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Headless: Test making the graphics settings like they're uninitialized
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@ -504,6 +504,16 @@ int main(int argc, const char* argv[])
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g_Config.iReverbVolume = VOLUME_FULL;
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g_Config.iReverbVolume = VOLUME_FULL;
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g_Config.internalDataDirectory.clear();
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g_Config.internalDataDirectory.clear();
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g_Config.bUseNewAtrac = newAtrac;
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g_Config.bUseNewAtrac = newAtrac;
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// Trying to get tests to pass. TEMP
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g_Config.iTexFiltering = 0;
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g_Config.bVendorBugChecksEnabled = false;
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g_Config.bUseGeometryShader = false;
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g_Config.bDisableRangeCulling = false;
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g_Config.bUberShaderFragment = false;
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g_Config.bUberShaderVertex = false;
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g_Config.bHardwareTessellation = false;
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g_Config.bRenderMultiThreading = false;
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Path exePath = File::GetExeDirectory();
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Path exePath = File::GetExeDirectory();
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g_Config.flash0Directory = exePath / "assets/flash0";
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g_Config.flash0Directory = exePath / "assets/flash0";
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