mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
This commit is contained in:
parent
70e4214e2e
commit
b9c908ba3f
@ -277,6 +277,9 @@ FramebufferManager::FramebufferManager() :
|
||||
convBuf(0),
|
||||
draw2dprogram_(0),
|
||||
postShaderProgram_(0),
|
||||
postShaderAtOutputResolution_(false),
|
||||
plainColorLoc_(-1),
|
||||
resized_(false),
|
||||
textureCache_(0),
|
||||
shaderManager_(0),
|
||||
usePostShader_(false)
|
||||
|
@ -1,6 +1,5 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord0;
|
||||
uniform mat4 u_viewproj;
|
||||
uniform vec2 u_texelDelta;
|
||||
|
||||
varying vec4 v_texcoord0;
|
||||
@ -21,7 +20,7 @@ void main()
|
||||
vec2 dg2 = vec2(-x,y);
|
||||
vec2 sd1 = dg1*0.5;
|
||||
vec2 sd2 = dg2*0.5;
|
||||
gl_Position = u_viewproj * a_position;
|
||||
gl_Position = a_position;
|
||||
v_texcoord0=a_texcoord0.xyxy;
|
||||
v_texcoord1.xy = v_texcoord0.xy - sd1;
|
||||
v_texcoord2.xy = v_texcoord0.xy - sd2;
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord0;
|
||||
uniform mat4 u_viewproj;
|
||||
uniform vec2 u_texelDelta;
|
||||
|
||||
varying vec4 v_texcoord0;
|
||||
@ -21,7 +20,7 @@ void main()
|
||||
{
|
||||
float x = u_texelDelta.x*scaleoffset;
|
||||
float y = u_texelDelta.y*scaleoffset;
|
||||
gl_Position = u_viewproj * a_position;
|
||||
gl_Position = a_position;
|
||||
v_texcoord0 = a_texcoord0.xyxy;
|
||||
v_texcoord1 = v_texcoord0;
|
||||
v_texcoord2 = v_texcoord0;
|
||||
|
@ -1,6 +1,5 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord0;
|
||||
uniform mat4 u_viewproj;
|
||||
uniform vec2 u_texelDelta;
|
||||
|
||||
varying vec4 v_texcoord0;
|
||||
@ -21,7 +20,7 @@ void main()
|
||||
vec2 dg2 = vec2(-x,y);
|
||||
vec2 dx = vec2(x,0.0);
|
||||
vec2 dy = vec2(0.0,y);
|
||||
gl_Position = u_viewproj * a_position;
|
||||
gl_Position = a_position;
|
||||
v_texcoord0=a_texcoord0.xyxy;
|
||||
v_texcoord1.xy = v_texcoord0.xy - dy;
|
||||
v_texcoord2.xy = v_texcoord0.xy + dy;
|
||||
|
@ -1,8 +1,7 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord0;
|
||||
uniform mat4 u_viewproj;
|
||||
varying vec2 v_texcoord0;
|
||||
void main() {
|
||||
v_texcoord0 = a_texcoord0;
|
||||
gl_Position = u_viewproj * a_position;
|
||||
gl_Position = a_position;
|
||||
}
|
||||
|
@ -2,7 +2,6 @@ uniform vec4 u_texelDelta;
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord0;
|
||||
uniform mat4 u_viewproj;
|
||||
|
||||
varying vec4 v_texcoord0;
|
||||
varying vec4 v_texcoord1;
|
||||
@ -11,7 +10,7 @@ varying vec4 v_texcoord3;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position=u_viewproj * a_position;
|
||||
gl_Position=a_position;
|
||||
|
||||
v_texcoord0=a_texcoord0.xyxy+vec4(-0.5,-0.5,-1.5,-1.5)*u_texelDelta.xyxy;
|
||||
v_texcoord1=a_texcoord0.xyxy+vec4( 0.5,-0.5, 1.5,-1.5)*u_texelDelta.xyxy;
|
||||
|
@ -1,12 +1,11 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord0;
|
||||
uniform mat4 u_viewproj;
|
||||
|
||||
varying vec2 v_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = u_viewproj * a_position;
|
||||
gl_Position = a_position;
|
||||
|
||||
v_position = a_texcoord0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user