXTURESCALING_2XBRZ,
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ID_TEXTURESCALING_3XBRZ,
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ID_TEXTURESCALING_4XBRZ,
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ID_TEXTURESCALING_5XBRZ,
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};
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for (int i = 0; i < 5; i++) {
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CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iXBRZTexScalingLevel-1) ? MF_CHECKED : MF_UNCHECKED));
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}
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}
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40
ext/xbrz/config.h
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40
ext/xbrz/config.h
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@ -0,0 +1,40 @@
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// ****************************************************************************
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// * This file is part of the HqMAME project. It is distributed under *
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// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
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// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
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// * *
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// * Additionally and as a special exception, the author gives permission *
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// * to link the code of this program with the MAME library (or with modified *
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// * versions of MAME that use the same license as MAME), and distribute *
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// * linked combinations including the two. You must obey the GNU General *
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// * Public License in all respects for all of the code used other than MAME. *
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// * If you modify this file, you may extend this exception to your version *
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// * of the file, but you are not obligated to do so. If you do not wish to *
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// * do so, delete this exception statement from your version. *
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// ****************************************************************************
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#ifndef XBRZ_CONFIG_HEADER_284578425345
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#define XBRZ_CONFIG_HEADER_284578425345
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//do NOT include any headers here! used by xBRZ_dll!!!
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namespace xbrz
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{
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struct ScalerCfg
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{
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ScalerCfg() :
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luminanceWeight_(1),
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equalColorTolerance_(30),
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dominantDirectionThreshold(3.6),
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steepDirectionThreshold(2.2),
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newTestAttribute_(0) {}
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double luminanceWeight_;
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double equalColorTolerance_;
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double dominantDirectionThreshold;
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double steepDirectionThreshold;
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double newTestAttribute_; //unused; test new parameters
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};
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}
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#endif
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1185
ext/xbrz/xbrz.cpp
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1185
ext/xbrz/xbrz.cpp
Normal file
File diff suppressed because it is too large
Load Diff
80
ext/xbrz/xbrz.h
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80
ext/xbrz/xbrz.h
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@ -0,0 +1,80 @@
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// ****************************************************************************
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// * This file is part of the HqMAME project. It is distributed under *
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// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
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// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
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// * *
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// * Additionally and as a special exception, the author gives permission *
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// * to link the code of this program with the MAME library (or with modified *
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// * versions of MAME that use the same license as MAME), and distribute *
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// * linked combinations including the two. You must obey the GNU General *
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// * Public License in all respects for all of the code used other than MAME. *
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// * If you modify this file, you may extend this exception to your version *
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// * of the file, but you are not obligated to do so. If you do not wish to *
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// * do so, delete this exception statement from your version. *
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// ****************************************************************************
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#ifndef XBRZ_HEADER_3847894708239054
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#define XBRZ_HEADER_3847894708239054
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#include <cstddef> //size_t
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#include <cstdint> //uint32_t
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#include <limits>
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#include "config.h"
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namespace xbrz
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{
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/*
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-------------------------------------------------------------------------
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| xBRZ: "Scale by rules" - high quality image upscaling filter by Zenju |
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-------------------------------------------------------------------------
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using a modified approach of xBR:
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http://board.byuu.org/viewtopic.php?f=10&t=2248
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- new rule set preserving small image features
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- support multithreading
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- support 64 bit architectures
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*/
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/*
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-> map source (srcWidth * srcHeight) to target (scale * width x scale * height) image, optionally processing rows [yFirst, yLast) only
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-> color format: ARGB (BGRA byte order)
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-> optional source/target pitch in bytes!
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THREAD-SAFETY: - parts of the same image may be scaled by multiple threads as long as the [yFirst, yLast) ranges do not overlap!
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- there is a minor inefficiency for the first row of a slice, so avoid processing single rows only
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*/
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void scale(size_t factor, //valid range: 2 - 5
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const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight,
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const ScalerCfg& cfg = ScalerCfg(),
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int yFirst = 0, int yLast = std::numeric_limits<int>::max()); //slice of source image
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void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
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uint32_t* trg, int trgWidth, int trgHeight);
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enum SliceType
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{
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NN_SCALE_SLICE_SOURCE,
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NN_SCALE_SLICE_TARGET,
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};
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void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight, int srcPitch, //pitch in bytes!
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uint32_t* trg, int trgWidth, int trgHeight, int trgPitch,
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SliceType st, int yFirst, int yLast);
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//parameter tuning
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bool equalColor(uint32_t col1, uint32_t col2, double luminanceWeight, double equalColorTolerance);
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//########################### implementation ###########################
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inline
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void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
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uint32_t* trg, int trgWidth, int trgHeight)
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{
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nearestNeighborScale(src, srcWidth, srcHeight, srcWidth * sizeof(uint32_t),
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trg, trgWidth, trgHeight, trgWidth * sizeof(uint32_t),
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NN_SCALE_SLICE_TARGET, 0, trgHeight);
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}
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}
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#endif
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