Headless: Test making the graphics settings like they're uninitialized

This commit is contained in:
Henrik Rydgård 2024-07-17 19:52:32 +02:00
parent 970cc5da24
commit b8dac21ede

View File

@ -504,6 +504,16 @@ int main(int argc, const char* argv[])
g_Config.iReverbVolume = VOLUME_FULL;
g_Config.internalDataDirectory.clear();
g_Config.bUseNewAtrac = newAtrac;
// Trying to get tests to pass. TEMP
g_Config.iTexFiltering = 0;
g_Config.bVendorBugChecksEnabled = false;
g_Config.bUseGeometryShader = false;
g_Config.bDisableRangeCulling = false;
g_Config.bUberShaderFragment = false;
g_Config.bUberShaderVertex = false;
g_Config.bHardwareTessellation = false;
g_Config.bRenderMultiThreading = false;
Path exePath = File::GetExeDirectory();
g_Config.flash0Directory = exePath / "assets/flash0";